I would like to share my ideas with the rest of the community for the new Magic and Mayhem RPG in Cubecraft.
First of all, The Conjurer.
The Conjurer is very difficult to beat for many players and the only reason many of us beat it is by paying 250,000 spirits and hoping a teammate has the void wand already.
I think that the wand is a small reward in terms of the fight and that they should add darklands missions or new difficulties that force him to drop different items like void armour sets.
Secondly, The boundaries that limit the area in Darklands.
Personally, I sometimes get soft-locked before getting to the boss battle. I can warp out of these spots now but beforehand I would be forced to leave or use an elytra glitch to get out. It wouldn't work often.
To do the glitch I found you, On console, spam the jump button as you ram yourself into the floor. It needs to be fixed by the way.
Their is so many boundaries in the darklands that you either just can't get around or you get lucky fighting Motts and not being flung off the islands.
Those are my ideas for now.
Also, add more wands and shrines. I'd love to see more variety and wands that might've even been suggested by the great and supportive community.
First of all, The Conjurer.
The Conjurer is very difficult to beat for many players and the only reason many of us beat it is by paying 250,000 spirits and hoping a teammate has the void wand already.
I think that the wand is a small reward in terms of the fight and that they should add darklands missions or new difficulties that force him to drop different items like void armour sets.
Secondly, The boundaries that limit the area in Darklands.
Personally, I sometimes get soft-locked before getting to the boss battle. I can warp out of these spots now but beforehand I would be forced to leave or use an elytra glitch to get out. It wouldn't work often.
To do the glitch I found you, On console, spam the jump button as you ram yourself into the floor. It needs to be fixed by the way.
Their is so many boundaries in the darklands that you either just can't get around or you get lucky fighting Motts and not being flung off the islands.
Those are my ideas for now.
Also, add more wands and shrines. I'd love to see more variety and wands that might've even been suggested by the great and supportive community.