Minecraft PC IP: play.cubecraft.net

ExtendedHorizons

Well-Known Member
Oct 4, 2014
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Utah
bit.ly
Today I was thinking of what to work on, and thought of this! I had an older version, that was pretty much broken. This version works 10x better. If you guys want to use the code, feel free too! Please just give me credit. Also if you want to use the code, put Leaves.spawnLeaves(); in your onEnable :D P.S. Sorry for the spaghetti code. Its an old project. I touched it up a bit, but mainly worked on fixing bugs.

Code:
package me.extendedhorizons.kitverse.cosmetics;

import me.extendedhorizons.kitverse.Main;
import me.extendedhorizons.kitverse.util.BlockUtil;
import net.minecraft.server.v1_8_R3.*;
import org.bukkit.*;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_8_R3.inventory.CraftItemStack;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Random;

@SuppressWarnings("unused")
public class Leaves {
    static HashMap<ArmorStand, Double> stands = new HashMap<>();

    public static void fixExistingleaves() {
        new BukkitRunnable() {
            @Override
            public void run() {
                for (ArmorStand stand : stands.keySet()) {
                    if (stand.getLocation().getBlock().getType().equals(Material.AIR) || stand.getLocation().getBlock().getType().equals(Material.WATER)) {
                        stand.setGravity(true);
                    }
                    if (stand.getLocation().getY() != stands.get(stand)) {
                        fancyFall(stand);
                    }
                }
            }
        }.runTaskTimer(Main.getPlugin(), 1, 10);
    }

    public static void leaf(Location loc) {
        World w = loc.getWorld();
        ItemStack stack = new ItemStack(Material.LEAVES, 1);
        Location centerLoc = BlockUtil.getCenterLoc(loc);
        ArmorStand block = (ArmorStand) w.spawnEntity(centerLoc, EntityType.ARMOR_STAND);
        block.setSmall(true);
        block.setGravity(true);
        block.setVisible(false);
        if (!block.isOnGround()) {
            fancyFall(block);
        }
        for (Player allPlayers : Bukkit.getServer().getOnlinePlayers()) {
            CraftPlayer allP = (CraftPlayer) allPlayers;
            PacketPlayOutEntityEquipment equip = new PacketPlayOutEntityEquipment(block.getEntityId(), 4, CraftItemStack.asNMSCopy(stack));
            allP.getHandle().playerConnection.sendPacket(equip);
            PlayerConnection connection = allP.getHandle().playerConnection;
        }
    }
    //Main.getPlugin().getLogger().info("Spawned Leaf At: " + centerLoc);

    public static void fancyFall(ArmorStand stand) {
        World w = stand.getWorld();
        new BukkitRunnable() {
            public void run() {
                double spin = (double) Math.round(Math.random() * 6);
                spin = spin / 100;
                if (!stand.isOnGround()) {
                    stand.setVelocity(new Vector(0, -0.06, 0));
                    stand.setHeadPose(stand.getHeadPose().add(0, -spin, 0));

                } else {
                    stand.setVelocity(new Vector(0, 0, 0));
                    lower(stand, spin);
                    this.cancel();
                }
            }
        }.runTaskTimer(Main.getPlugin(), 1, 1);
    }

    public static void lower(ArmorStand stand, double spin) {
        Location loc = stand.getLocation();
        new BukkitRunnable() {
            int count = 0;
            @Override
            public void run() {
                if (count <= 8) {
                    stand.teleport(loc.clone().add(0, -0.05, 0));
                    stand.setHeadPose(stand.getHeadPose().add(0, -spin, 0));
                    count++;
                } else {
                    Location loc = stand.getLocation().clone().add(0, 1.75, 0);
                    Random random = new Random();
                    int randomInt1 = random.nextInt(1);
                    int randomInt2 = random.nextInt(1);
                    int lifeSpan = random.nextInt(25);

                    IBlockData iblockdata = net.minecraft.server.v1_8_R3.Block.getByCombinedId(18);
                    net.minecraft.server.v1_8_R3.Block block1 = iblockdata.getBlock();

                    PacketPlayOutWorldParticles packet = new PacketPlayOutWorldParticles(EnumParticle.BLOCK_DUST, false, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), randomInt1, 0, randomInt2, 0, 5, net.minecraft.server.v1_8_R3.Block.getCombinedId(iblockdata));

                    for (Player players : Bukkit.getOnlinePlayers()) {
                        PlayerConnection playerConnection = ((CraftPlayer)players).getHandle().playerConnection;
                        playerConnection.sendPacket(packet);
                        new BukkitRunnable() {
                            @Override
                            public void run() {
                                playerConnection.sendPacket(new PacketPlayOutEntityDestroy(stand.getEntityId()));
                            }
                        }.runTaskLater(Main.getPlugin(), 20 * lifeSpan);
                    }
                    stand.setGravity(false);
                    stands.put(stand, stand.getLocation().getY());
                    this.cancel();
                }
            }
        }.runTaskTimer(Main.getPlugin(), 1, 1);
    }

    public static List<Chunk> getSurroundingChunks(Location loc, int radius) {
        List<Chunk> chunks = new ArrayList<>();
        for (int x = (loc.getChunk().getX() - radius); x <= (loc.getChunk().getX() + radius); x++) {
            for (int z = (loc.getChunk().getZ() - radius); z <= (loc.getChunk().getZ() + radius); z++) {
                chunks.add(loc.getWorld().getChunkAt(x, z));
            }
        }
        return chunks;
    }

    public static void spawnLeaves() {
        Random random = new Random();
        World world = Bukkit.getServer().getWorld("world");
        fixExistingleaves();
        new BukkitRunnable() {
            @Override
            public void run() {
                ArrayList<Block> blocks = new ArrayList<>();
                blocks.clear();
                blocks = getPossibleBlocks(world);
                int playerAmount = Bukkit.getOnlinePlayers().toArray().length * 2;
                if (blocks != null && blocks.size() > 0) {
                    for (int i = 0; i < playerAmount; i++) {
                        int index = random.nextInt(blocks.size());
                        Block block = blocks.get(index);
                        leaf(block.getLocation());
                    }
                }
            }
        }.runTaskTimer(Main.getPlugin(), 1, 10 * 20);
    }

    public static ArrayList<Block> getPossibleBlocks(World world) {
        ArrayList<Block> blocks = new ArrayList<>();
        blocks.clear();
        for (Player player : Bukkit.getOnlinePlayers()) {
            player.getLocation().getChunk().load();
            for (Chunk chunk : getSurroundingChunks(player.getLocation(), 1)) {
                int bx = chunk.getX() << 4;
                int bz = chunk.getZ() << 4;

                for (int xx = bx; xx < bx + 32; xx++) {
                    for (int zz = bz; zz < bz + 32; zz++) {
                        for (int yy = 0; yy < 48; yy++) {
                            Block b = world.getBlockAt(xx, yy, zz);
                            Location loc1 = b.getLocation();
                            if (b.getType().equals(Material.LEAVES) && b.getLocation().clone().add(0, -1, 0).getBlock().getType().equals(Material.AIR) && isLowestLeafBlock(b)) {
                                if (!blocks.contains(b)) {
                                    blocks.add(b);
                                }
                            }
                        }
                    }
                }
            }
        }
        return blocks;
    }

    public static boolean isLowestLeafBlock(Block block) {
        Location location = block.getLocation();
        for (int i = block.getLocation().getBlockY(); i > 0; i--) {
            location.add(0, -1, 0);
            if (location.getBlock().getType().equals(Material.LEAVES)) {
                return false;
            }
        }
        return true;
    }
}

Video Showcase (reuploaded for better quality):
 
Last edited:
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ExtendedHorizons

Well-Known Member
Oct 4, 2014
206
167
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Utah
bit.ly
Reuploaded the video and it should have way better quality now. Sorry if my voice is still really loud xD. I keep on forgetting to tone my mic settings down on OBS.
 

Younisco

Forum Professional
May 13, 2014
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I understood nothing ;-; but good thing that you're letting people use some coding stuff :)
 

The Fancy Whale

Well-Known Member
Jan 4, 2016
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0
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whale.getLocation();
@The Fancy Whale I was having problems with it at some point. Forgot to remove it later on.
Ok just a couple more suggestions:
1) For the getPossibleBlocks(World world) method, I suggest removing the parameter. You can just use the players' worlds instead of using a parameter, and that would allow the plugin to function in all worlds.
2) Rather than dropping 1 leaf every 20 seconds, you could run a random check on every leaf to see if it will drop. This will be a little more resource intensive, but it would allow for a variety in the number of leaves to fall.
 

ExtendedHorizons

Well-Known Member
Oct 4, 2014
206
167
118
Utah
bit.ly
Ok just a couple more suggestions:
1) For the getPossibleBlocks(World world) method, I suggest removing the parameter. You can just use the players' worlds instead of using a parameter, and that would allow the plugin to function in all worlds.
2) Rather than dropping 1 leaf every 20 seconds, you could run a random check on every leaf to see if it will drop. This will be a little more resource intensive, but it would allow for a variety in the number of leaves to fall.
Ty! I will fix/look into those.
 
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