This is heavily similar to a famous game called "Trouble in Mineville."It has the same exact concept, goal, and classes except there are detectives, bystanders and traitors (which you must find and eliminate)Search it up and let me know what you find and the changes you will probably make.
I have 450 points on that game. I know how it works. You could say that this "Deception" game is based on the same concept, but I want you to know that in Deception, there is no "minority" -- everyone is divided in two equally sized teams, and there are many classes that you actually get to choose for yourself, but no class knows for sure who their teammates are. In TIMV, the traitors know who the other traitors are, and they are able to easily coordinate attacks. But in Deception, regardless of what class you're using and team you're on, you can't guarantee that you know who all your teammates are. Even with the cryptic information you have, it might have been altered by someone with a deceptive class, so you are forced to take risks.
Another thing that makes Deception different from TIM is what happens when someone dies. In TIMV, when someone dies, anyone can right click the corpse to publicly announce their name and role, and from there, the witnesses can immediately draw connections to the killer. "He killed a bystander, so he must be a traitor!" or "He killed a traitor, so he must be a civilian!" That's not how it works in Deception. In Deception, you must have a specific role to gather information about a deceased player, then it's up to you to make sure people believe in your investigation results, or keep it for yourself. Saying your results out loud could result in the killer coming for you next, which once again comes down to if you are willing to take the risk or not. Of course, this is just one example of many possible scenarios, and that's what makes the game so interesting -- you don't know anything about anyone. No one can be trusted, since anyone can be manipulated and changed. In TIMV, you don't get classes like the executioner, who can remotely kill targets, or the scientist, who can teleport to custom set locations. Variations and mystery are the keys for Deception to become a successful game, you can create seemingly infinite amount of combination because there are many classes that you need to be careful of. No class is more overpowered than the others, some classes are very efficient at countering a certain class (Mentor counters Chairman), but the same class can be ineffective against another class (Mentor is ineffective against Partner).