Imagine you're in a game of eggwars or skywars and there are 5 people left including you. Because you want to finish and win the game, you go after the other players and kill 3, and have little health left. While you were doing all of that work, another player was camping and getting op stuff, then kills you while you had little health and wins the game.
If something like this has happened to you then you'll know that it's very annoying so I suggest that when there are A FEW players left, e.g. maximum of 5 left, then you get a bit of extra health when you kill someone.
This would make it harder to kill someone by constantly respawning and spamming at them in EW and makes it less advantageous to cross team.
You might think that hiding and waiting to regenerate your health is part of the game but I think this would prevent games from lasting too long.
If something like this has happened to you then you'll know that it's very annoying so I suggest that when there are A FEW players left, e.g. maximum of 5 left, then you get a bit of extra health when you kill someone.
This would make it harder to kill someone by constantly respawning and spamming at them in EW and makes it less advantageous to cross team.
You might think that hiding and waiting to regenerate your health is part of the game but I think this would prevent games from lasting too long.