Extra features in FFA
What do I mean with this? It's actually really simple. As you know, there are abilities you can buy in games on Cubecraft. But why are there no abilities for FFA?
New sort of points in FFA
With this new kind of points (only in FFA), you can buy abilities. For an example: Getting 5 foints (FFA-points ;p) after you kill someone. And you'll receive 1 foint every minute you play FFA (AFK detected). Now let's move on how you can use them.
What abilities should there be?
I've faced a lot of cleaners in FFA. You fight someone and kill them but the hits your opponent made, made you really low health. And then someone comes and kills you in 2 hits. Yup, annoying. Especially when you've built a high killstreak. There will be a couple of abilities which all have a few levels you can buy with foints. And to be honest, I think this kind of abilities should be rare so you first have to play a lot of FFA before you can get all the abilities. Here are some examples:
Healing
+1 heart after a kill (500 foints)
+1,5 hearts after a kill (600 foints)
+2 hearts after a kill (700 foints)
+2,5 hearts after a kill (800 foints)
+3 hearts after a kill (900 foints)
+3,5 hearts after a kill (1000 foints)
+4 hearts after a kill (1100 foints)
I think +4 hearts should be the maximum.
Strength
2 seconds of strength after a kill (800 foints)
3 seconds of strength after a kill (950 foints)
4 seconds of strength after a kill (1100 foints)
5 seconds of strength after a kill (1250 foints)
And again, I think 5 second should be the maximum, otherwise players can easy kill a lot of players and that would be unfair.
Note:
The foint amounts said in this thread are just some examples, I think abilities should be added in FFA but I don't know how it all should be worked out. If you have any other suggestions, don't hesitate to add them.
Hopefully this (or something in this direction) will be added to FFA.
See you later!
- Mike
What do I mean with this? It's actually really simple. As you know, there are abilities you can buy in games on Cubecraft. But why are there no abilities for FFA?
New sort of points in FFA
With this new kind of points (only in FFA), you can buy abilities. For an example: Getting 5 foints (FFA-points ;p) after you kill someone. And you'll receive 1 foint every minute you play FFA (AFK detected). Now let's move on how you can use them.
What abilities should there be?
I've faced a lot of cleaners in FFA. You fight someone and kill them but the hits your opponent made, made you really low health. And then someone comes and kills you in 2 hits. Yup, annoying. Especially when you've built a high killstreak. There will be a couple of abilities which all have a few levels you can buy with foints. And to be honest, I think this kind of abilities should be rare so you first have to play a lot of FFA before you can get all the abilities. Here are some examples:
Healing
+1 heart after a kill (500 foints)
+1,5 hearts after a kill (600 foints)
+2 hearts after a kill (700 foints)
+2,5 hearts after a kill (800 foints)
+3 hearts after a kill (900 foints)
+3,5 hearts after a kill (1000 foints)
+4 hearts after a kill (1100 foints)
I think +4 hearts should be the maximum.
Strength
2 seconds of strength after a kill (800 foints)
3 seconds of strength after a kill (950 foints)
4 seconds of strength after a kill (1100 foints)
5 seconds of strength after a kill (1250 foints)
And again, I think 5 second should be the maximum, otherwise players can easy kill a lot of players and that would be unfair.
Note:
The foint amounts said in this thread are just some examples, I think abilities should be added in FFA but I don't know how it all should be worked out. If you have any other suggestions, don't hesitate to add them.
Hopefully this (or something in this direction) will be added to FFA.
See you later!
- Mike