betty's oldies
Forum Expert
DISCLAIMER: Parts of this thread may be sarcastic. This thread primarily suggests to implement spectator mode in games. I am aware that an anti-cheat is in the works - this thread does NOT talk about the anti-cheat and does NOT suggest to allow hacking.
Actual suggestion:
Hate that you want staff in your game to watch out for hackers but the game already started? What if a spectator mode were to be implemented in which players can watch the middle of the game? This way staff can jump into games that have hackers. There's currently no spectator mode and the only way to catch hackers in the middle of the game is to have recording software implemented.
Spectator mode is a feature Mineplex has for its games. Did a game start and you missed the chance to watch? Got a youtuber you want to watch in the game but you missed out? No problem! Spectator mode allows you to join the game and watch what you like in addition to catching hackers!
EDIT: What about spectator mode only for staff to prevent ghosting? Alternatively, only a limited number of spectators can join before a game starts. If a game has already started, spectators can join only when players die and leave.
*Disclaimer applies starting below*
What if we don't have spectator mode? How do we catch hackers or make games a bit more fair? Why do we have so many hackers in the game?
The answer is simple: hacks are actually part of the game. The flying hack many call it is actually in the game in the form of creative fly. Similarly, these "hacks" are actually legitimate features in another game, namely StarCraft 2. Since that game has legitimate features such as flying units, fast move speed, siege range, and fire-on-the-move, we can say one thing: the players are not hacking; rather, they are using legitimate features in MineCraft.
Here are a few examples from StarCraft 2 and their comparisons to MineCraft "hacks":
-StarCraft 2 siege tank: In siege mode, the tank has long range and can hit from far away but the tank is stationary. Since this is a legitimate feature, the MC equivalent is infinite reach. What we can have is long range but have the player become a sitting duck.
-StarCraft 2 crackling (upgraded attack and move speed zergling): In StarCraft 2, these units are weak, but with fast movement speed, fast attack speed, and numbers, they're deadly. The MC equivalent is the speed "hack" and kill aura. What we can have is to give the player haste 6 and speed 3.
-StarCraft 2 swarm host and lurkers: In StarCraft 2, both of these units need to burrow. The swarm host releases 2 flying locusts (land to become ground when attacking) in order to attack and the lurker releases subterranean spines to impale enemies. The spines damage any enemies in its long line. Burrow is also a feature all ground zerg units have.
The MineCraft equivalent is the new evoker mob, which shares the swarm host's spawn locusts ability by spawning vexes and the lurker's line of effect attack by spawning fangs in a straight line. Vexes also take damage after a while, similar to the StarCraft 2 locusts' timed life. Also, hackers can burrow if they're on the ground.
-StarCraft 2 viking/air units: This fighter can transform between ground (assault mode) and air (fighter mode). In air mode, it attacks air only and in ground mode, it attacks ground only. In MineCraft, we can see that flying is part of the normal game since all races in StarCraft 2 have flying units. For example, the zerg mutalisk is a flying zerg unit in SC2; the equivalent to this is a "fly hacker," an organic flyer capable of also switching between ground and air mode based on the viking fighter. What we can have here is an elytra that can allow you to transform between air and ground mode. Thread: https://www.cubecraft.net/threads/legitimate-flight-in-eggwars-skywars-and-lucky-islands.166813/
-StarCraft 2 cyclone/diamondback/StarCraft 1 siege tank: These units can fire while moving without having to "stutter step" (attacking and moving between cooldown period manually). The MineCraft equivalent is for "hackers" to use the no-slow "hack" and the bow to move and fire at once. The SC2 cyclone also has the lock-on ability, which allows it to lock onto a target and deal damage while moving. The equivalent to lock-on is aimbot, in which the user can lock onto his target. What we can have is the user to automatically lock onto the target using the bow (includes automatic leading to ensure 100% lock-on). Lock-on can also enable the user to move at full speed at the same time.
Let's summarize the above:
Every hack in MineCraft is actually a feature in the game, as we can see above. For example, cracklings, flying, lock-on, move-shoot without stutter-stepping, and infinite reach are actual features from actual units in the game.
The alternate solution: make MC closer to another game and turn these "hacks" into features. Note that I am NOT saying we should allow hacking.
Want fair play? Want to become a unit? Then this is for you!
-As stated above, make "hacks" into legitimate features. Remember, "hacks" are legitimate features in one game, so why not in this game? The developers can code certain hacks while still prohibiting hacked clients.
-Add more ways for players to play the game.
-Add certain items into every game such as elytra. Air units are ALWAYS part of a StarCraft 2 game, so the same can be said here. Flying is ALWAYS part of the game, though it's usually a mid-late game transition.
TL;DR/Bottom line: Include a spectator mode in every minigame. If not, then make hacks into legitimate features.
Actual suggestion:
Hate that you want staff in your game to watch out for hackers but the game already started? What if a spectator mode were to be implemented in which players can watch the middle of the game? This way staff can jump into games that have hackers. There's currently no spectator mode and the only way to catch hackers in the middle of the game is to have recording software implemented.
Spectator mode is a feature Mineplex has for its games. Did a game start and you missed the chance to watch? Got a youtuber you want to watch in the game but you missed out? No problem! Spectator mode allows you to join the game and watch what you like in addition to catching hackers!
EDIT: What about spectator mode only for staff to prevent ghosting? Alternatively, only a limited number of spectators can join before a game starts. If a game has already started, spectators can join only when players die and leave.
*Disclaimer applies starting below*
What if we don't have spectator mode? How do we catch hackers or make games a bit more fair? Why do we have so many hackers in the game?
The answer is simple: hacks are actually part of the game. The flying hack many call it is actually in the game in the form of creative fly. Similarly, these "hacks" are actually legitimate features in another game, namely StarCraft 2. Since that game has legitimate features such as flying units, fast move speed, siege range, and fire-on-the-move, we can say one thing: the players are not hacking; rather, they are using legitimate features in MineCraft.
Here are a few examples from StarCraft 2 and their comparisons to MineCraft "hacks":
-StarCraft 2 siege tank: In siege mode, the tank has long range and can hit from far away but the tank is stationary. Since this is a legitimate feature, the MC equivalent is infinite reach. What we can have is long range but have the player become a sitting duck.
-StarCraft 2 crackling (upgraded attack and move speed zergling): In StarCraft 2, these units are weak, but with fast movement speed, fast attack speed, and numbers, they're deadly. The MC equivalent is the speed "hack" and kill aura. What we can have is to give the player haste 6 and speed 3.
-StarCraft 2 swarm host and lurkers: In StarCraft 2, both of these units need to burrow. The swarm host releases 2 flying locusts (land to become ground when attacking) in order to attack and the lurker releases subterranean spines to impale enemies. The spines damage any enemies in its long line. Burrow is also a feature all ground zerg units have.
The MineCraft equivalent is the new evoker mob, which shares the swarm host's spawn locusts ability by spawning vexes and the lurker's line of effect attack by spawning fangs in a straight line. Vexes also take damage after a while, similar to the StarCraft 2 locusts' timed life. Also, hackers can burrow if they're on the ground.
-StarCraft 2 viking/air units: This fighter can transform between ground (assault mode) and air (fighter mode). In air mode, it attacks air only and in ground mode, it attacks ground only. In MineCraft, we can see that flying is part of the normal game since all races in StarCraft 2 have flying units. For example, the zerg mutalisk is a flying zerg unit in SC2; the equivalent to this is a "fly hacker," an organic flyer capable of also switching between ground and air mode based on the viking fighter. What we can have here is an elytra that can allow you to transform between air and ground mode. Thread: https://www.cubecraft.net/threads/legitimate-flight-in-eggwars-skywars-and-lucky-islands.166813/
-StarCraft 2 cyclone/diamondback/StarCraft 1 siege tank: These units can fire while moving without having to "stutter step" (attacking and moving between cooldown period manually). The MineCraft equivalent is for "hackers" to use the no-slow "hack" and the bow to move and fire at once. The SC2 cyclone also has the lock-on ability, which allows it to lock onto a target and deal damage while moving. The equivalent to lock-on is aimbot, in which the user can lock onto his target. What we can have is the user to automatically lock onto the target using the bow (includes automatic leading to ensure 100% lock-on). Lock-on can also enable the user to move at full speed at the same time.
Let's summarize the above:
Every hack in MineCraft is actually a feature in the game, as we can see above. For example, cracklings, flying, lock-on, move-shoot without stutter-stepping, and infinite reach are actual features from actual units in the game.
The alternate solution: make MC closer to another game and turn these "hacks" into features. Note that I am NOT saying we should allow hacking.
Want fair play? Want to become a unit? Then this is for you!
-As stated above, make "hacks" into legitimate features. Remember, "hacks" are legitimate features in one game, so why not in this game? The developers can code certain hacks while still prohibiting hacked clients.
-Add more ways for players to play the game.
-Add certain items into every game such as elytra. Air units are ALWAYS part of a StarCraft 2 game, so the same can be said here. Flying is ALWAYS part of the game, though it's usually a mid-late game transition.
TL;DR/Bottom line: Include a spectator mode in every minigame. If not, then make hacks into legitimate features.
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