Hey Bedrock CubeCrafters!
Today is the day where our Bedrock platform gets improved drastically! We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...
After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
We're super proud with how the knockback has turned out - from a small idea mentioned in our Bedrock community talk, to a fully-fledged test gamemode on our network, to now releasing on our network, it's been wonderful to gather all your feedback and make changes! We hope you enjoy the new knockback - we understand it may be different from our old knockback where it was relatively low, but we're definitely excited to unveil this to our entire network!
Over the last couple of weeks, we silently rolled out platform-specific queues to our knockback testing mode, and the results have been quite interesting! We've seen a drastic increase in players in the mode, which we're suspecting to be because it's been a more enjoyable experience for all platforms. We're happy to announce that this dynamic system will be implemented on all of the modes!
I understand that there may be some concerns, most of which we have addressed in our feedback thread, but we shall reiterate this here:
If there are any more concerns regarding platform-specific games, we'd love to address them. But these seem to be the major ones.
Finally, we've optimised and revamped how entities are handled on our server! Though most of the optimisations may not be seen by a player, something that's guaranteed to be seen by a player is how smooth player movement is now!
Our previous movement was... not fun to look at. Staring at a player running around in a lobby would be visually unpleasant with how choppy it would be. This is now an issue in the past - players are as smooth as ever!
This entire update has so many features that have been asked for for a long time from our Bedrock playerbase. Here's a few examples:
Thanks everyone for reading this thread! We hope you enjoy these massive Bedrock changes - they're definitely a step in the right direction for making our server as polished as possible!
Hope you all have a wonderful weekend, have fun, and stay safe
Today is the day where our Bedrock platform gets improved drastically! We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...
New Knockback!
After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
We're super proud with how the knockback has turned out - from a small idea mentioned in our Bedrock community talk, to a fully-fledged test gamemode on our network, to now releasing on our network, it's been wonderful to gather all your feedback and make changes! We hope you enjoy the new knockback - we understand it may be different from our old knockback where it was relatively low, but we're definitely excited to unveil this to our entire network!
Platform-Specific Games!
Over the last couple of weeks, we silently rolled out platform-specific queues to our knockback testing mode, and the results have been quite interesting! We've seen a drastic increase in players in the mode, which we're suspecting to be because it's been a more enjoyable experience for all platforms. We're happy to announce that this dynamic system will be implemented on all of the modes!
I understand that there may be some concerns, most of which we have addressed in our feedback thread, but we shall reiterate this here:
- How does it work?
- Doesn't this make queue times really long?
- Am I still able to party and play games with my friends on different platforms?
- My games are more difficult now!
- This is going to kill the game - no one wanted this, and I really dislike it.
- Why not make this a setting? So either I queue with my platform, or everyone.
The reason why we're sceptical about adding a queue for people who wants to queue with everyone is that queue times will be long - to the point that it won't be enjoyable to even queue with every platform. With this queue option, we're assuming that:
- People know of its existence - unfortunately, at the moment, we haven't optimised things like game announcements for Bedrock. We simply cannot tell people about the existence of the queue effectively. Sure, we can tweet, we can put a forums / Discord announcement, but there are still hundreds of thousands of players who will not know of its existence.
- This has a knock-on effect on queue times. We're assuming that people will actually join this queue or enable this setting when the likelihood is that only a couple of thousand globally will. With a network with 40k~ players on at a time, a few thousand means that queue times will longer than we'd like it to be. Also, adding a new queue to the pools of queues means that the queue times for the platform-specific games will increase as well.
This is why we're suggesting only for it being available for the platforms above yours - you'll be put into the respective "higher" queues, which inflates the sizes of people joining the queues towards the top. It also benefits the fact that KBM players make up the minority of our playerbase, so their queue times would be shorter as well.
If there are any more concerns regarding platform-specific games, we'd love to address them. But these seem to be the major ones.
New Entity System!
Finally, we've optimised and revamped how entities are handled on our server! Though most of the optimisations may not be seen by a player, something that's guaranteed to be seen by a player is how smooth player movement is now!
Our previous movement was... not fun to look at. Staring at a player running around in a lobby would be visually unpleasant with how choppy it would be. This is now an issue in the past - players are as smooth as ever!
Before:
Quite choppy...
After:
IT'S SO SMOOTH
Quite choppy...
After:
IT'S SO SMOOTH
This entire update has so many features that have been asked for for a long time from our Bedrock playerbase. Here's a few examples:
New Knockback:
https://www.cubecraft.net/threads/improved-knockback.267320/
https://www.cubecraft.net/threads/upwards-knockback.268010/
https://www.cubecraft.net/threads/weird-knockback-on-bedrock-cubecraft.270650/
https://www.cubecraft.net/threads/knockback-test-server.269352/
https://www.cubecraft.net/threads/fix-this-no-kb-bug-please-🙏😭.268458/
https://www.cubecraft.net/threads/change-the-kb.269953/
https://www.cubecraft.net/threads/fix-knockback.268088/
https://www.cubecraft.net/threads/modify-player-knockback-to-be-nonrandomized.229961/
https://www.cubecraft.net/threads/create-actual-knockback-instead-of-using-1-9-java.268732/
https://www.cubecraft.net/threads/ways-i-think-cubecraft-could-improve.250628/
https://www.cubecraft.net/threads/why-is-cubecraft-always-known-as-that-laggy-server.272285/ (also mentions our entity movement, which has been fixed!)
https://www.cubecraft.net/threads/anticheat-staff-count-and-kb-physics.265434/
https://www.cubecraft.net/threads/knockback-suggestion.216369/
/ - Lots of feedback on our tweets!
- A whole bunch of positive feedback from PotatoPie25's video, take a look at the comments!
We could also look at the number of complaints about our knockback on our Twitter and Instagram. Most of them contain profanities though, so we decided to keep them out.
Platform Specific Games:
https://www.cubecraft.net/threads/place-mobile-players-with-other-mobile-players-touchscreen.260191/
https://www.cubecraft.net/threads/bedrock-community-feedback-platform-specific-games.273586/ Quite a lot of positive feedback on our feedback thread!
https://www.cubecraft.net/threads/improved-knockback.267320/
https://www.cubecraft.net/threads/upwards-knockback.268010/
https://www.cubecraft.net/threads/weird-knockback-on-bedrock-cubecraft.270650/
https://www.cubecraft.net/threads/knockback-test-server.269352/
https://www.cubecraft.net/threads/fix-this-no-kb-bug-please-🙏😭.268458/
https://www.cubecraft.net/threads/change-the-kb.269953/
https://www.cubecraft.net/threads/fix-knockback.268088/
https://www.cubecraft.net/threads/modify-player-knockback-to-be-nonrandomized.229961/
https://www.cubecraft.net/threads/create-actual-knockback-instead-of-using-1-9-java.268732/
https://www.cubecraft.net/threads/ways-i-think-cubecraft-could-improve.250628/
https://www.cubecraft.net/threads/why-is-cubecraft-always-known-as-that-laggy-server.272285/ (also mentions our entity movement, which has been fixed!)
https://www.cubecraft.net/threads/anticheat-staff-count-and-kb-physics.265434/
https://www.cubecraft.net/threads/knockback-suggestion.216369/
/ - Lots of feedback on our tweets!
We could also look at the number of complaints about our knockback on our Twitter and Instagram. Most of them contain profanities though, so we decided to keep them out.
Platform Specific Games:
https://www.cubecraft.net/threads/place-mobile-players-with-other-mobile-players-touchscreen.260191/
https://www.cubecraft.net/threads/bedrock-community-feedback-platform-specific-games.273586/ Quite a lot of positive feedback on our feedback thread!
Thanks everyone for reading this thread! We hope you enjoy these massive Bedrock changes - they're definitely a step in the right direction for making our server as polished as possible!
Hope you all have a wonderful weekend, have fun, and stay safe