Today is the day where our Bedrock platform gets improved drastically! We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...
New Knockback!
After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
We're super proud with how the knockback has turned out - from a small idea mentioned in our Bedrock community talk, to a fully-fledged test gamemode on our network, to now releasing on our network, it's been wonderful to gather all your feedback and make changes! We hope you enjoy the new knockback - we understand it may be different from our old knockback where it was relatively low, but we're definitely excited to unveil this to our entire network!
Platform-Specific Games!
Over the last couple of weeks, we silently rolled out platform-specific queues to our knockback testing mode, and the results have been quite interesting! We've seen a drastic increase in players in the mode, which we're suspecting to be because it's been a more enjoyable experience for all platforms. We're happy to announce that this dynamic system will be implemented on all of the modes!
I understand that there may be some concerns, most of which we have addressed in our feedback thread, but we shall reiterate this here:
How does it work?
Our systems are able to know what input device you are using - which will assign you to three different queues: mobile, controller & keyboard/mouse, and put you to separate games.
Doesn't this make queue times really long?
We do expect queue times to be longer - this is expected when we split games based off of platforms. However, our system is able to monitor the number of players joining with a specific input device. If this gets too low, we begin to merge groups together with the controller queue. This allows for our queue times to be how they normally are - short and snappy!
Am I still able to party and play games with my friends on different platforms?
Absolutely! We'll simply match you to the correct server based off of who is in the party with what input device is being used. We don't want to tell you much more than that to avoid exploiting.
My games are more difficult now!
This is to be expected - we understand games will be more challenging as you're not going to be matched with players who are on a "worse" platform. However, if a mobile user were to join a game with any controller or keyboard/mouse player, they have a massively low chance on winning. We wanted to make the games more competitive and challenging for keyboard/mouse players, while making it a lot more enjoyable for controller and mobile players.
This is going to kill the game - no one wanted this, and I really dislike it.
We've seen a massive increase in players when silently implementing the platform-specific games and new knockback configurations. From peaks of 450 consistently, to almost doubling it at 863 players, it's apparent that these features, together, are working very well. Especially since the knockback testing mode was just for testing, no statistics, no leaderboard, no real incentive to play more than 10 games, players kept playing. The red line is when we released platform-specific games.
Why not make this a setting? So either I queue with my platform, or everyone.
Quoting a response from @Younisco responding to a community member who suggested something similar:
If there are any more concerns regarding platform-specific games, we'd love to address them. But these seem to be the major ones.
New Entity System!
Schließlich haben wir den Umgang mit Entitäten auf unserem Server optimiert und überarbeitet! Obwohl die meisten Optimierungen von einem Spieler möglicherweise nicht gesehen werden, ist etwas, das garantiert von einem Spieler gesehen wird, wie reibungslos die Spielerbewegung jetzt ist!
Unsere vorherige Bewegung war ... nicht lustig anzusehen. Einen Spieler anzustarren, der in einer Lobby herumläuft, wäre visuell unangenehm, wenn man bedenkt, wie abgehackt es wäre. Dies ist jetzt ein Problem in der Vergangenheit - die Spieler sind so flüssig wie immer!
Wir könnten uns auch die Anzahl der Beschwerden über unseren Rückstoß auf Twitter und Instagram ansehen. Die meisten von ihnen enthalten jedoch Schimpfwörter, deshalb haben wir beschlossen, sie fernzuhalten.
Vielen Dank an alle, die diesen Thread gelesen haben! Wir hoffen, dass Ihnen diese massiven Bedrock-Änderungen gefallen - sie sind definitiv ein Schritt in die richtige Richtung, um unseren Server so polthe best upt wie möglich zu machen!
Hope you all have a wonderful weekend, have fun, and stay safe
This is one of the best updates bedrock cubecraft had. This is a huge step in the right direction. I love it. But when any member see this can u add it in bedrock cubecraft skywars water and lava buckets?
You know. I agree. I never asked for a new kb system. When they said they are fixing it I thought they meant: "We're gonna make the kb less more randomized and even more like java 1.9" not "Alright let's redo this knockback".
I love this knockback but I know they can do better. I know they could have fixed it instead of redo it and I know they listen to the community, but honestly, I didn't know they would release it so soon and I don't think we're ever getting that old kb
I just gotta say...the new kb is absolutely bad. Have died countless times from it more than the older one (which I think was perfectly fine) and have lost many games because of it.
Thanks for the info! This actually explains a lot. As a less-than-great player, I had noticed the increased difficulty. I have lost almost every game I've played because I don't know all the advanced moves (what is a combo?!) others seem to know. And I do wonder...it seems often I get knocked back a lot more than others. I can be knocked all over the place, but my opponent seems to stay still....guessing maybe anti-knockback mods are more common now? Or is this some inside scoop I don't know about? If so, please tell me where I can learn how to do this. Cuz it sure is discouraging.
...it seems often I get knocked back a lot more than others. I can be knocked all over the place, but my opponent seems to stay still....guessing maybe anti-knockback mods are more common now? Or is this some inside scoop I don't know about? If so, please tell me where I can learn how to do this. Cuz it sure is discouraging.
Thanks for the info! This actually explains a lot. As a less-than-great player, I had noticed the increased difficulty. I have lost almost every game I've played because I don't know all the advanced moves (what is a combo?!) others seem to know. And I do wonder...it seems often I get knocked back a lot more than others. I can be knocked all over the place, but my opponent seems to stay still....guessing maybe anti-knockback mods are more common now? Or is this some inside scoop I don't know about? If so, please tell me where I can learn how to do this. Cuz it sure is discouraging.
I feel this is the same for me. No matter what armour or sword I have, I will end up dying because I got knocked back but my opponent didn’t. Also I have been noticing that I have been dying in PvP even though I have the better advantage, such as better armour, sword, health, etc.
Además, no entiendo por qué no haces una opción. He estado pasando por juegos fáciles y obteniendo combos épicos sin siquiera intentarlo.
Stream snipe me está arruinado ahora porque ahora solo las PC pueden hacerlo. Hay muchos streamers que permiten esto, pero ahora solo las PC jajaja. Así que, oh sí, matemos a los streamers de rápido crecimiento, gran idea, genial. Ahora tienen que recurrir a fallas de fiesta que si que parchee stream sniping será total y completamente destruido.
Sé que esto no sucedería porque, por supuesto, cubecraft no me escucharía, pero me gustaría tener una opción o un emparejamiento basado en habilidades, para que todos los novatos estén satisfechos y los francotiradores se lo agradezcan. ¿Por qué no agregar una opción? Hará felices a todos en lugar de que un grupo esté feliz y otro triste. Solo agregue una opción por favor.
Así que esas son mis opiniones y sé que a cubecraft no le importa, en realidad no dan nada sobre lo que pienso, pero creo que debería haber una opción y dice ir a la configuración para
mimal en cambiar ese estilo de modo pensemos en la gente que juega en movil antes le costaba poco ahora uno no puede ni pegarles por ese bendito combo muy mal cubecraft. Pasaste a ser mi favorito
Today is the day where our Bedrock platform gets improved drastically! We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...
New Knockback!
After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
We're super proud with how the knockback has turned out - from a small idea mentioned in our Bedrock community talk, to a fully-fledged test gamemode on our network, to now releasing on our network, it's been wonderful to gather all your feedback and make changes! We hope you enjoy the new knockback - we understand it may be different from our old knockback where it was relatively low, but we're definitely excited to unveil this to our entire network!
Platform-Specific Games!
Over the last couple of weeks, we silently rolled out platform-specific queues to our knockback testing mode, and the results have been quite interesting! We've seen a drastic increase in players in the mode, which we're suspecting to be because it's been a more enjoyable experience for all platforms. We're happy to announce that this dynamic system will be implemented on all of the modes!
I understand that there may be some concerns, most of which we have addressed in our feedback thread, but we shall reiterate this here:
How does it work?
Our systems are able to know what input device you are using - which will assign you to three different queues: mobile, controller & keyboard/mouse, and put you to separate games.
Doesn't this make queue times really long?
We do expect queue times to be longer - this is expected when we split games based off of platforms. However, our system is able to monitor the number of players joining with a specific input device. If this gets too low, we begin to merge groups together with the controller queue. This allows for our queue times to be how they normally are - short and snappy!
Am I still able to party and play games with my friends on different platforms?
Absolutely! We'll simply match you to the correct server based off of who is in the party with what input device is being used. We don't want to tell you much more than that to avoid exploiting.
My games are more difficult now!
This is to be expected - we understand games will be more challenging as you're not going to be matched with players who are on a "worse" platform. However, if a mobile user were to join a game with any controller or keyboard/mouse player, they have a massively low chance on winning. We wanted to make the games more competitive and challenging for keyboard/mouse players, while making it a lot more enjoyable for controller and mobile players.
This is going to kill the game - no one wanted this, and I really dislike it.
We've seen a massive increase in players when silently implementing the platform-specific games and new knockback configurations. From peaks of 450 consistently, to almost doubling it at 863 players, it's apparent that these features, together, are working very well. Especially since the knockback testing mode was just for testing, no statistics, no leaderboard, no real incentive to play more than 10 games, players kept playing. The red line is when we released platform-specific games.
Why not make this a setting? So either I queue with my platform, or everyone.
Quoting a response from @Younisco responding to a community member who suggested something similar:
If there are any more concerns regarding platform-specific games, we'd love to address them. But these seem to be the major ones.
New Entity System!
Finally, we've optimised and revamped how entities are handled on our server! Though most of the optimisations may not be seen by a player, something that's guaranteed to be seen by a player is how smooth player movement is now!
Our previous movement was... not fun to look at. Staring at a player running around in a lobby would be visually unpleasant with how choppy it would be. This is now an issue in the past - players are as smooth as ever!
Before:
Quite choppy...
After:
IT'S SO SMOOTH
This entire update has so many features that have been asked for for a long time from our Bedrock playerbase. Here's a few examples:
- A whole bunch of positive feedback from PotatoPie25's video, take a look at the comments!
We could also look at the number of complaints about our knockback on our Twitter and Instagram. Most of them contain profanities though, so we decided to keep them out.
Thanks everyone for reading this thread! We hope you enjoy these massive Bedrock changes - they're definitely a step in the right direction for making our server as polished as possible!
Hope you all have a wonderful weekend, have fun, and stay safe
My respect for the devs is huge, but this kb really isn't what we asked for at all. I had absolutely no problem with the old knockback, other than the fact that it was a bit randomized at times. and before you quote this post, yes I know that the new kb is less randomized. but they added combos, removed sprint reset, and removed crits. You completely changed it.
If I wanted to play with combos, I could've gone to Hive or Nethergames or a number of other servers. But I chose Cubecraft because of its almost vanilla pvp. When I heard you were fixing the kb, I was really happy at first, until I learned that that meant you were completely redoing it.
I'd really appreciate it if you simply fixed the old kb, rather than making a brand new one.
edit: lol this kb literally is as inconsistent as the old kb
Where's the data showing more players due to new KB? The data suggests more players due to the other changes, but not that.
It's actually awful and fundamentally alters the character of the gameplay on the server. After playing 100s of hours on CC in the past year, it is distinctly a different feel now, one that is less fun and prone to ridiculous air juggling. My friends and I are no longer interested in playing unless the new KB is heavily decreased again.
Where's the data showing more players due to new KB? The data suggests more players due to the other changes, but not that.
It's actually awful and fundamentally alters the character of the gameplay on the server. After playing 100s of hours on CC in the past year, it is distinctly a different feel now, one that is less fun and prone to ridiculous air juggling. My friends and I are no longer interested in playing unless the new KB is heavily decreased again.
Where's the data showing more players due to new KB? The data suggests more players due to the other changes, but not that.
It's actually awful and fundamentally alters the character of the gameplay on the server. After playing 100s of hours on CC in the past year, it is distinctly a different feel now, one that is less fun and prone to ridiculous air juggling. My friends and I are no longer interested in playing unless the new KB is heavily decreased again.
edit: yay you added crits back! and after playing it a bit, I've noticed that most of the time it's just as inconsistent, but my ping/wifi is pretty bad so that could be a part of it. I have gotten used to this kb, but I think I'll always prefer the old one lol
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