Minecraft PC IP: play.cubecraft.net

Agree


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    42

Shallidor

Dedicated Member
Feb 2, 2018
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'Not a thief' and 'Adventure mode' can stalmate too easily. All the other challenges are good and balanced!

About those people who say you can exp farm, no one is gonna talk about Mansion / Rome parties in Eggwars who farm even more?

I love the amount of work you put into this, great suggestion!
 

SanCookie

Gameplay Engineer
Mar 18, 2017
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I agree to these ideas ! They are so nice :) I don't have anything else to say other than that xd

50% less damage will make you die in minutes. You can't eat gapples all the time even when fighting. This one is impossible sir.
*Whispers* There is a kit with a fire resistance potion in
 

remio

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Sep 18, 2016
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Wow, great ideas! I would like to add some challenges:

Easy:
Decoy:
Every time you open a chest, fireworks explode 10 blocks above the place you are. (They deal no damage.)
25 experience and 50 points.

I see dead people: Every time when you kill someone, a skeleton spawns at the place where you killed them.
25 experience and 50 points.


Medium:
Afraid of running:
You can't run.
75 exp, 100 points.

Everything I touch turns to... sand?
Every block you touch with your feet turns to sand. That means that you have to come up with new strategies to build to your enemies!
75 experience and 150 points.

It's alive! It's alive! When you open a chest, a baby zombie that rides a chicken will follow you.
50 experience and 75 points.

Lumberjack/Here's Johnny!: You can only deal damage to players using an axe.
100 exp and 100 points.

Hard:
Ouch, it hurts:
Every time when you kill a player, your maximum hp will decrease. So when you spawn, your maximum hp is 10. (Unless you eat a golden apple)
If you kill someone, your maximum hp will be 9. When you kill another player, your maximum hp will be 8, etc.



 
D

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Decoy: Every time you open a chest, fireworks explode 10 blocks above the place you are. (They deal no damage.)
25 experience and 50 points.
I see dead people: Every time when you kill someone, a skeleton spawns at the place where you killed them.
25 experience and 50 points.
Afraid of running: You can't run.
75 exp, 100 points.
Everything I touch turns to... sand?
Every block you touch with your feet turns to sand. That means that you have to come up with new strategies to build to your enemies!
75 experience and 150 points.
It's alive! It's alive! When you open a chest, a baby zombie that rides a chicken will follow you.
50 experience and 75 points.
Added :D ty


Lumberjack/Here's Johnny!: You can only deal damage to players using an axe.
100 exp and 100 points.
It's too similar to this one:
"Oops I dropped my sword"
Description: you can't use swords. Learn to fight using an axe, noob >:v
Rewards: 100 XP, 75 points.


Ouch, it hurts: Every time when you kill a player, your maximum hp will decrease. So when you spawn, your maximum hp is 10. (Unless you eat a golden apple)
If you kill someone, your maximum hp will be 9. When you kill another player, your maximum hp will be 8, etc.
This one could be easily done by just camping and killing the last player. I changed it to this:
Description: your maximum hp will decrease by one heart every 30 seconds unless you kill a player. You have to kill someone every 30 seconds. If not, your hp will decrease to 9, and then to 8, to 7, etc.
Rewards: 400 XP, 280 points.
Note: this modifier can't be used in Team SkyWars, since it's impossible to do it in certain maps (Candy, PacMan, etc.)
Very original idea tho :D
 
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Camezonda

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I really like the idea. It adds more things to do in SkyWars. The only thing I'm not a fan of, it's the Team version of it. Personally I think the challenges should only be in Solo, as it only affects one player and one player only, and if you want to do the challenge, thats at your own pleasure and risk. I just don't think the Team version will be used a lot and it wouldn't be worth adding it into Team mode. The players on the team should be using the same challenge, and getting the players for that will be low, most of the time you'd be in a game waiting, which we all know isn't fun.

But overall I love the idea, new additions. I've been having trouble thinking of new things to SkyWars as I don't really see anything good to add to the gamemode, but this is a good quality idea. As for the rewards, I think that Cubelets should be offered to some of the hard challenges, as they will be an extreme challenge for people.
 

c r i n g e

Well-Known Member
Jul 25, 2016
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This chagenlles can have a lot of problems
People enter on a party.

The people doing the chagenlle start camping, and his friends kill all witout make teaming.
And the last alive suicide, congratulations :Dthe camper win without do nothing :)
I don't know why but i love you so much for this reason. Please apply for staff.
 

Lezappen

Forum Expert
Jan 30, 2016
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Very novel and interresting idea, I love it, I'm not a fan of the 1 heart challenge and others that encourage indirect teaming to get them done.
I love this idea, this would definitely spice up the game for those that want a challenge!
I like the half health option.
A few challenge modes I can think of are:
- Armorless: No armor (a classic)
- Strong Gravity: No jumping
- Small pockets: 5 slot inventory (+armor slots)
- T-Rex: You can't pick up items off the ground
- Banker: You cannot loot chests.
- Unlucky: ??? (random chance for: placed block to turn into/be gravel, mined diamonds turn to coal, tnt to auto ignite when placed, wood log to drop 2 sticks when chopped and other terrain hazards, nothing that affects pvp.)
- Glowing personality: the player has spectral effect when crouching, or when he hasn't been in combat for 30 seconds, making him a target.
- Light weight: Doubles any knockback taken (even TNT).


(I know I've mentioned 2 that you already mentioned but I'm just suggesting different names)
 
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