**Introduction:**
Sometimes I find myself facing weaker players in CubeCraft, which reduces the challenge and makes the gameplay less exciting. To improve this experience, I’d like to propose a new way to link the difficulty of opponents to the player's level.
**Body:**
I suggest that player matchups be tied to their level. As a player’s level increases, they should face stronger and more challenging opponents. This will ensure that every match offers a real challenge and encourages players to improve their skills as they progress.
**Conclusion:**
I believe this suggestion will make the CubeCraft experience more challenging and exciting for all players. Thank you for considering my proposal!
Best regards,
Sometimes I find myself facing weaker players in CubeCraft, which reduces the challenge and makes the gameplay less exciting. To improve this experience, I’d like to propose a new way to link the difficulty of opponents to the player's level.
**Body:**
I suggest that player matchups be tied to their level. As a player’s level increases, they should face stronger and more challenging opponents. This will ensure that every match offers a real challenge and encourages players to improve their skills as they progress.
**Conclusion:**
I believe this suggestion will make the CubeCraft experience more challenging and exciting for all players. Thank you for considering my proposal!
Best regards,