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Do you want a Hit Indicator for Bows?


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Kylo2532

Well-Known Member
Jun 11, 2020
534
349
79
I think this would be a nice addition, however, they may be issues adding it to bedrock, as it works differently to java.
Yea, good point, but like I said earlier, there’s actually preceding code for this in the minerware micro game one in the chamber...
 

Hazard

Forum Extraordinaire
May 5, 2020
320
1,713
209
27
Liverpool, Merseyside
By the power invested in me, and you guys, I've decided to escalate this post. I 100% agree that there needs to be a hit indicator for arrows on our Bedrock minigames, it not only helps the player know when they have hit someone from far distances, but it also has a nice satisfying feel to it when you successfully hit a player with a bow and hear that "pling!".

Escalated
 

Gemmmmie

Forum Veteran
Dec 31, 2017
1,275
3,928
408
20
The Butterfly Gardens
This is amazing that it has been escalated, I sometimes find it hard to know if I hit someone when using a bow, I play on Java by the way, but with the "ping" sound it really helps me know that I have done some damage of some kind. It is only fair to have this on Bedrock.
 
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Deleted member 491790

Guest
Wow, this isn't in bedrock? There are so many things like this that are why I play on java, it's really underpolished imo +1
 
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Kylo2532

Well-Known Member
Jun 11, 2020
534
349
79
By the power invested in me, and you guys, I've decided to escalate this post. I 100% agree that there needs to be a hit indicator for arrows on our Bedrock minigames, it not only helps the player know when they have hit someone from far distances, but it also has a nice satisfying feel to it when you successfully hit a player with a bow and hear that "pling!".

Escalated
Yessssss thanks for the escalated tag
 
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