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qCrxfterr

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Sep 28, 2024
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Hello cubecrafters, I have a concept in mind which could balance the exp you earn for wins or actions performed in a game. In this thread, I will suggest a change in win exp you get from each game mode. Lets start with ctf and ctf duels, both of these games should have the same xp per win as they are theoretically evenly balanced in the effort and difficulty required to win. What I don't understand is why the xp per win is so low on both. I liked the way it was when you earned 100xp for ctf wins and I think this is the most fair solution. Next we move to skywars, first skywars solo and duos are imo the hardest games on cubecraft due to the fact that getting a win is partially reliant on luck and the overall community is more skilled. Both of these games deserve a reward of 350-450exp per win. Other than that, having skywars mega give the most XP out of any game on the server makes no sense. Next, eggwars. I have a lot to say here. First, we need more exp for eggwars solos. This is because each individual player is facing off against eleven others which is objectively more difficult than a team of two fighting against 5 other teams. I think the player deserves more than 250 XP for winning eggwars solo. After that, we have bedwars which we deserve more XP for winning specifically on squads, This is because Bedwars is just a mixed version of eggwars so you should be rewarded the same amount of XP for winning. After Bedwars comes Skyblock. I think the player deserves a reward for unlocking quests. Finally, we have FFA. I think FFA players should earn the amount [of XP] equivalent to their killstreak minus the ones place (ex: killstreak of 25 = 20) for every kill they get while they're on a killstreak of above 10. If I was on a killstreak of 50, every kill I get would result in 50 XP until it hits 60. I believe this is fair because 3xp is basically nothing for cubecraft and getting a killstreak is not properly rewarded imo. Speaking of streaks, I think every game winstreak should be rewarded by more XP per game (as long as it is over 10.) Anyway, I'm sorry for the incoherent sentences, long passages, and inadequate grammar of this thread, I really had to rush it. Anyway peace
 

Fjackp14_

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Dec 18, 2024
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Hello cubecrafters, I have a concept in mind which could balance the exp you earn for wins or actions performed in a game. In this thread, I will suggest a change in win exp you get from each game mode.
I was thinking of suggesting this a while back, anyway let's see your ideas
Lets start with ctf and ctf duels, both of these games should have the same xp per win as they are theoretically evenly balanced in the effort and difficulty required to win.
I can only partially agree with this. There is much difference between a 10 player game with big maps and a 4 player game with small maps. I don't agree with difficulty needed to win, It varies between the two imo.
What I don't understand is why the xp per win is so low on both. I liked the way it was when you earned 100xp for ctf wins and I think this is the most fair solution.
The reason it is so low for ctf duels is because you make 50xp every capture and killing the flag holder.
Next we move to skywars, first skywars solo and duos are imo the hardest games on cubecraft due to the fact that getting a win is partially reliant on luck and the overall community is more skilled.
If you think winning skywars solo I luck based you got another thing coming for ya
Both of these games deserve a reward of 350-450exp per win.
I can agree with this.
Next, eggwars. I have a lot to say here. First, we need more exp for eggwars solos. This is because each individual player is facing off against eleven others which is objectively more difficult than a team of two fighting against 5 other teams. I think the player deserves more than 250 XP for winning eggwars solo.
I think that 250 xp for ew solo is quite balanced as the games can be very quick
After that, we have bedwars which we deserve more XP for winning specifically on squads, This is because Bedwars is just a mixed version of eggwars so you should be rewarded the same amount of XP for winning.
I disagree heavily here
After Bedwars comes Skyblock. I think the player deserves a reward for unlocking quests.
I also disagree with this as skyblock is more of a game to relax and have a good time to, instead of sweating it.
Finally, we have FFA. I think FFA players should earn the amount [of XP] equivalent to their killstreak minus the ones place (ex: killstreak of 25 = 20) for every kill they get while they're on a killstreak of above 10. If I was on a killstreak of 50, every kill I get would result in 50 XP until it hits 60. I believe this is fair because 3xp is basically nothing for cubecraft and getting a killstreak is not properly rewarded imo.
I do agree they should up the 3xp, but I think a system where you get double the killstreak you have in xp above 10 could be WAYYYYY more balanced.
Interesting suggestion overall, but could do with some work
F.
 
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