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Do you want a Hit Indicator for Bows?


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    39
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Kylo2532

Well-Known Member
Jun 11, 2020
534
349
79
I think this would be a nice addition, however, they may be issues adding it to bedrock, as it works differently to java.
Yea, good point, but like I said earlier, there’s actually preceding code for this in the minerware micro game one in the chamber...
 

Hazard

Forum Extraordinaire
May 5, 2020
320
1,713
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Liverpool, Merseyside
By the power invested in me, and you guys, I've decided to escalate this post. I 100% agree that there needs to be a hit indicator for arrows on our Bedrock minigames, it not only helps the player know when they have hit someone from far distances, but it also has a nice satisfying feel to it when you successfully hit a player with a bow and hear that "pling!".

Escalated
 

Gemmmmie

Forum Veteran
Dec 31, 2017
1,275
3,926
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The Butterfly Gardens
This is amazing that it has been escalated, I sometimes find it hard to know if I hit someone when using a bow, I play on Java by the way, but with the "ping" sound it really helps me know that I have done some damage of some kind. It is only fair to have this on Bedrock.
 
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Deleted member 491790

Guest
Wow, this isn't in bedrock? There are so many things like this that are why I play on java, it's really underpolished imo +1
 
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Kylo2532

Well-Known Member
Jun 11, 2020
534
349
79
By the power invested in me, and you guys, I've decided to escalate this post. I 100% agree that there needs to be a hit indicator for arrows on our Bedrock minigames, it not only helps the player know when they have hit someone from far distances, but it also has a nice satisfying feel to it when you successfully hit a player with a bow and hear that "pling!".

Escalated
Yessssss thanks for the escalated tag
 
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