There's International lobby too if you want to cooperate with people from Russia or something-1 bc it will divide the community.
There's International lobby too if you want to cooperate with people from Russia or something-1 bc it will divide the community.
2 thingsThere's International lobby too if you want to cooperate with people from Russia or something
1, my point was that you can use the International lobby to chat with people from across the world with different languages.2 things
1 why Russia that isn't exactly 1 of the languages the server specifically supports
2 what about the other problem with the communication getting unfair advantages due to voice chat
This game is soully based on communication1, my point was that you can use the International lobby to chat with people from across the world with different languages.
2, you can get unfair advantages due to voice chat in literally any game that has teaming, like in UHC and Egg Wars.
The game is entirely playable without a single word being said. Body language can say a lot about their class and strategy. Beside, not being able to prevent voice-chat cheating doesn't mean we shouldn't add the game. Almost every communication game is guaranteed to be cheatable, such as TTT, Murder and Town of Salem, but you can always report the players for cheating.This game is soully based on communication
Sounds Good! I wouldn't like to play this game to have everyone on my team speak a language that I don't understand while the enemy team has a good language communication. We would just get rolled.Localized lobbies could be implemented. When you select the game from the compass, a new menu shows up with 4 options - English, Español, Nederlands and International. English and Int. lobbies both use English, but Spanish and Dutch lobbies will have all text in the same language as the lobby. The first 3 lobbies will enforce their language, and it can be punishable to use any other language outside of the specified. You can speak any language in the International lobby. The same leaderboard and individual statistics are shared between all lobbies.
EDIT: MM and TTT both have one thing in common, and that is there is only one traitor. Deception doesn't have that, it's an (usually) equal battle between two factions. If you really want to play the bad guy, there's neutral roles for that.
EDIT 2: Speaking of neutral roles, I'm gonna have to change the system. It's rather messy.
Yeah, that was one of the main problems in Town of Salem until they added localization lobbies and enforced the rules for which language to use in which lobby. It only seemed necessary for all co-op strategy games.Sounds Good! I wouldn't like to play this game to have everyone on my team speak a language that I don't understand while the enemy team has a good language communication. We would just get rolled.
Why do you even try anymore? I'm sure they would've responded by now if they would ever make a decision.bump
When the time is right, it will be accepted. I need to keep this up so it will be seen. This thread could become the oldest active suggestion thread if that's what it takes to be accepted.Why do you even try anymore? I'm sure they would've responded by now if they would ever make a decision.
Thank you! <3I read the thread and this is probably a better game than cube could ever imagine. I read this multiple times before and the arguement 'ppl have discord' is very invalid.
GG