Now, I've made this thread before but because it is now more relevant I'm going to post it again:
Old thread (I would still advice you to read this):
https://www.cubecraft.net/threads/experimental-eggwars-versions-in-the-beta-lobby.205953/
(can get an implemented tag?)
-Faster generators; Generators generate items 2x as fast
-Ender madness; Enderpearls now cost 10 diamonds
-No projectiles; self explanatory.
-Explosive eggwars: The price of tnt is changed to 1 gold for 2 tnt, an explosive bow is added for 12 diamonds, an explosive II bow is added for 25 diamonds, and an explosive IV bow is added for 64 diamonds.
-Infected eggwars; Eliminating a player will turn them into your teammate.
-Infected eggs: Destroying an egg changes the egg into your egg, meaning you can have multiple eggs.
-Eggy Alliances; Your team is allied with another team. You and the other team can win together and can't kill each other or break each other's eggs. Names of allies will be displayed in bold, just like your own teammates are already displayed in bold. Original idea from @FartiliciousManChild
-Bigger teams: The amount of teams is halved, because your team will merge with another random team to become one new team. This means all teams have 2 eggs.
-Anti-Eggwars; Eggwars without eggs. You've got one life, make the most out of it.
-Industrial revolution: All generators start at their max level.
-Iron Everywhere: All generators now produce iron only. gold generators produce 2 iron instead of 1 gold, and diamond generators produce 4 iron instead of 1 gold. Every item in the shop now costs iron.
-Fly through the sky: Elytra are added for 10 diamonds, levitation potions are added for 10 gold, and jump boost potions are added for 10 iron.
-Polarization: There are only 2 teams. Say the original map had 8 teams originally. That means 4 teams would merge and the other 4 teams would merge, forming 2 megateams.
-Overpopulation: The amount of players is doubled. So Mansion with 20 players per team, toys with 4 players per team, etc.
E: -Capture the egg by @Orca https://www.cubecraft.net/threads/new-eggwars-mode-capture-the-egg.209567/
To make it even more interesting, two or 3 altered modes could go together at random, so you could have games with "Iron Everywhere", and "Infected eggs", both at the same time.
Old thread (I would still advice you to read this):
https://www.cubecraft.net/threads/experimental-eggwars-versions-in-the-beta-lobby.205953/
(can get an implemented tag?)
-Faster generators; Generators generate items 2x as fast
-Ender madness; Enderpearls now cost 10 diamonds
-No projectiles; self explanatory.
-Explosive eggwars: The price of tnt is changed to 1 gold for 2 tnt, an explosive bow is added for 12 diamonds, an explosive II bow is added for 25 diamonds, and an explosive IV bow is added for 64 diamonds.
-Infected eggwars; Eliminating a player will turn them into your teammate.
-Infected eggs: Destroying an egg changes the egg into your egg, meaning you can have multiple eggs.
-Eggy Alliances; Your team is allied with another team. You and the other team can win together and can't kill each other or break each other's eggs. Names of allies will be displayed in bold, just like your own teammates are already displayed in bold. Original idea from @FartiliciousManChild
-Bigger teams: The amount of teams is halved, because your team will merge with another random team to become one new team. This means all teams have 2 eggs.
-Anti-Eggwars; Eggwars without eggs. You've got one life, make the most out of it.
-Industrial revolution: All generators start at their max level.
-Iron Everywhere: All generators now produce iron only. gold generators produce 2 iron instead of 1 gold, and diamond generators produce 4 iron instead of 1 gold. Every item in the shop now costs iron.
-Fly through the sky: Elytra are added for 10 diamonds, levitation potions are added for 10 gold, and jump boost potions are added for 10 iron.
-Polarization: There are only 2 teams. Say the original map had 8 teams originally. That means 4 teams would merge and the other 4 teams would merge, forming 2 megateams.
-Overpopulation: The amount of players is doubled. So Mansion with 20 players per team, toys with 4 players per team, etc.
E: -Capture the egg by @Orca https://www.cubecraft.net/threads/new-eggwars-mode-capture-the-egg.209567/
To make it even more interesting, two or 3 altered modes could go together at random, so you could have games with "Iron Everywhere", and "Infected eggs", both at the same time.
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