Things to know before reading the thread
ABOUT THE GAME
The idea behind the game is 9-15 people are in a map (more about that in the maps section of the thread) when 1 of them us selected to become a seeker and the rest are selected to become hiders. The main difference between this game and most others is that it is more hide and go seek then anything else. This is because players can leave there hiding spots whenever they want. One other future I would like to make apparent is that hiders nametags won’t show as i don’t think gameplay would be as fun if nametags did show
WHY HIDE AND SEEK?
To be honest i'm not sure why a gamemode like this has not been made. It is one of if not the most popular games that almost every child and adult knows. If you look at cubecraft’s main contenders (for bedrock) none of them have a hide and seek mode. The closest any server gets is prophunt which places you as a block of your choose, you then try to blend in with other blocks in the map. I don’t think i have to say how what i PROPosing is different from from prophunt but if you're unclear on the differences then you can check out all the differences in the differences between hide & seek vs prophunt
MORE ABOUT THE SEEKER
The seeker is picked randomly (although YT ranks could have a higher chance to get seeker) the seeker has blindness for 30 or so seconds the seeker also can’t move for 30 second. Once the 30 seconds are up the seeker will get a 32k sword or a one shot sword. The goal of the seeker is to eliminate all players before times up.
MORE ABOUT THE HIDERS
The hiders spawn in the same room as the seeker. They can mock the seeker or make a sprint to a hiding spot. Although the hiders can stay in their hiding spots as long as they want they may want to leave if the seekers are not around because there will be chests scattered around the map. The crates will have lots of goodies such as potions and power ups
MORE ABOUT THE CRATE LOOT
Crates could be opened by right clicking them or tapping on them. but why not chests you ask? the answer is that crates are friendly to touch/mobile players. once the crate is tapped or clicked it would give 1 potion and 1 custom item. these items will be determined by the gamemode which will be talked about about 2 sections from now. but for now all you need to now is the main 4 gamemodes.
NORMAL
Mega would be a separate gamemode like in mega skyward you could still vote for normal crazy or overpowered modes which is why there are X’s
CUSTOM CRATE LOOT
Smoke Bomb -
Normal Mode: blinds seeker for 10 seconds
Crazy Mode: blinds and freezes the seeker for 10 seconds
Overpowered Mode: blinds and freezes the seeker for 15 seconds
X-Ray Helmet -
Normal Mode: shows the seekers outline for 10 seconds
Crazy Mode: shows the seekers outline for 10 seconds
Overpowered Mode: shows the seekers outline for 30s
Spawn Snowball -
Normal Mode: sends the seeker back to spawn
Crazy Mode: sends the seeker back to spawn for 5s
Overpowered Mode: sends the seeker to spawn for 10s
(CUSTOM CRATE LOOT SUGGESTIONS ARE MUCH NEEDED)
MORE ABOUT DIFFERENT MODES
There would be two different modes, normal and mega. These modes would have three different types normal, crazy overpowered. These gametypes could be voted on by H&S ranks.
Normal
Gameplay is the same
Crazy
Seeker gets speed I and chest loot is better
Overpowered
Seeker Gets speed II an chest loot gets even better
MORE ABOUT MEGA HIDE AND SEEK GAMEPLAY
Mega hide and seek is like normal hide and seek with A LOT more players and much bigger maps. There are 5 seekers and 20-30 hiders. There are also 2x potions in chests
ORIGINALITY
after hearing some feedback two things came up about originality. the main points are about the section of this thread where i say "If you look at cubecraft’s main contenders (for bedrock) none of them have a hide and seek mode." the 1st point was prophunt. to comment on that prophunt is completly diffrent then say murder mystery and will play completly diffrent from this game. the next point is in fact about murder mystery and how it is like hide and seek. the only thing i really have to say is murder mystery is a deduction game where the main goal is to collect coins to get a bow and eliminate the murderer. in this proposed game there would be no way to eliminate the seeker and everyone will know who the seeker is. this is important because instead of sticking in a pack with the detective or someone with a bow. the best way to describe what im trying to say is image you encounter the murderer in murder mystery you either run to the detective or shoot him if you have a bow. now say you encounter a seeker in hide and seek. there is no way to kill the seeker and you cant't run to someone to save you. an analogue i thought of well writing this is my game plays like popular game hello neighbor and murder mystery plays like among us. the last thing people mentioned was slime survival. this is an LTM meaning that it isn't out all the time. this game would have a diffrent feel and look diffrent. it is the same thing as prophunt and murder mystery when describing them they all seem like hide and seek but they feel completly diffrent. finally this game is supposed to replicate the hide and seek you play with cousins when you all come together for Christmas because i think we all need that right now :)
DOWNLOAD LINKS (A LOT more coming soon)
Maps: COMING SOON
Hiding spots: COMING SOON
Crate loot: COMING SOON
MAPS
COMING SOON
CREDITS
forums username: Pyups - Creator
forums username: SlimyPython - suggestions
forums username: InkAsriel - suggestions
forums username: ShinySanta - critique
forums username: xGrove - critique
forums username: SEN0RWIZZARD - suggestions
- I play mostly on the bedrock edition of minecraft so all my points will be aimed towards the bedrock edition
- I have worked really hard hard on this thread in fact it is a week in the making so please if you disagree or find any flaw PLEASE reply to this thread
- I’m not perfect and some things i write may not make sense to some people so make sure to quote a section of the thread that doesn’t make sense to you and i will try to get back to you soon as i can
- Please reply be kind to everyone who is involved in this thread they all worked very hard (that goes for me and anyone who replies to this thread)
- If you made a suggestion to this thread then your name will be added to the credits tab unless you request for it to be removed
- If you don’t vote for 5 then please tell me how this game could be improved and if you vote for 5 then please tell me what you liked about the game
ABOUT THE GAME
The idea behind the game is 9-15 people are in a map (more about that in the maps section of the thread) when 1 of them us selected to become a seeker and the rest are selected to become hiders. The main difference between this game and most others is that it is more hide and go seek then anything else. This is because players can leave there hiding spots whenever they want. One other future I would like to make apparent is that hiders nametags won’t show as i don’t think gameplay would be as fun if nametags did show
WHY HIDE AND SEEK?
To be honest i'm not sure why a gamemode like this has not been made. It is one of if not the most popular games that almost every child and adult knows. If you look at cubecraft’s main contenders (for bedrock) none of them have a hide and seek mode. The closest any server gets is prophunt which places you as a block of your choose, you then try to blend in with other blocks in the map. I don’t think i have to say how what i PROPosing is different from from prophunt but if you're unclear on the differences then you can check out all the differences in the differences between hide & seek vs prophunt
MORE ABOUT THE SEEKER
The seeker is picked randomly (although YT ranks could have a higher chance to get seeker) the seeker has blindness for 30 or so seconds the seeker also can’t move for 30 second. Once the 30 seconds are up the seeker will get a 32k sword or a one shot sword. The goal of the seeker is to eliminate all players before times up.
MORE ABOUT THE HIDERS
The hiders spawn in the same room as the seeker. They can mock the seeker or make a sprint to a hiding spot. Although the hiders can stay in their hiding spots as long as they want they may want to leave if the seekers are not around because there will be chests scattered around the map. The crates will have lots of goodies such as potions and power ups
MORE ABOUT THE CRATE LOOT
Crates could be opened by right clicking them or tapping on them. but why not chests you ask? the answer is that crates are friendly to touch/mobile players. once the crate is tapped or clicked it would give 1 potion and 1 custom item. these items will be determined by the gamemode which will be talked about about 2 sections from now. but for now all you need to now is the main 4 gamemodes.
- Normal
- Crazy
- Overpowered
- Mega
NORMAL
- Invisibility Potion - 5s (doesn't hide
- Speed I Potions - 45s
- Speed II Potion - 10s
- Invisibility Potion - 10s (hides nametags)
- Speed I Potion - 1m 30s
- Speed II Potion - 30s
- Invisibility Potion - 10s (hides nametags)
- Speed I Potion - 5m
- Speed II potion - 1m 30s
- 2 Invisibility Potion - X
- 2 Speed II Potion - X
- 2 Speed II Potion - X
Mega would be a separate gamemode like in mega skyward you could still vote for normal crazy or overpowered modes which is why there are X’s
CUSTOM CRATE LOOT
Smoke Bomb -
Normal Mode: blinds seeker for 10 seconds
Crazy Mode: blinds and freezes the seeker for 10 seconds
Overpowered Mode: blinds and freezes the seeker for 15 seconds
X-Ray Helmet -
Normal Mode: shows the seekers outline for 10 seconds
Crazy Mode: shows the seekers outline for 10 seconds
Overpowered Mode: shows the seekers outline for 30s
Spawn Snowball -
Normal Mode: sends the seeker back to spawn
Crazy Mode: sends the seeker back to spawn for 5s
Overpowered Mode: sends the seeker to spawn for 10s
(CUSTOM CRATE LOOT SUGGESTIONS ARE MUCH NEEDED)
MORE ABOUT DIFFERENT MODES
There would be two different modes, normal and mega. These modes would have three different types normal, crazy overpowered. These gametypes could be voted on by H&S ranks.
Normal
Gameplay is the same
Crazy
Seeker gets speed I and chest loot is better
Overpowered
Seeker Gets speed II an chest loot gets even better
MORE ABOUT MEGA HIDE AND SEEK GAMEPLAY
Mega hide and seek is like normal hide and seek with A LOT more players and much bigger maps. There are 5 seekers and 20-30 hiders. There are also 2x potions in chests
ORIGINALITY
after hearing some feedback two things came up about originality. the main points are about the section of this thread where i say "If you look at cubecraft’s main contenders (for bedrock) none of them have a hide and seek mode." the 1st point was prophunt. to comment on that prophunt is completly diffrent then say murder mystery and will play completly diffrent from this game. the next point is in fact about murder mystery and how it is like hide and seek. the only thing i really have to say is murder mystery is a deduction game where the main goal is to collect coins to get a bow and eliminate the murderer. in this proposed game there would be no way to eliminate the seeker and everyone will know who the seeker is. this is important because instead of sticking in a pack with the detective or someone with a bow. the best way to describe what im trying to say is image you encounter the murderer in murder mystery you either run to the detective or shoot him if you have a bow. now say you encounter a seeker in hide and seek. there is no way to kill the seeker and you cant't run to someone to save you. an analogue i thought of well writing this is my game plays like popular game hello neighbor and murder mystery plays like among us. the last thing people mentioned was slime survival. this is an LTM meaning that it isn't out all the time. this game would have a diffrent feel and look diffrent. it is the same thing as prophunt and murder mystery when describing them they all seem like hide and seek but they feel completly diffrent. finally this game is supposed to replicate the hide and seek you play with cousins when you all come together for Christmas because i think we all need that right now :)
DOWNLOAD LINKS (A LOT more coming soon)
Maps: COMING SOON
Hiding spots: COMING SOON
Crate loot: COMING SOON
MAPS
COMING SOON
CREDITS
forums username: Pyups - Creator
forums username: SlimyPython - suggestions
forums username: InkAsriel - suggestions
forums username: ShinySanta - critique
forums username: xGrove - critique
forums username: SEN0RWIZZARD - suggestions
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