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Bgr_

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Mar 17, 2018
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Is it just me, or does it feel like most Tower Defense games end up going really long?
I get that once you reach a certain point, it becomes difficult to get past a good defense... but it seems like even when I coordinate with others for early rushes, the chance of success even with good early mobs is very, very low.


On top of this, the output of towers scales significantly faster than players ability to get more XP to get new mobs or upgrade their mobs.

The end result of this is that games generally seem to drag on way longer than it feels like they should.

Does anyone else agree with this? If so, what do people want changed?
 

HurmitCurtis

Well-Known Member
Jul 18, 2016
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Is it just me, or does it feel like most Tower Defense games end up going really long?
I get that once you reach a certain point, it becomes difficult to get past a good defense... but it seems like even when I coordinate with others for early rushes, the chance of success even with good early mobs is very, very low.


On top of this, the output of towers scales significantly faster than players ability to get more XP to get new mobs or upgrade their mobs.

The end result of this is that games generally seem to drag on way longer than it feels like they should.

Does anyone else agree with this? If so, what do people want changed?
It's actually quicker now to win a game then before the update, before the update you had to wait at least 15 mins before you could get a tidy troop to attack with
 
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Miauw

Forum Expert
Jul 23, 2016
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I haven't really played a lot of Tower Defence before the update, but from what I've heard and seen, the games are a lot shorter; especially with Double Income pricing. Though as always, the time a game takes really depends how good the opposite team is at defending and how good your team is at attacking.
 
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