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Gainfullterror

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Mar 24, 2016
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I don't have too much to say since I'm not the biggest fan of this game, but here's some of my thoughts that could be implemented for next year:

Flashlight battery
Currently the battery recharges a chunk at a time every 8 minutes or so, but that isn't very useful to be honest. I conserved the flashlight the entire game by way of swapping to the torch for a fraction of a second, and I still ran out of battery really quickly.
Instead of getting a third/fourth of the battery every X minutes, I'd much prefer the battery to passively charge up overtime. That way you still have battery for most of the game, but not a huge amount of energy.

Summary: Passive recharging instead of random bursts every ~8 minutes


The Ender
I, and many others have noticed that the Ender has a huge advantage compared to the Humans due to his abilities.
I'm not necessarily suggesting to remove them, but a slight change would be nice.
Instead of a completely frozen effect, why not a slowness debuff? That seems way more fair for the humans as they're not forced to be locked in place.
If this were implemented though, there'd have to be a countermeasure as it usually isn't too hard for someone to avoid being hit by the end when frozen. People who know what they're doing don't have much trouble dealing with it.
So if the ice ability would be replaced with a slowness ability, I think the Ender should have his own chance to force a teleport instead of being teleported every 30 seconds. This may be to the Ender's advantage, so the Ender is still forced to teleport every 60 seconds.

Summary:
Change Ice ability to a slowness effect
Give the Ender the option to teleport out of his own will every 30 seconds
Ender is forced to teleport every 60 seconds instead of 30 seconds


Pages
The pages are pretty difficult to find as the humans. In fact, this is also a reason why people leave if they're the human. Them leaving is also a cause for the pages being more difficult to find. It's a vicious cycle, really.
A way to make pages easier to locate is simple: Add a sound effect, or something similar, to signify if you're getting closer to pages or not.
I'd personally use a heartbeat playing the entire game, and going faster the closer you are to a page. This would make it a bit easier for the humans to win.

Summary:
Give players a heartbeat sound in-game
Make the heartbeats go faster if they get closer to pages.
 

MarcoPlayzz

Dedicated Member
Oct 25, 2016
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The torch is not supposed to be used the whole game, i like how the torch is and i think maybe they could extend it or like add recharge things around the map that you right click to get a refill, on your battery

I think humans having slowness is good because you don't want players running around, the frozen affect could be a disadvantage to the humans but overall its not bad. I agree with your teleport system with the Ender hope they extend it.

The pages suggestion is a brilliant idea, i think this should be added next year.
 

MagnificentSpam

Forum Expert
Mar 16, 2016
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Yes. I have played about 5 games and the humans never came close to finding all 10 pages. Maybe the leaderboard for ender wins should be removed so there is less incentive to leave the game if you start as a human. I also think the ability to find pages should become stronger when less humans are left.
 

Gainfullterror

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Mar 24, 2016
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The torch is not supposed to be used the whole game, i like how the torch is and i think maybe they could extend it or like add recharge things around the map that you right click to get a refill, on your battery
Correct, but the current battery size & recharge rate is terrible. Like I said: I tried doing a game where I preserved the battery as much as possible, and still ran out twice. Passive recharge is a much better solution, and it's not like I mean a recharge rate of a single bar every 2 seconds or so.
 
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ItsDavey_

Forum Expert
Nov 23, 2014
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the Netherlands
I like your ideas. But It’s weird in My opinion, Why the frozen ability gives an unfair advantage, but they had exactly the same one year ago. And I like the way how they have it now. For all of it I agree unless that.
+1
 

_AmazingWays_

Well-Known Member
Jul 11, 2016
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Reprotland
I agree with all the suggestions, especially the idea about the pages sounds great. I think that would be a great addition to the game as it currently is so hard to find the pages.
 

Gainfullterror

Forum Professional
Mar 24, 2016
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Bump

upload_2017-10-15_11-11-46.png


upload_2017-10-15_11-11-58.png

I think it's safe to say that the Ender has a huge advantage compared to the humans based off of the two top winners at this moment.
 

TriangleAttack

Dedicated Member
Mar 13, 2016
1,018
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Lestallum
fireemblem.wikia.com
I thought of abbot of a tweak to the game when playing it.
The player should start off with more saturation letting them run faster, when they get hurt they lose some saturation. Much like a horror movie or game, when you're hurt you move way slower and are a bit more of a target.
 
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TheBoom989

Member
Oct 11, 2017
128
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Exactly! I think ender is good game but it is way to hard for the humans to win. The heartbeat thing sounds like a good idea.
Now let's just hope they add this before Halloween (or at all).
 

AFreakingCookie (Hank)

Dedicated Member
Apr 3, 2016
2,582
1,342
248
20
I don't have too much to say since I'm not the biggest fan of this game, but here's some of my thoughts that could be implemented for next year:

Flashlight battery
Currently the battery recharges a chunk at a time every 8 minutes or so, but that isn't very useful to be honest. I conserved the flashlight the entire game by way of swapping to the torch for a fraction of a second, and I still ran out of battery really quickly.
Instead of getting a third/fourth of the battery every X minutes, I'd much prefer the battery to passively charge up overtime. That way you still have battery for most of the game, but not a huge amount of energy.

Summary: Passive recharging instead of random bursts every ~8 minutes


The Ender
I, and many others have noticed that the Ender has a huge advantage compared to the Humans due to his abilities.
I'm not necessarily suggesting to remove them, but a slight change would be nice.
Instead of a completely frozen effect, why not a slowness debuff? That seems way more fair for the humans as they're not forced to be locked in place.
If this were implemented though, there'd have to be a countermeasure as it usually isn't too hard for someone to avoid being hit by the end when frozen. People who know what they're doing don't have much trouble dealing with it.
So if the ice ability would be replaced with a slowness ability, I think the Ender should have his own chance to force a teleport instead of being teleported every 30 seconds. This may be to the Ender's advantage, so the Ender is still forced to teleport every 60 seconds.

Summary:
Change Ice ability to a slowness effect
Give the Ender the option to teleport out of his own will every 30 seconds
Ender is forced to teleport every 60 seconds instead of 30 seconds


Pages
The pages are pretty difficult to find as the humans. In fact, this is also a reason why people leave if they're the human. Them leaving is also a cause for the pages being more difficult to find. It's a vicious cycle, really.
A way to make pages easier to locate is simple: Add a sound effect, or something similar, to signify if you're getting closer to pages or not.
I'd personally use a heartbeat playing the entire game, and going faster the closer you are to a page. This would make it a bit easier for the humans to win.

Summary:
Give players a heartbeat sound in-game
Make the heartbeats go faster if they get closer to pages.
I agree with all
 
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