OK so I would've named this "Inflated Eggwars" but Sylly already made a thread called that and it's a different concept so let's begin.
This mode has a mixed influence from current gamemodes. However, at the start it will be closest to OP mode. Starting prices:
Blocks:
1 Iron = 3 End stone
1 Iron = 3 Glass
1 Iron = 1 Beacon
1 Gold = 1 Obsidian
3 Gold = Dirt (15 second break)
Armor/Weapons/Archery:
All starting OP prices for armor, weapons, and archery
Tools:
All starting hardcore prices
Food:
1 Iron = 5 Cooked Rabbit
1 Iron = 1 Golden Carrot
1 Gold = 2 Golden Apples
5 Diamonds = 1 Notch Apple
Miscallenous:
OP prices
BUT THAT'S JUST OP MODE WITH NO OFFENSIVE CAPABILITIES!!!!
That's where Eggwars inflation comes in.
Everything has its own way of inflation, like this:
Blocks:
5 min: Dirt, end stone, and beacons weaken. Dirt becomes sand with an 11 second break time for 5 Gold
10 min: End stone, and beacons return to their original block at OP price. Dirt becomes gravel with a 7 second break time for 10 Gold. Glass and obsidian return to normal OP prices.
15 min: Prices are now halfway between normal and OP Mode. Gravel is 25 Gold.
20 min: Prices are now normal mode. Gravel is 8 diamonds.
30 min: Gravel removed from shop.
40 min: All non terracotta blocks are removed. Terracotta at normal price becomes only available block.
Armor Inflation:
Armor inflation is a simple process where every 2 minutes a random piece of armor loses a protection level. (Although it honestly doesn't matter, it could be a simple process) After protection is depleted:
40 min - Diamond armor removed from shop. Iron armor becomes the old diamond price and chain armor becomes 6 diamonds a piece.
50 min - Iron armor removed. Leather price upped to 5 iron a piece and chain goes up to 20 diamonds a piece.
55 Min - Leather price raised to 8. All other armor removed
Weapons
10 Min - Downgraded to Sharpness 1. Sharp 5 downgraded to Sharp 3.
20 Min - Downgraded to normal mode. Sharp 3 downgraded to sharp 1.
30 Min - Sharp 1 removed from shop
Tools -
10 min: Changes to normal mode pickaxe prices
20 min: Halfway between OP and Normal
30 min: OP prices
40 min: Tools go down 2 tiers.
I'll finish later I gotta do some stuff
This mode has a mixed influence from current gamemodes. However, at the start it will be closest to OP mode. Starting prices:
Blocks:
1 Iron = 3 End stone
1 Iron = 3 Glass
1 Iron = 1 Beacon
1 Gold = 1 Obsidian
3 Gold = Dirt (15 second break)
Armor/Weapons/Archery:
All starting OP prices for armor, weapons, and archery
Tools:
All starting hardcore prices
Food:
1 Iron = 5 Cooked Rabbit
1 Iron = 1 Golden Carrot
1 Gold = 2 Golden Apples
5 Diamonds = 1 Notch Apple
Miscallenous:
OP prices
BUT THAT'S JUST OP MODE WITH NO OFFENSIVE CAPABILITIES!!!!
That's where Eggwars inflation comes in.
Everything has its own way of inflation, like this:
Blocks:
5 min: Dirt, end stone, and beacons weaken. Dirt becomes sand with an 11 second break time for 5 Gold
10 min: End stone, and beacons return to their original block at OP price. Dirt becomes gravel with a 7 second break time for 10 Gold. Glass and obsidian return to normal OP prices.
15 min: Prices are now halfway between normal and OP Mode. Gravel is 25 Gold.
20 min: Prices are now normal mode. Gravel is 8 diamonds.
30 min: Gravel removed from shop.
40 min: All non terracotta blocks are removed. Terracotta at normal price becomes only available block.
Armor Inflation:
Armor inflation is a simple process where every 2 minutes a random piece of armor loses a protection level. (Although it honestly doesn't matter, it could be a simple process) After protection is depleted:
40 min - Diamond armor removed from shop. Iron armor becomes the old diamond price and chain armor becomes 6 diamonds a piece.
50 min - Iron armor removed. Leather price upped to 5 iron a piece and chain goes up to 20 diamonds a piece.
55 Min - Leather price raised to 8. All other armor removed
Weapons
10 Min - Downgraded to Sharpness 1. Sharp 5 downgraded to Sharp 3.
20 Min - Downgraded to normal mode. Sharp 3 downgraded to sharp 1.
30 Min - Sharp 1 removed from shop
Tools -
10 min: Changes to normal mode pickaxe prices
20 min: Halfway between OP and Normal
30 min: OP prices
40 min: Tools go down 2 tiers.
I'll finish later I gotta do some stuff