Hey, guys! It’s been several hours since the release of Skyblock and, speaking for myself, it’s quite amazing. Now, that doesn’t mean it’s perfect. I know it is basically in the beta version but I have compiled a general list of some things that can be potentially implemented. I’m sorry if these have already been suggested, I will remove them if they have been!
I’ve come to find that there are very few commands in Skyblock. There are bound to be more added soon, but here are some chat features and commands I think would improve the game:
/pay (Player) x amount – This command would allow players throughout the Skyblock server to share their coins. I believe a feature where you do /pay (Player) x amount, and then another message pops up to confirm this payment to make sure you either did the right amount or want to rethink the decision of sending a player money.
/trade – Trading is something used in a lot of Skyblock games throughout different servers, but it is a nice feature to have. Trading would allow players to trade items such as tools, blocks, etc. I know this has been suggested, but none of the suggestions I've read seemed to go in debt of what this command would actually include, so I have.
/trade would include something like a pop-up menu similar to the normal menu, but instead has two slots. One where you can place your item and another where the player you’re trading with puts there’s. On there you can view what the durability the item (If it is a tool) and any enchantments, or the amount. From there, you could confirm this trade, and once again, it’ll ask you something along the lines of “Are you sure?”, and then completing the trade.
/shop – Instead of having to run to each individual villager to access the shop, this command would bring up the same shop page if typed.
/menu – Similar to /shop, this would bring up the entire menu.
/baltop – Baltop, or balance top, would bring up a page of players who have the most coins in the game. Having this would allow for some friendly competition within the game, and I assume will soon have something to do with the leaderboards. If not, then the top balance or island level could be used for leaderboard statistics.
Other Chat Features
Regarding the chat, I’ve seen some suggestions about adding a global chat. Adding on to that suggestion, I believe this should be toggleable for players. I also believe since Skyblock seems to be pretty popular (having literally several thousand players on it as of it’s launch date), something like slowed chat would be better to reduce spam.
Another thing would be /msg between people on different profiles. I understand it’s a different server all together but being able to message anyone in general would be nice.
Kits – Yes, we need kits. Preferably one or two starting kits, because you’re basically given nothing in the beginning. I understand this would mean several of the quests would potentially have to be changed, but kits are a definite need in Skyblock.
Now, about the kits. I’m not going to go fully in dept with the kits quite yet, and will most likely either make another thread with each individual kit or allow others to do so, but I will say that kits provided should be based by ranks. Meaning, stone rankers will have access to the bare minimum of kits and obsidian rankers will have full access to all kits.
There can also be a weekly and monthly kit. Again, not going to go into what’s in them, just a general idea.
Now, I would prefer Skyblock to stray away from having things similar to the other games (specifically the PvP based games) but maybe, just maybe, some kits would be bought with coins, similar to how the other games do so. But instead of clicking on the miniature representing the game in the lobby, Skyblock kits would be bought in the actual game with /kit.
Private to Public Island – When I first joined, I didn’t see that the first island I spawned on was labeled as private. Personally, I am all for a private island, but I am sure not many people will want to play on a Skyblock island by themselves. Now, I have had many people tell me (in an annoyed tone) that they started their island and progressed pretty far without knowing that the island was only private. Hence, being able to set your private island to a public island should be implemented.
More Profiles – I’m sure this’ll be suggested a whole lot, but having more profiles based by what rank you have should be added. Now, I’m not saying obsidian rankers should have 100 islands, for that would be way too many servers/islands just sitting alone, but five is very minimalistic if you have many friends. That also moves on to my next suggestion-
More People on Islands – Based on your rank, you should also have certain amounts of players you can add to each island. Five players is a very small amount. But also, if you have a large amount, then that would make it too chaotic and progression would be shortened a whole lot.
I’m thinking the highest amount (for obsidian rankers) should not go over twenty players. Preferably, it would be less.
Collective Co-Op Coins – Not much can be said about this one. Just that, on a co-op island, coins should be collective. Or, at least, you can see the total amount of coins one co-op island has.
Balance Achievements – I believe there should be achievements for reaching balance amounts like 1k, 10k, 100k, etc. For some people, it’s a very monumental thing to reach a balance for the first time. Now, this would only be for the FIRST time you reach this, and players would not gain achievements if they bought an item and then regained to that same amount.
Dirt Price – Please. Lower the price of dirt. 100 is… a lot. Maybe 80?
Moving Villagers – Villager locations are very annoying to build around. Similar to moving generators, I believe being able to move villagers would be nice as well.
Quest Rewards – Most of the quest rewards now are very, well, lame. I mean, getting 100 or even 1,000 of an item and I get a single golden carrot and some xp bottles? No thanks. I’m not going to get into each individual reward and how to improve them, but the rewards for completing some quests should be much better.
Previous Quest List – Now, I’m sure this is self-explanatory. Having a previously completed quest list would be nice.
Reworking Ore Gens – Right now, the ore generators are decent. But it would be nicer if they grew the ores, rather than breaking and being in the same place.
Basically, what I mean by this is that the generators should be similar to how melons or pumpkins work, and that the main generator would be one block and the ores would grow off of it and be collected that way. This makes it so players can strip mine rather than having to mine one, and then move on from a clay block. Images of an example are provided below.
Before: As you can see, this is what the generators basically look like now.
After: This is what they'd look like if they grew off of the main generator, making it easier to strip mine.
(Thank you @comfyyy for the suggestion!)
Alright, I think that’s enough for now. Terribly sorry if this thread seemed to drag on forever! Please let me know what you guys think down below, and don’t forget to vote in the poll! ^^
Chat Features and Commands
I’ve come to find that there are very few commands in Skyblock. There are bound to be more added soon, but here are some chat features and commands I think would improve the game:
/pay (Player) x amount – This command would allow players throughout the Skyblock server to share their coins. I believe a feature where you do /pay (Player) x amount, and then another message pops up to confirm this payment to make sure you either did the right amount or want to rethink the decision of sending a player money.
/trade – Trading is something used in a lot of Skyblock games throughout different servers, but it is a nice feature to have. Trading would allow players to trade items such as tools, blocks, etc. I know this has been suggested, but none of the suggestions I've read seemed to go in debt of what this command would actually include, so I have.
/trade would include something like a pop-up menu similar to the normal menu, but instead has two slots. One where you can place your item and another where the player you’re trading with puts there’s. On there you can view what the durability the item (If it is a tool) and any enchantments, or the amount. From there, you could confirm this trade, and once again, it’ll ask you something along the lines of “Are you sure?”, and then completing the trade.
/shop – Instead of having to run to each individual villager to access the shop, this command would bring up the same shop page if typed.
/menu – Similar to /shop, this would bring up the entire menu.
I also believe that having the end crystal in the Hotbar is rather annoying and is taking up a space I could be using. This could be removed and put in a top right or left corner of the inventory and would work the same when clicked on.
/baltop – Baltop, or balance top, would bring up a page of players who have the most coins in the game. Having this would allow for some friendly competition within the game, and I assume will soon have something to do with the leaderboards. If not, then the top balance or island level could be used for leaderboard statistics.
Other Chat Features
Regarding the chat, I’ve seen some suggestions about adding a global chat. Adding on to that suggestion, I believe this should be toggleable for players. I also believe since Skyblock seems to be pretty popular (having literally several thousand players on it as of it’s launch date), something like slowed chat would be better to reduce spam.
Another thing would be /msg between people on different profiles. I understand it’s a different server all together but being able to message anyone in general would be nice.
Moving on from all of the chat related suggestions, here are some general ideas for Skyblock.
Kits – Yes, we need kits. Preferably one or two starting kits, because you’re basically given nothing in the beginning. I understand this would mean several of the quests would potentially have to be changed, but kits are a definite need in Skyblock.
Now, about the kits. I’m not going to go fully in dept with the kits quite yet, and will most likely either make another thread with each individual kit or allow others to do so, but I will say that kits provided should be based by ranks. Meaning, stone rankers will have access to the bare minimum of kits and obsidian rankers will have full access to all kits.
There can also be a weekly and monthly kit. Again, not going to go into what’s in them, just a general idea.
Now, I would prefer Skyblock to stray away from having things similar to the other games (specifically the PvP based games) but maybe, just maybe, some kits would be bought with coins, similar to how the other games do so. But instead of clicking on the miniature representing the game in the lobby, Skyblock kits would be bought in the actual game with /kit.
Private to Public Island – When I first joined, I didn’t see that the first island I spawned on was labeled as private. Personally, I am all for a private island, but I am sure not many people will want to play on a Skyblock island by themselves. Now, I have had many people tell me (in an annoyed tone) that they started their island and progressed pretty far without knowing that the island was only private. Hence, being able to set your private island to a public island should be implemented.
More Profiles – I’m sure this’ll be suggested a whole lot, but having more profiles based by what rank you have should be added. Now, I’m not saying obsidian rankers should have 100 islands, for that would be way too many servers/islands just sitting alone, but five is very minimalistic if you have many friends. That also moves on to my next suggestion-
More People on Islands – Based on your rank, you should also have certain amounts of players you can add to each island. Five players is a very small amount. But also, if you have a large amount, then that would make it too chaotic and progression would be shortened a whole lot.
I’m thinking the highest amount (for obsidian rankers) should not go over twenty players. Preferably, it would be less.
Collective Co-Op Coins – Not much can be said about this one. Just that, on a co-op island, coins should be collective. Or, at least, you can see the total amount of coins one co-op island has.
Balance Achievements – I believe there should be achievements for reaching balance amounts like 1k, 10k, 100k, etc. For some people, it’s a very monumental thing to reach a balance for the first time. Now, this would only be for the FIRST time you reach this, and players would not gain achievements if they bought an item and then regained to that same amount.
Dirt Price – Please. Lower the price of dirt. 100 is… a lot. Maybe 80?
Moving Villagers – Villager locations are very annoying to build around. Similar to moving generators, I believe being able to move villagers would be nice as well.
Quest Rewards – Most of the quest rewards now are very, well, lame. I mean, getting 100 or even 1,000 of an item and I get a single golden carrot and some xp bottles? No thanks. I’m not going to get into each individual reward and how to improve them, but the rewards for completing some quests should be much better.
Previous Quest List – Now, I’m sure this is self-explanatory. Having a previously completed quest list would be nice.
Reworking Ore Gens – Right now, the ore generators are decent. But it would be nicer if they grew the ores, rather than breaking and being in the same place.
Basically, what I mean by this is that the generators should be similar to how melons or pumpkins work, and that the main generator would be one block and the ores would grow off of it and be collected that way. This makes it so players can strip mine rather than having to mine one, and then move on from a clay block. Images of an example are provided below.
Before: As you can see, this is what the generators basically look like now.
After: This is what they'd look like if they grew off of the main generator, making it easier to strip mine.
(Thank you @comfyyy for the suggestion!)
---
Alright, I think that’s enough for now. Terribly sorry if this thread seemed to drag on forever! Please let me know what you guys think down below, and don’t forget to vote in the poll! ^^