betty's oldies
Forum Expert
If you've seen these kinds of SG maps where players can force stalemates in SG, you're not alone. These are multiple examples of where NEITHER of us can reach each other:
In the first two cases, I won because somehow the camper "took fall damage" but I don't know how given that the sewers in the desert map doesn't have big falls. Could someone explain this please? Now in the third one I won only because the guy was nice enough to leave.
What I suggest are these:
1. Force a deathmatch depending on the player count. If there are 4 players or fewer left, deathmatch starts within 2 minutes or deathmatch with as many surviving players left if 10 minutes of the game have elapsed. (This is the essential one. For those who've played traditional SGs or the pre-SG revamp prior to Fall 2016 in the Java edition, there was a forced deathmatch in this server's SG.)
2. Removing the sewers in desert map. IIRC there are other maps that have other spots directly below spawn (but they have a way in FROM spawn). The fact that camping is possible when world border closes in and NEITHER player can reach each other is a sign that the map needs to be redesigned! (Other maps also have this issue, notably: caverns)
EDIT: added 2nd clip. Also this is my second time on the desert map on my first day of bedrock!
EDIT 2: Third clip. THREE of these desert SG games in a row and every single one had someone abuse the sewers.
EDIT 3: Either solution is fine, as long as the camping exploit is fixed such that players are FORCED TO MEET EACH OTHER as the game progresses.
In the first two cases, I won because somehow the camper "took fall damage" but I don't know how given that the sewers in the desert map doesn't have big falls. Could someone explain this please? Now in the third one I won only because the guy was nice enough to leave.
What I suggest are these:
1. Force a deathmatch depending on the player count. If there are 4 players or fewer left, deathmatch starts within 2 minutes or deathmatch with as many surviving players left if 10 minutes of the game have elapsed. (
2. Removing the sewers in desert map. IIRC there are other maps that have other spots directly below spawn (but they have a way in FROM spawn). The fact that camping is possible when world border closes in and NEITHER player can reach each other is a sign that the map needs to be redesigned! (Other maps also have this issue, notably: caverns)
EDIT: added 2nd clip. Also this is my second time on the desert map on my first day of bedrock!
EDIT 2: Third clip. THREE of these desert SG games in a row and every single one had someone abuse the sewers.
EDIT 3: Either solution is fine, as long as the camping exploit is fixed such that players are FORCED TO MEET EACH OTHER as the game progresses.
Last edited: