There would be a different staff team in roblox.They're still trying to grow the staff team to compensate for the high player-base, so splitting the staff team up between two games and/or giving the staff even more responsibilities isn't a good idea.
to develop a top-quality server for it, whilst maintaining a very high level of engagement with its Minecraft server. They'd be endangering the quality of the server to tap into a market that they know little to nothing about.
I completely understand your point. However, the game would obviously be professionally done. I wouldn't release a game without full approval from the Management team and the owners.
It would take time to make, yet it would be extremely good.
Also, ROBLOX doesn't work with "Servers". It works with games. There is a feature in it called "Groups". We would make an official Cubecraft group for people to join. In that group, the Cubecraft ROBLOX games would be in them.
Indeed. But just because someone doesn't know what something is, doesn't mean they can easily learn. ROBLOX is extremely self-explanatory when it comes to management and besides, if they need any help I'd be there for them.You've got to stick to what you know, and I doubt the management team know enough about Roblox, a whole other game