Tl;Dr: Splash potions dont take Skill, Wizard is annoying to Play against.
The Wizard Kit in ffa is way too overpowered. Not only do you get Speed, so you can Run away and Regen, but you also get Regen, so that running away ist even better. This is already Bad, as No one Likes ppl running away, coming back with more health than you and getting a free win, but what really messes everything up are the Splash potions. Wizard doesn't need more tools, its good enough, on its own.
Here's why I dislike Splash pots:
1. Splash pots take no skill. You Press lmb and Deal/heal damage without really needing to aim/think.
2. It makes running away *even* better. When youre at a health disadvantage, all you need to do is Turn around Walk a Bit, Press lmb and you've healed Up
Playing against Wizard already isn't fun and Splash potions amplify that by 1000.
I think as a concept, its fine if Wizard outclasses other Kits, the Idea of a Kit with a high Skill Floor being the best isn't Bad imo, but the Splash potions Work against that concept, just a crutch for If you messes up.
If you lose a 1v1, Splash potions shouldnt ne there to Just ne a get Out of jail free card
I'm suggesting to remove/Change the Splash potions of Wizard and Go from there, maybe it plays horribly, but I do want some Change
Also If harming Splash pots are kept (which I dont think they should), they should be able to harm the thrower as a punsihment for Bad throwing
Have fun everyone :)
The Wizard Kit in ffa is way too overpowered. Not only do you get Speed, so you can Run away and Regen, but you also get Regen, so that running away ist even better. This is already Bad, as No one Likes ppl running away, coming back with more health than you and getting a free win, but what really messes everything up are the Splash potions. Wizard doesn't need more tools, its good enough, on its own.
Here's why I dislike Splash pots:
1. Splash pots take no skill. You Press lmb and Deal/heal damage without really needing to aim/think.
2. It makes running away *even* better. When youre at a health disadvantage, all you need to do is Turn around Walk a Bit, Press lmb and you've healed Up
Playing against Wizard already isn't fun and Splash potions amplify that by 1000.
I think as a concept, its fine if Wizard outclasses other Kits, the Idea of a Kit with a high Skill Floor being the best isn't Bad imo, but the Splash potions Work against that concept, just a crutch for If you messes up.
If you lose a 1v1, Splash potions shouldnt ne there to Just ne a get Out of jail free card
I'm suggesting to remove/Change the Splash potions of Wizard and Go from there, maybe it plays horribly, but I do want some Change
Also If harming Splash pots are kept (which I dont think they should), they should be able to harm the thrower as a punsihment for Bad throwing
Have fun everyone :)