It would be a good idea to add vampirism, that is to say, that when you kill a player your health is regenerated and thus avoid the clean by the players.
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That's what I thought, that would be a negative thing.What if they steal the kill....
This idea has already been given several times and it is not at all good, since cleaners would abound more since it would be a fairly safe style of play. That is why it is very important that you always watch who you have around before fighting,and who can possibly be a cleanerThat's what I thought, that would be a negative thing.
But anyway it would be nice if they added this.
Tis’ a bedrock suggestion.This idea has already been given several times and it is not at all good, since cleaners would abound more since it would be a fairly safe style of play. That is why it is very important that you always watch who you have around before fighting,and who can possibly be a cleaner
But no matter if is a bedrock suggestion, the game is still almost the same.Tis’ a bedrock suggestion.
Java players play differently...But no matter if is a bedrock suggestion, the game is still almost the same.
What if they steal the kill....
That's what I thought, that would be a negative thing.
But anyway it would be nice if they added this.
no, since this could incite players to get into fights, give 2 hits,runaway and wait for them to finish fighting while this go to another player in this way will regenerate those hearts while fighting against another person,and this would give a huge advantageWouldn't this be fixed by giving more HP to the user who did the most damage, and way less HP for the user who stole the kill?
True, but there are just as much cleaners as on Bedrock.Java players play differently...
I see, thanks!no, since this could incite players to get into fights, give 2 hits,runaway and wait for them to finish fighting while this go to another player in this way will regenerate those hearts while fighting against another person,and this would give a huge advantage
Podría ser, pero creo que sería difícil de codificar, aunque suena bien.¿No se solucionaría esto dando más HP al usuario que hizo el mayor daño, y mucho menos HP al usuario que robó la muerte?
Sí, pero por eso los nuevos jugadores lo hacen limpio y eso se vuelve molesto porque en cada juego hay muchos que hacen eso.A pesar de que podría ser una habilidad, creo que podría hacer que el juego sea un poco injusto, ya que los nuevos jugadores no pueden pagarlo y es más como cuánto más has jugado, más fácil es ganar. De hecho, es por eso que renovaron los kits.
Sí, comprueban que no hay, pero luego llega otro, y otro y otro y así sucesivamente y corren a limpiarse como si no hubiera un mañana.Esta idea ya se ha dado varias veces y no es nada buena, ya que los limpiadores abundarían más ya que sería un estilo de juego bastante seguro. Por eso es muy importante que siempre vigiles a quién tienes cerca antes de pelear y quién puede ser un limpiador.
estoy de acuerdoAunque es una buena idea, si se añadiera, me gustaría verla como una opción de votación, ya que no estoy seguro de que a otras personas les guste.