Minecraft PC IP: play.cubecraft.net
Mar 23, 2024
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CubeCraft should implement a system where the maximum player count in games like SkyWars, Lucky Islands, and EggWars adjusts based on server population. Here's how it could work:

  • Fewer than 450 players online: Games cap at 8 players.
  • Between 450 and 750 players: Games require 12 players.
  • 750+ players: Full games of 16 players.
This dynamic adjustment would significantly reduce queue times

As a player who mostly plays from 11 pm to 3 am when there are around 300 players online, it takes ages to join a game. I would love to see this change implemented.
 

Eli

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Team CubeCraft
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CubeCraft should implement a system where the maximum player count in games like SkyWars, Lucky Islands, and EggWars adjusts based on server population. Here's how it could work:

  • Fewer than 450 players online: Games cap at 8 players.
  • Between 450 and 750 players: Games require 12 players.
  • 750+ players: Full games of 16 players.
This dynamic adjustment would significantly reduce queue times

As a player who mostly plays from 11 pm to 3 am when there are around 300 players online, it takes ages to join a game. I would love to see this change implemented.
What would be the minimum playercount for a 16 player map? Assuming the minimum for 8 is 6, and the minimum for 16 is twice as much, 12, games would require the exact same proportion of players to start regardless of size. Having bigger games does not help queue times, in fact, it makes them take longer.

I also would not like minigames to get changed significantly in the way they play out because more or less players are online. It would also require a huge investment in accomodating 3 versions of each map for each gamemode, it would be a massive undertaking with no reward.
 
Mar 23, 2024
18
36
14
113
What would be the minimum playercount for a 16 player map? Assuming the minimum for 8 is 6, and the minimum for 16 is twice as much, 12, games would require the exact same proportion of players to start regardless of size. Having bigger games does not help queue times, in fact, it makes them take longer.

I also would not like minigames to get changed significantly in the way they play out because more or less players are online. It would also require a huge investment in accomodating 3 versions of each map for each gamemode, it would be a massive undertaking with no reward.
isnt there already maps with 16 players
 
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After adding up all my playtime statistics from every current and legacy game, I've concluded that I've played on this server for a total of: 49 days, 21 hours, 59 minutes and 12 seconds. (Unfortunately doesn't include lobby time)
just made an official announcement on my yt that i’ll be stepping down. this will most likely go for here to. ive wanted to start focusing on music and graduating, as its coming up in a few years. i’d like to thank everyone for my time here. i’ll still be semi active for a few months, checking in every so often. thank you all so much for my time here.
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My friends the snowmen told me that they hope you join us for our winter Community Games, https://www.cubecraft.net/threads/community-games-9.374762/! ☃️
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