Yes another one of these to improve the worst place to be in the server.
Anyways:
Samurai:
This kit has always been outplayed by the wizard kit since both lifecycles are fairly equally except that wizard has a bigger damage output and the same speed effects.
Suggestion:
Instead of another armor buff,
give the kit a invisibility potion that lasts 3 minutes
(or divide the time into more potions with a shorter duration).
Imo this represents the kit a bit better and can make dodging hits a bit easier.
Wizard:
Probably the biggest subject in every kit re-balancing discussion so no exceptions here.
Wizard is a pretty strong almost overpowered kit if you know where to dump your pots effective like.. straight up in someone's face.
Not really a problem at first glance except for the fact that only 2-3 of them can drain the opponents life to more than 50% if they throw them against someone's body and the poison potions aren't even used yet.
The speed II effect made it that the samurai kit has a hard time representing its special ability which is infinite speed II.
Suggestion:
-Reduce 2 or 3 harm II potions to harm I potions.
-reduce the speed II potions to speed I potions with a longer duration or remove them completely.
-allow wizards to recieve potions back after a kill or a specific amount of kills with a limit so wizards can't farm potions and destroy enemies by smacking 600 harm II pots into their faces
-add unbreaking 1-2 to the leather armor since it breaks really quickly now.
Sniper:
it's the kit with a love or hate relationship according to people that cannot stand being damaged on a range that is larger than melee combat.
Although the kit itself is good enough some interesting additions could be made to spice it up.
Suggestion:
-Replace some or add tipped arrows with effects like weakness and/or slowness that last for 1-5 seconds.
-Snipers should be able to recieve tipped arrows from kills with a 10% (optional) chance of gaining a tipped arrow instead of a normal one.
Warrior:
The opposite from the beast. One of the highest damage-ouputs in the game with decent armor.
Warrior is a decent kit for combat purpose although in situations that include high platforms it can be at a pretty disadvantage
since the other kits have protection enchanments which surprisingly include reducing fall damage. Since warrior doesn't have any armor enchantments it can drain the health to a deadly low amount.
Suggestion:
-Add feather falling 1 to the boots.
Beast:
The opposite of warriors.
Although it can take the most hits of all the kits in the game i feel like it's balanced.
Suggestion:
If beast required a change it would probably be a good idea removing protection from one of the armor pieces.
The shop:
Although the shop itself is fine, some items are better off being removed.
Suggestion:
-remove the protection 3 gear
-add protection 1 gear
-remove the sharpness 3 sword
-replace the enchanted golden apple with regular golden apples or remove them.
-instead of the shop suggestions that i made earlier, create shops that are exclusive to the selected kit each selling different items.
Anyways:
Samurai:
This kit has always been outplayed by the wizard kit since both lifecycles are fairly equally except that wizard has a bigger damage output and the same speed effects.
Suggestion:
Instead of another armor buff,
give the kit a invisibility potion that lasts 3 minutes
(or divide the time into more potions with a shorter duration).
Imo this represents the kit a bit better and can make dodging hits a bit easier.
Wizard:
Probably the biggest subject in every kit re-balancing discussion so no exceptions here.
Wizard is a pretty strong almost overpowered kit if you know where to dump your pots effective like.. straight up in someone's face.
Not really a problem at first glance except for the fact that only 2-3 of them can drain the opponents life to more than 50% if they throw them against someone's body and the poison potions aren't even used yet.
The speed II effect made it that the samurai kit has a hard time representing its special ability which is infinite speed II.
Suggestion:
-Reduce 2 or 3 harm II potions to harm I potions.
-reduce the speed II potions to speed I potions with a longer duration or remove them completely.
-allow wizards to recieve potions back after a kill or a specific amount of kills with a limit so wizards can't farm potions and destroy enemies by smacking 600 harm II pots into their faces
-add unbreaking 1-2 to the leather armor since it breaks really quickly now.
Sniper:
it's the kit with a love or hate relationship according to people that cannot stand being damaged on a range that is larger than melee combat.
Although the kit itself is good enough some interesting additions could be made to spice it up.
Suggestion:
-Replace some or add tipped arrows with effects like weakness and/or slowness that last for 1-5 seconds.
-Snipers should be able to recieve tipped arrows from kills with a 10% (optional) chance of gaining a tipped arrow instead of a normal one.
Warrior:
The opposite from the beast. One of the highest damage-ouputs in the game with decent armor.
Warrior is a decent kit for combat purpose although in situations that include high platforms it can be at a pretty disadvantage
since the other kits have protection enchanments which surprisingly include reducing fall damage. Since warrior doesn't have any armor enchantments it can drain the health to a deadly low amount.
Suggestion:
-Add feather falling 1 to the boots.
Beast:
The opposite of warriors.
Although it can take the most hits of all the kits in the game i feel like it's balanced.
Suggestion:
If beast required a change it would probably be a good idea removing protection from one of the armor pieces.
The shop:
Although the shop itself is fine, some items are better off being removed.
Suggestion:
-remove the protection 3 gear
-add protection 1 gear
-remove the sharpness 3 sword
-replace the enchanted golden apple with regular golden apples or remove them.
-instead of the shop suggestions that i made earlier, create shops that are exclusive to the selected kit each selling different items.