Your original reason for this post was kinda about it takes too long for hackers to get banned. Your new report system would more than likely take 10 times as long then just recording and reporting. Just think about. The moderators first have to be on the server. Then they have to go through the process of finding what server the supposed hacker is on. Once they teleport to the server, they would have to spectate for quite awhile until they have enough proof for a ban. Most hackers don't show their hacks until later in the game, so if a mod joins at the start, they would have to wait. So that is one hacker down in about maybe 10-15 minutes. That's assuming it actually was a hacker. If a player was false reported, then the staff member would sitting around watching for hacks that aren't there. Sure, they can leave after awhile, but that is still about 5 minutes wasted. Multiple that by maybe a 1000 false reports and that's ton of time wasted.I know Cubecraft is a network of servers, I have experience with that lol. However if they create the command on the Proxy server they can get which server the player is on and move them to it.
Our system right now is perfect. Players find hackers, record the hacks, and report them. Mods come in, and in about 2 minutes, that hacker is banned if the evidence is good. Much faster, and much more efficient. :)