Loving the new update!! I hope you guys will continue to update Tower Defense regularly as it's my favorite game on the server. Some recommendations I think you guys should consider, is adding some new towers and mobs, a vote to kick system, private custom games that you can create if you have a high enough rank, and possibly even a ranking system for how good you are at the minigame. Those are just some ideas I have that I think would be super cool. Thanks guys!!Hey Java CubeCrafters!
Today is a big day for us all! We're finally releasing an update for our Tower Defence gamemode - after 1233 days! We're super excited to be showing off this update - after a lot of feedback from our staff team, and the Tower Defence Discord! Read on to find out more
Quality of Life Features!
This update includes a whole bunch of quality of life features for everyone to experiment and mess around with - take a look!
- Tower range tool!
This shows you the range of the tower in three different ways!
1) You can see the tower range by hovering over the top of the tower.
2) You can see all of the nearest 10 towers range by shifting.
3) You can permanently see a towers range by activating the tool in the tower menu:
When you spawn in the Tower Defence lobby, you will be able to change your inventory layout! This inventory will be saved for all of your games going forward, but you will be able to change in your next game. This helps you with organising your hotbar to your preference, and also gives you the ability to have more than one AoE in your hotbar!
- Change inventory layout!
One of the most heavily requested features for Tower Defence, towers are now able to automatically centre to the needed position! This is turned on by default, but you're able to disable it in the settings menu. Finally, new players won't awkwardly place an archer tower in the middle of four tower locations!
- Auto-centring towers!
You can also edit your settings beforehand in the waiting lobby. Woo!
- Settings menu in the waiting lobby!
I know it's annoying to not be able to upgrade your team's path because "They haven't chosen the upgrade path yet!"... That's a problem of the past! You now need to choose the path of the tower that you are placing. This is also supported by the quick-placing tower method, so you can shift-click an archer tower with path two, for example. If you do not choose a path, it defaults to the top path.
- Choose tower path!
Mob, Tower & Bazaar Balancing!
We've also assessed the current meta in the game, and have made adjustments to mobs, towers and bazaar items. Here are the changes we've made!
> Witches: Decreased health slightly, increased unlock prices.
> Giants: Decreased unlock prices, increased health, giants now run at 20% health.
> Silverfish: Completely changed.
> Creepers: Now have adopted a kamikaze strategy - decreasing their health, but increasing their speed & damage.
> Level 4 & 5 Skeletons: Nerfed damage and increased price slightly.
> Slimes: Instead of dividing, slimes now decrease in size when killed. They lose 25% of their maximum health.
> Leech Tower: Increased base damage.
> Ice Tower: Increased probability for level 4 to do 4 damage to mobs.
> Zeus Tower: Decreased initial price for tower, increased fire rate for path 2.
> Archer Tower: Increased fire rate for path 1.
> Poison Tower: Increased fire rate for path 2's damage against mobs that go near the tower.
> Decreased number of hits to charge a bow or sword slightly.
> Decreased Inferno AoE duration from 10 seconds to 5 seconds. Increased cost slightly.
> Buffed Zeus AoE to effecting only 1 mob to 4 mobs. Increased base damage slightly.
This sums up the major balancing changes that have come. If you have any feedback, be sure to leave it for us!
Reintroducing Tutorial!
The tutorial is back!
All players have the choice to complete the tutorial when clicking on the Tower Defence NPC - we highly recommend for you all to complete it, as the accept/decline message will continually appear until you do so. You also get an achievement for it, so, silver linings!
The tutorial is quite similar to the old tutorial that was on our server years ago - we've added a stage in the tutorial talking about the use of Ice and Mage towers, and how they can be used to maximise damage against incoming mobs. We hope you enjoy the tutorial, and we hope you see more informed decisions from new players from now!
New Map - Farm!
View attachment 184930
Built by @Robbedz & track built by @Shotgun, take on the onslaughts of mobs in a farm! Watch out, those sheep don't look too friendly...
Special thanks!
This update simply wouldn't be possible without our friends at the Tower Defence Discord. They have been super responsive from the initial community talk to this point, and we honestly wouldn't have made this update as good as it is now without them!
These people are @Shotgun, @CrystalDrop, @star4lyfe, @MoonHuntress, @Matriox, @Swagmaistro420, @Dubbz, @Savvy, @Wvzy, @Magda_Korra, @YNDIDON, @shanewolf38, @iLxgend - these people are the masters behind Tower Defence and have been for a really long time, so them helping us with this update has been super informative and gave us a better sense of direction! It's also the first time we've run testing with external community members, and considering it's gone really well, we may hold some more in the future.
Our staff team have also helped a lot with this update as a part of a private TD testing Discord, but we definitely would be in a more clueless position without these people.
We hope you all have enjoyed this update! Have fun, and stay safe
vote kick will be abused, like in the past.Loving the new update!! I hope you guys will continue to update Tower Defense regularly as it's my favorite game on the server. Some recommendations I think you guys should consider, is adding some new towers and mobs, a vote to kick system, private custom games that you can create if you have a high enough rank, and possibly even a ranking system for how good you are at the minigame. Those are just some ideas I have that I think would be super cool. Thanks guys!!
i think the playerbase is too small for 2v2 and 3v3, leaving 6v6 completely dead. 4v4 would be much better in stead of 6v6 thoPlease 2v2 / 3v3 modes.
Yes pls, I'd love to have other team sizes. It rlly wouldn't be a lot of work it's not the case of changing game mechanics and maps bcs take desert, valley and hillside for example they could be 3/4 player maps I rlly would love thisi think the playerbase is too small for 2v2 and 3v3, leaving 6v6 completely dead. 4v4 would be much better in stead of 6v6 tho
i think the playerbase is too small for 2v2 and 3v3, leaving 6v6 completely dead. 4v4 would be much better in stead of 6v6 tho
had a 3v2 last night, but my teammate instantly left so 3v1. still won cuz they all left lol (they were noobs tho, so might be rage quit). i get that not a lot of players play at midnight, but it doesnt change the fact 6v6 is too many maybe, i'd say it only makes unbalanced teams more likely to apppear!Even now with the update I still join many games that aren't 6v6 anyways.
And even when a game starts with 12 players, how often does it actually end as a 6v6 match? Yeah, basically never in my experience. I think lowering the amount would only benefit the gamemode at this point.
It certainly doesn't have the playerbase to allow for multiple different sized matches, but having a 2v2 and a 4v4 option (or even only a 4v4 for example) could improve the game and balance between teams.
This will go up in health, they're still fixing some post update balancing problems. It will be raised to 30k healthI have to admit this update is very nice with the new features but it's currently very unbalanced. This is due to the higher tier mobs being very weak compared to the number of towers. The giants got buffed but the end game even being level 5 and a wave of 12 can't even get through 1/3 way through the map. The issue is to this is how slow they are and the amount of health they have. Also, the only games I have played since the update have just been draws even a 6v1
Giant:
Current level 5:
15187 Health
Damage 50
Speed slow (0.8)
EXP reward: 648
20% speed bonus when at 20% health
What I feel like would be balanced:
New level 5:
21297 Health
Damage 65
Speed Normal (1.0)
EXP reward: 851
30% speed bonus when at 25% health
Obviously, the health damage EXP reward would scale for the levels but this is just an example. Even with this buff, they are still practically useless. I have also seen no use in Creepers and silverfish in any stage of the game as they are practically useless.
I hope you can consider my suggestion of buffing Giants, Slimes, Silverfish and Creepers at the moment it just is unplayable :(
I've seen this update with giants having 30k health and honestly, it hasn't done much at all... I and my team sent around 36 level 5 giants and they didn't even get 1/2 through the map. They need a speed buff something like 1.2 speed instead of 0.8 and being invulnerable to some other towers.This will go up in health, they're still fixing some post update balancing problems. It will be raised to 30k health
I agree, but it depends on maps and stuff two if that's in a map like hillside it's bad but zen or demons then yes i agree it still needs a buff. What map were u playing?I've seen this update with giants having 30k health and honestly, it hasn't done much at all... I and my team sent around 36 level 5 giants and they didn't even get 1/2 through the map. They need a speed buff something like 1.2 speed instead of 0.8 and being invulnerable to some other towers.
i dont think giants should change much. could be the map, but a giant spam killed the enemy and almost our team (i have to say, most people got kicked after a while because of the extreme lagg it created). i think the real problem are some maps as they got more/less tower spots and are longer/shorter. might wanna test giants on different maps and see how much of a difference it makesI've seen this update with giants having 30k health and honestly, it hasn't done much at all... I and my team sent around 36 level 5 giants and they didn't even get 1/2 through the map. They need a speed buff something like 1.2 speed instead of 0.8 and being invulnerable to some other towers.