Is it just me, or does it feel like most Tower Defense games end up going really long?
I get that once you reach a certain point, it becomes difficult to get past a good defense... but it seems like even when I coordinate with others for early rushes, the chance of success even with good early mobs is very, very low.
On top of this, the output of towers scales significantly faster than players ability to get more XP to get new mobs or upgrade their mobs.
The end result of this is that games generally seem to drag on way longer than it feels like they should.
Does anyone else agree with this? If so, what do people want changed?
I get that once you reach a certain point, it becomes difficult to get past a good defense... but it seems like even when I coordinate with others for early rushes, the chance of success even with good early mobs is very, very low.
On top of this, the output of towers scales significantly faster than players ability to get more XP to get new mobs or upgrade their mobs.
The end result of this is that games generally seem to drag on way longer than it feels like they should.
Does anyone else agree with this? If so, what do people want changed?