@TheDqrkSqvqge.exe I assume your new signature is based on this thread, so I'll try to explain to you why your opinion differs from mine (and a lot of others).
You seem to have little to no problem with the chugging in Eggwars (which I believe this thread is mainly based on), however most people here think it is a problem.
Most people experience games like this: Most people start moving out of their base (no extreme camping or extreme rushing involved) with 8+ gapples. Once people get in a fight, it's just chugging until either one armor breaks or one runs away. In my opinion, this isn't supposed to be the way to play.
That's why a price increase would be useful to reduce to amount of gapples people have early in the game.
You don't seem to feel the need of a price increase, which I can relate to. It has become a part of the game to just carry a lot of gapples. This however results in either extremely long fights or excessive bowspamming, which you stated in your reply.
Of course there are still ways to win a fight fast without a bow: Hitting someone in the void, use crits to deal damage when your opponent eats, catch your opponent off-guard and kill him before he can eat, etc.
A price increase would have huge impact on the game. People would feel less safe with a lot less gapples, gold will reduce most of it's purpose early game, something which I really wouldn't like about it: It would be a lot harder to win a 1v2 / 1v3.
I hope it's clear to you know why most people prefer a price increase (or another change). And:
'Sorry if I sound too authoritative' ;)