Add Crits back tho. That can make combos more shorter and snappy if you know what I mean
That's a good thing. People get more of a challenge...makes games a lot harder and it now takes skill to win :)
I'm gonna be honest in my thought process here.
The people crying about platform based matchmaking are mostly mouse and keyboard players getting angry that they no longer have easy games against mobile players.
It cant be that bad because you can still que duos or squads with someone on another platform.
The issue people have is mouse and keyboard vs mouse and keyboard makes games a lot harder and it now takes skill to win :)
Hive has had platform based (skill based) matchmaking for a while now and no one seems to complain?
The thing is though, if I wanted to learn to combo and to play with combos then I could've gone to Hive or Ectary or Nethergames or loads of other servers. But one of the main reasons I main cube is cuz the pvp there is basically vanilla. of course, I do get what you're saying tho. I'm definitely gonna give it a chance before decide to quit or anything like that.Please, I beg, take the time to learn the new knockback - watch combo tutorials, test it with a friend in duels, try and actually learn it. Once you have mastered it and completely understand how it works, THEN I will allow you to come back and complain. For now though, stop fighting it please and give it a chance. Thank you.
I really hope PC players will be with controllers players, so much noobs on console :c (fking spambow sorry)Hey Bedrock CubeCrafters!
Today is the day where our Bedrock platform gets improved drastically! We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...
New Knockback!
After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
We're super proud with how the knockback has turned out - from a small idea mentioned in our Bedrock community talk, to a fully-fledged test gamemode on our network, to now releasing on our network, it's been wonderful to gather all your feedback and make changes! We hope you enjoy the new knockback - we understand it may be different from our old knockback where it was relatively low, but we're definitely excited to unveil this to our entire network!
Platform-Specific Games!
Over the last couple of weeks, we silently rolled out platform-specific queues to our knockback testing mode, and the results have been quite interesting! We've seen a drastic increase in players in the mode, which we're suspecting to be because it's been a more enjoyable experience for all platforms. We're happy to announce that this dynamic system will be implemented on all of the modes!
I understand that there may be some concerns, most of which we have addressed in our feedback thread, but we shall reiterate this here:
Our systems are able to know what input device you are using - which will assign you to three different queues: mobile, controller & keyboard/mouse, and put you to separate games.
- How does it work?
We do expect queue times to be longer - this is expected when we split games based off of platforms. However, our system is able to monitor the number of players joining with a specific input device. If this gets too low, we begin to merge groups together with the controller queue. This allows for our queue times to be how they normally are - short and snappy!
- Doesn't this make queue times really long?
Absolutely! We'll simply match you to the correct server based off of who is in the party with what input device is being used. We don't want to tell you much more than that to avoid exploiting.
- Am I still able to party and play games with my friends on different platforms?
This is to be expected - we understand games will be more challenging as you're not going to be matched with players who are on a "worse" platform. However, if a mobile user were to join a game with any controller or keyboard/mouse player, they have a massively low chance on winning. We wanted to make the games more competitive and challenging for keyboard/mouse players, while making it a lot more enjoyable for controller and mobile players.
- My games are more difficult now!
We've seen a massive increase in players when silently implementing the platform-specific games and new knockback configurations. From peaks of 450 consistently, to almost doubling it at 863 players, it's apparent that these features, together, are working very well. Especially since the knockback testing mode was just for testing, no statistics, no leaderboard, no real incentive to play more than 10 games, players kept playing. The red line is when we released platform-specific games.
- This is going to kill the game - no one wanted this, and I really dislike it.
View attachment 184720
Quoting a response from @Younisco responding to a community member who suggested something similar:
- Why not make this a setting? So either I queue with my platform, or everyone.
If there are any more concerns regarding platform-specific games, we'd love to address them. But these seem to be the major ones.
New Entity System!
Finally, we've optimised and revamped how entities are handled on our server! Though most of the optimisations may not be seen by a player, something that's guaranteed to be seen by a player is how smooth player movement is now!
Our previous movement was... not fun to look at. Staring at a player running around in a lobby would be visually unpleasant with how choppy it would be. This is now an issue in the past - players are as smooth as ever!
Before:
Quite choppy...
After:
IT'S SO SMOOTH
This entire update has so many features that have been asked for for a long time from our Bedrock playerbase. Here's a few examples:
New Knockback:
https://www.cubecraft.net/threads/improved-knockback.267320/
https://www.cubecraft.net/threads/upwards-knockback.268010/
https://www.cubecraft.net/threads/weird-knockback-on-bedrock-cubecraft.270650/
https://www.cubecraft.net/threads/knockback-test-server.269352/
https://www.cubecraft.net/threads/fix-this-no-kb-bug-please-🙏😭.268458/
https://www.cubecraft.net/threads/change-the-kb.269953/
https://www.cubecraft.net/threads/fix-knockback.268088/
https://www.cubecraft.net/threads/modify-player-knockback-to-be-nonrandomized.229961/
https://www.cubecraft.net/threads/create-actual-knockback-instead-of-using-1-9-java.268732/
https://www.cubecraft.net/threads/ways-i-think-cubecraft-could-improve.250628/
https://www.cubecraft.net/threads/why-is-cubecraft-always-known-as-that-laggy-server.272285/ (also mentions our entity movement, which has been fixed!)
https://www.cubecraft.net/threads/anticheat-staff-count-and-kb-physics.265434/
https://www.cubecraft.net/threads/knockback-suggestion.216369/
/ - Lots of feedback on our tweets!
- A whole bunch of positive feedback from PotatoPie25's video, take a look at the comments!
We could also look at the number of complaints about our knockback on our Twitter and Instagram. Most of them contain profanities though, so we decided to keep them out.
Platform Specific Games:
https://www.cubecraft.net/threads/place-mobile-players-with-other-mobile-players-touchscreen.260191/
View attachment 184722
View attachment 184723
https://www.cubecraft.net/threads/bedrock-community-feedback-platform-specific-games.273586/ Quite a lot of positive feedback on our feedback thread!
Thanks everyone for reading this thread! We hope you enjoy these massive Bedrock changes - they're definitely a step in the right direction for making our server as polished as possible!
Hope you all have a wonderful weekend, have fun, and stay safe
The new kb now requires skill rather than being lucky.Amazing job. I’m so happy to see you actually listened to the community and went along with this massive project and finally finished it! <3
Now, I’m gonna go on a bit of a rant because I see people complaining and I feel there is no real reason to. I’ve done this before but here we go again I guess xD
1. People upset about platform based matchmaking. When I was following the original thread about platform based matchmaking. The only people against it were coincidentally PC players. Like Insane Orbitzz said:
2. “OmG neW knOckBack GroSs I’m GonNa QuiT!!!1!”. Ok please, take a moment to breathe. A bug fix is not the end of the world. Now, I completely understand that some people don’t like change - they like to stick with what they know. I completely respect that but for something like this, you need to give it a chance. Please, I beg, take the time to learn the new knockback - watch combo tutorials, test it with a friend in duels, try and actually learn it. Once you have mastered it and completely understand how it works, THEN I will allow you to come back and complain. For now though, stop fighting it please and give it a chance. Thank you.
On the whole I think platform based matchmaking is good but this isn’t *platform* based matchmaking it’s *input* based matchmaking and I think that subtle difference is important. For a small proportion of players it likely makes the game easier... I’m talking about PC players that use a controller. I think I’m right in saying... I now queue against only controller players only and can’t now ever queue and fight against the best players on the platform (keyboard / mouse). That kinda makes me sad and over time may also make me feel I don’t deserve a lb slot if I’m never queuing against the top tier of players.1. People upset about platform based matchmaking. When I was following the original thread about platform based matchmaking. The only people against it were coincidentally PC players. Like Insane Orbitzz said:
oh jeez you play in vr? how do you even get wins with that? (probs to you tho)On the whole I think platform based matchmaking is good but this isn’t *platform* based matchmaking it’s *input* based matchmaking and I think that subtle difference is important. For a small proportion of players it likely makes the game easier... I’m talking about PC players that use a controller. I think I’m right in saying... I now queue against only controller players only and can’t now ever queue and fight against the best players on the platform (keyboard / mouse). That kinda makes me sad and over time may also make me feel I don’t deserve a lb slot if I’m never queuing against the top tier of players.
I realise pc controller players are a minority though so not sure that cubecraft should spend any time / effort on the issue though except perhaps to add a setting as has been suggested to allow those on controller or touch controls to queue against keyboard mouse. Hint... I don’t want to queue against touch controller players. I’m not after making the game easier.. quite the contrary.
To those that say well stop using a controller and use keyboard / mouse instead... why should we? (and actually I can’t anyway but that’s cos I’m the even smaller minority of players that simply has no choice but to use controller as I’m VR).
ive never met anyone who uses a trackpad while gaming. whats your point?I dont like the idea of platform based matchmaking as I like CC for it’s quick filling games. Without quick fill it just screws up trying to get a good map and I will constantly rejoin the same game.
Also any bad pc players or someone attempting to use a trackpad will be at a huge disadvantage as most sweats play on PC.
what if i use controller but im in a pc>?Hey Bedrock CubeCrafters!
Today is the day where our Bedrock platform gets improved drastically! We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...
New Knockback!
After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
We're super proud with how the knockback has turned out - from a small idea mentioned in our Bedrock community talk, to a fully-fledged test gamemode on our network, to now releasing on our network, it's been wonderful to gather all your feedback and make changes! We hope you enjoy the new knockback - we understand it may be different from our old knockback where it was relatively low, but we're definitely excited to unveil this to our entire network!
Platform-Specific Games!
Over the last couple of weeks, we silently rolled out platform-specific queues to our knockback testing mode, and the results have been quite interesting! We've seen a drastic increase in players in the mode, which we're suspecting to be because it's been a more enjoyable experience for all platforms. We're happy to announce that this dynamic system will be implemented on all of the modes!
I understand that there may be some concerns, most of which we have addressed in our feedback thread, but we shall reiterate this here:
Our systems are able to know what input device you are using - which will assign you to three different queues: mobile, controller & keyboard/mouse, and put you to separate games.
- How does it work?
We do expect queue times to be longer - this is expected when we split games based off of platforms. However, our system is able to monitor the number of players joining with a specific input device. If this gets too low, we begin to merge groups together with the controller queue. This allows for our queue times to be how they normally are - short and snappy!
- Doesn't this make queue times really long?
Absolutely! We'll simply match you to the correct server based off of who is in the party with what input device is being used. We don't want to tell you much more than that to avoid exploiting.
- Am I still able to party and play games with my friends on different platforms?
This is to be expected - we understand games will be more challenging as you're not going to be matched with players who are on a "worse" platform. However, if a mobile user were to join a game with any controller or keyboard/mouse player, they have a massively low chance on winning. We wanted to make the games more competitive and challenging for keyboard/mouse players, while making it a lot more enjoyable for controller and mobile players.
- My games are more difficult now!
We've seen a massive increase in players when silently implementing the platform-specific games and new knockback configurations. From peaks of 450 consistently, to almost doubling it at 863 players, it's apparent that these features, together, are working very well. Especially since the knockback testing mode was just for testing, no statistics, no leaderboard, no real incentive to play more than 10 games, players kept playing. The red line is when we released platform-specific games.
- This is going to kill the game - no one wanted this, and I really dislike it.
View attachment 184720
Quoting a response from @Younisco responding to a community member who suggested something similar:
- Why not make this a setting? So either I queue with my platform, or everyone.
If there are any more concerns regarding platform-specific games, we'd love to address them. But these seem to be the major ones.
New Entity System!
Finally, we've optimised and revamped how entities are handled on our server! Though most of the optimisations may not be seen by a player, something that's guaranteed to be seen by a player is how smooth player movement is now!
Our previous movement was... not fun to look at. Staring at a player running around in a lobby would be visually unpleasant with how choppy it would be. This is now an issue in the past - players are as smooth as ever!
Before:
Quite choppy...
After:
IT'S SO SMOOTH
This entire update has so many features that have been asked for for a long time from our Bedrock playerbase. Here's a few examples:
New Knockback:
https://www.cubecraft.net/threads/improved-knockback.267320/
https://www.cubecraft.net/threads/upwards-knockback.268010/
https://www.cubecraft.net/threads/weird-knockback-on-bedrock-cubecraft.270650/
https://www.cubecraft.net/threads/knockback-test-server.269352/
https://www.cubecraft.net/threads/fix-this-no-kb-bug-please-🙏😭.268458/
https://www.cubecraft.net/threads/change-the-kb.269953/
https://www.cubecraft.net/threads/fix-knockback.268088/
https://www.cubecraft.net/threads/modify-player-knockback-to-be-nonrandomized.229961/
https://www.cubecraft.net/threads/create-actual-knockback-instead-of-using-1-9-java.268732/
https://www.cubecraft.net/threads/ways-i-think-cubecraft-could-improve.250628/
https://www.cubecraft.net/threads/why-is-cubecraft-always-known-as-that-laggy-server.272285/ (also mentions our entity movement, which has been fixed!)
https://www.cubecraft.net/threads/anticheat-staff-count-and-kb-physics.265434/
https://www.cubecraft.net/threads/knockback-suggestion.216369/
/ - Lots of feedback on our tweets!
- A whole bunch of positive feedback from PotatoPie25's video, take a look at the comments!
We could also look at the number of complaints about our knockback on our Twitter and Instagram. Most of them contain profanities though, so we decided to keep them out.
Platform Specific Games:
https://www.cubecraft.net/threads/place-mobile-players-with-other-mobile-players-touchscreen.260191/
View attachment 184722
View attachment 184723
https://www.cubecraft.net/threads/bedrock-community-feedback-platform-specific-games.273586/ Quite a lot of positive feedback on our feedback thread!
Thanks everyone for reading this thread! We hope you enjoy these massive Bedrock changes - they're definitely a step in the right direction for making our server as polished as possible!
Hope you all have a wonderful weekend, have fun, and stay safe
i think the sameMy respect for the devs is huge, but this kb really isn't what we asked for at all. I had absolutely no problem with the old knockback, other than the fact that it was a bit randomized at times. and before you quote this post, yes I know that the new kb is less randomized. but they added combos, removed sprint reset, and removed crits. You completely changed it.
Mostly vanilla kb was what made me choose cubecraft over other servers. When I heard you were fixing it, I was really happy at first, until I learned that that meant you were completely redoing it.
I'd really appreciate it if you simply fixed the old kb, rather than making a brand new one.
They've replied to this in the past and said you will queue against other controller players... eg Console and PC players with Controllerwhat if i use controller but im in a pc>?