Why in the name of babyboy should we add survival?
Because it's great. Players will love it, they will stick around and it's something hypixel doesn't have.
Cubecraft is constantly adding more games, but they all seem to follow a certain pattern playercount wise:
Week 1, everyone wants to try the new gamemode, lobbies fill almost instantly.
Week 2-4, gamemode is doing well but slowly losing players, players return to what they normally do on other games, other servers or other games than minecraft.
Week 4-6, game still active but little players online, games take ages to start due to little players. Because it takes ages to start, more and more players stop enjoying it and quit.
Week 6+, New players can't even try the gamemode because there aren't enough players to start the game, conclusively killing the gamemode with no hopes of revival.
Now, this is because all those gamemodes, after you finish playing them, it's over. The game ended, that's it. Survival on the other hand, will not end after a few minutes. It'll continue for months if not years. That keeps the initial excitement of week 1 (somewhat), and I think players will have a higher chance of sticking with it. Even if it does lose some players, it doesn't have the problem other dying gamemodes have: Not enough players to start the game. With 1.13 around I think it has a lot of exciting features for players to explore, and it might just do a lot better than what skeptics initially thought.
That's pretty much the suggestion, more technical stuff below.
Because it's great. Players will love it, they will stick around and it's something hypixel doesn't have.
Cubecraft is constantly adding more games, but they all seem to follow a certain pattern playercount wise:
Week 1, everyone wants to try the new gamemode, lobbies fill almost instantly.
Week 2-4, gamemode is doing well but slowly losing players, players return to what they normally do on other games, other servers or other games than minecraft.
Week 4-6, game still active but little players online, games take ages to start due to little players. Because it takes ages to start, more and more players stop enjoying it and quit.
Week 6+, New players can't even try the gamemode because there aren't enough players to start the game, conclusively killing the gamemode with no hopes of revival.
Now, this is because all those gamemodes, after you finish playing them, it's over. The game ended, that's it. Survival on the other hand, will not end after a few minutes. It'll continue for months if not years. That keeps the initial excitement of week 1 (somewhat), and I think players will have a higher chance of sticking with it. Even if it does lose some players, it doesn't have the problem other dying gamemodes have: Not enough players to start the game. With 1.13 around I think it has a lot of exciting features for players to explore, and it might just do a lot better than what skeptics initially thought.
That's pretty much the suggestion, more technical stuff below.
Now, some critics might say cubecraft can't handle a survival server because it would take up too much resources, which will create too much lag.
To that is an easy fix: Just make sure the server gets reset often enough, unloading all chunks etc, make the server render distance no longer than 10 and pre-generate the world so chunk generation won't cause any lag.
Also, if cube could handle all the Bingo worlds when it initially came out and all players wanted to try it, I'm sure it can handle this too.
Now if it turns out cube isn't actually able to handle it (which I doubt), there is always skyblock. Skyblock is mostly air but has some of the key features that makes survival good, so, that's my backup plan. However, I think survival would still be a lot better than skyblock because skyblock is mostly grinding, almost everyone has done it already and the features of 1.13 aren't really available in skyblock. In skyblock everyone is seperated whilst in survival, you can meet random people just by walking around.
One last thing, please don't make a custom world, unless you want a UHC disaster 2.0
To that is an easy fix: Just make sure the server gets reset often enough, unloading all chunks etc, make the server render distance no longer than 10 and pre-generate the world so chunk generation won't cause any lag.
Also, if cube could handle all the Bingo worlds when it initially came out and all players wanted to try it, I'm sure it can handle this too.
Now if it turns out cube isn't actually able to handle it (which I doubt), there is always skyblock. Skyblock is mostly air but has some of the key features that makes survival good, so, that's my backup plan. However, I think survival would still be a lot better than skyblock because skyblock is mostly grinding, almost everyone has done it already and the features of 1.13 aren't really available in skyblock. In skyblock everyone is seperated whilst in survival, you can meet random people just by walking around.
One last thing, please don't make a custom world, unless you want a UHC disaster 2.0