Minecraft PC IP: play.cubecraft.net

Did you like my suggestion?

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    Votes: 7 77.8%
  • Nea

    Votes: 2 22.2%

  • Total voters
    9

guardd

Forum Expert
Dec 14, 2014
1,794
3,111
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Somewhere in Hungary
Sorry for Paint...
MyUNFqp.png

This is a game that I come up with called Parkour Fighters ( Sexy name ).

How does this game work?

Players start at the X. Every player has their own ``cage``. Those cages are identical so that every player plays right ( except for the colour ). Players have to do parkour until they get to the hearts ( The end of the parkour ) The parkour should be pretty hard but not impossible. The cages all have a theme like desert or end and so on. Those could be the names of the map. While the players do parkour they will find chests. Players can chose if they want to pick those chests up or continue to parkour. But why? Players are running from the lava that is coming from behind ( As seen in my pic ), if the lava kills them they will get teleported to the next checkpoint and will lose all their items ( Except fot the items that came in the kits ). Some players may have a good sword and dont want to risk opening a chest, because they could lose that sword if they tried to open it. If all players get to the end, a deathmatch would start. Everyone would use the items they got in the chests while running from the hot lava! The Deathmatch arena would be based of the theme of the map. The last man standing wins the game!

Kits:

Pyro: Lava bucket
Swordsman: Stone Sword
Chef: Golden Apple + 3 Soups
Runner: Speed 1 Potion
Jumper: Jump 1 Potion
Armor kit : Leather armor
Boom! : 3 Tnt

Chests would contain items like: Swords, Armor, Food, Fishing rods...

It should atleast take the player 3 Minutes to finish the parkour.
There would be a 10 seconds grace period in Dm.

Give me some feedback on this :>
 

HackersDontWin

Partner
🤝 Partner 💜
Sorry for Paint...
MyUNFqp.png

This is a game that I come up with called Parkour Fighters ( Sexy name ).

How does this game work?

Players start at the X. Every player has their own ``cage``. Those cages are identical so that every player plays right ( except for the colour ). Players have to do parkour until they get to the hearts ( The end of the parkour ) The parkour should be pretty hard but not impossible. The cages all have a theme like desert or end and so on. Those could be the names of the map. While the players do parkour they will find chests. Players can chose if they want to pick those chests up or continue to parkour. But why? Players are running from the lava that is coming from behind ( As seen in my pic ), if the lava kills them they will get teleported to the next checkpoint and will lose all their items ( Except fot the items that came in the kits ). Some players may have a good sword and dont want to risk opening a chest, because they could lose that sword if they tried to open it. If all players get to the end, a deathmatch would start. Everyone would use the items they got in the chests while running from the hot lava! The Deathmatch arena would be based of the theme of the map. The last man standing wins the game!

Kits:

Pyro: Lava bucket
Swordsman: Stone Sword
Chef: Golden Apple + 3 Soups
Runner: Speed 1 Potion
Jumper: Jump 1 Potion
Armor kit : Leather armor
Boom! : 3 Tnt

Chests would contain items like: Swords, Armor, Food, Fishing rods...

It should atleast take the player 3 Minutes to finish the parkour.
There would be a 10 seconds grace period in Dm.

Give me some feedback on this :>
A good question: Theres a 'bug' at the parkour on the lobby that either kicks you or teleports you back to the place you jumped, how are we going to parkour with this 'bug'?
 
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