I really disagree. This would result in less people buying at least one of all the possible purchasable item from the store, only because they can get it for free by playing non-stop. CubeCraft isn’t ‘other servers’. It’s CubeCraft. In my opinion, CubeCraft is original and should stay like that: Not copy other servers. If you want stuff from the store, you’re going to have to donate for it. You don’t ‘buy’ the store items. You donate to Cube and as a sign of gratitude, we give you certain items available in the store. That’s one of the reasons why it would be unfair to the users who have donated to the server. Having any kind of pass, challenges or anything similar would be really unfair and it’s honestly a no-go to me.
No. Just no. A special rank for each ‘skill level’ would have numerous downsides. There is no need for an extra rank: There are already way too many. Think about the shortage of colour codes to use. All the colour codes except for white (&f) and black (&0) are already in use for rank colours. Having duplicate colours will only make it confusing. We already have regular levelling. CubeCraft shouldn’t have another levelling system. The current levelling system is what gives you so said status. High levels usually indicate skilled or knowledgeable players. I do not agree that CubeCraft should have extra ranks for status and perks granted by just levelling up through some sort of system. The only ranks right now are granted to cooperatives and volunteers (Staff, YouTubers) and donators (paid ranks).
In my opinion, the current levelling system should be paid attention to and should be refreshed/remade, not a complete new one. I agree that CubeCraft should go back to having levelling rewards such as cosmetic items like back in the day (Yellow gear, for example, was unlocked by reaching level 40, et cetera) for the main levelling system. I’d also love to see some kind of reward system that grants you rewards such as cubelets, points and/or loot points and such for leveling up.