Minecraft PC IP: play.cubecraft.net

What should CubeCraft do about the damage?

  • Add even more damage

    Votes: 1 4.2%
  • Keep it the same

    Votes: 2 8.3%
  • Remove a little

    Votes: 7 29.2%
  • Remove a lot (back to normal)

    Votes: 14 58.3%

  • Total voters
    24

HoppyFrog

Well-Known Member
Jun 5, 2023
371
1,187
129
da swamp
Overall, this update has been fairly good. I like the maps and lobbies. There are some cool additions to loot in skywars and the lucky block update is great! But one major change that me and my friends really don't like is the damage increases.

Before this update, the amount of damage taken from different things was perfect. But now the damage has been almost doubled! Most Skywars fights are only 5 hits long. This makes battles WAY less skill based which leaves much more room for luck. 2 v 1s are almost impossible to win and battles in general are just worse.

Along with some of the other changes and fixes that will be coming fairly soon, I strongly recommend setting the damage back to what it used to be. This would improve battles greatly and it would mean less change for the community to deal with
 
Last edited:

nusacoo

Member
Jun 13, 2023
17
37
14
I agree, I think the old damage was pretty fair but now its way too OP, for example let's look at FFA, it's just not as competitive as it was before and in general all cubecraft games are now less skilled and as you said now it's luck based and 2v1s are impossible to win. It's pretty annoying if you always get 2v1ed and cant do anything about it.
 

HoppyFrog

Well-Known Member
Jun 5, 2023
371
1,187
129
da swamp
I agree, I think the old damage was pretty fair but now its way too OP, for example let's look at FFA, it's just not as competitive as it was before and in general all cubecraft games are now less skilled and as you said now it's luck based and 2v1s are impossible to win. It's pretty annoying if you always get 2v1ed and cant do anything about it.
Definitely
 
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small bob 294

Novice Member
May 15, 2021
174
217
59
Pronouns
He/Him
I noticed it in eggwars where fights would just be about who hit first (on normal) because the damage ratio is way to high now. I can't agree more with this suggestion.
 

posingwater

Novice Member
Jun 18, 2021
51
63
34
I agree, I think the old damage was pretty fair but now its way too OP, for example let's look at FFA, it's just not as competitive as it was before and in general all cubecraft games are now less skilled and as you said now it's luck based and 2v1s are impossible to win. It's pretty annoying if you always get 2v1ed and cant do anything about it.
it's not luck based, you need to have more awareness of your surroundings and know if someone is going to third party your fight
 
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Nathie

Pink Clubhouse President ✨️
Team CubeCraft
🔨 Moderator
Jul 15, 2022
272
956
114
Out of this world 🪐
I agree, the damage does make fights luck based and/or ping based ( sometimes input based ) and it would be nice for it the get changed a bit to make it similar to the old one. I voted "Remove a little" bc I still thing it brings consistent kb unlike the old one.
 

HoppyFrog

Well-Known Member
Jun 5, 2023
371
1,187
129
da swamp
I agree, the damage does make fights luck based and/or ping based ( sometimes input based ) and it would be nice for it the get changed a bit to make it similar to the old one. I voted "Remove a little" bc I still thing it brings consistent kb unlike the old one.
I like the knockback, but other people don't. I would want CubeCraft to keep the current knockback but change the damage
 

lukeandlily8

Novice Member
Apr 10, 2022
47
139
39
25
The US
I do a lot of blockwars and always get a lot of kills but I feel like now I only have to hit my enemy 3-5 times now and I die WAY MORE now by getting 1v2ed and it harder to escape 1v2s. Oh and eggwars & FFA are basically luck based now against good players.
 
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