Alright, time to end this argument once and for all and get the prices increased.
You know me, time to use actual statistics from someone who regularly plays all three modes and their half health variants and encounters way more mid campers than anyone else. I also easily fight more than 2 full team fights per game.
Mid camper kill rates:
Expected:
Mid campers are slightly worse than you at PvP (+15%)
Mid campers heavily outgear you (-25%)
Mid campers have a much better strategy than you (-15%)
Expected Kill Rate: Around 25%
Hardcore Actual Kill Rate: Around 75-80%
Mid campers aren't much of an issue in hardcore due to the fact that they can't regen so it's really entirely based on PvP skill *cough cough* . They have other problems to deal with as well, making hardcore mode heavily outdo the kill rate expectation.
Normal Half Actual Kill Rate: Around 55%
Would you look at that - the other mode that doesn't allow gapple chugging at all also heavily outdoes the expected kill rate. It's not an accident. Normal half is also heavily dependent on sneak attacks, which is a great PvP skill completely unusable in OP.
Normal Kill Rate: Around 30%
Would you look at that. Normal normal easily falls within the margin of error, meaning this mode requires far more PvP skill. Gapple chugging has a low effect, but it's not none hence lowering the kill rate a small amount.
OP Kill Rate: 10% at best
Big surprise, "the pvp based mode" comes in last place due to gapple chugging and gear. The gear isn't even that much of an issue, it's just those stupid gapples. If it weren't for them this would be the normal mode kill rate or better.
And now for outnumbered fights:
Expected:
Variable PvP skills (No difference)
Outgear you - depends (No difference)
Strategy - (N/A) (No difference)
Expected Kill Rate: 50%
For this we'll be using an above average skilled team that is moderately worse at PvP than you.
Hardcore (assuming full health): Around 80%
People can't run and gapple in hardcore. Period. This allows you to go for sweep attacks instead of overly focusing one guy. If TnT was cheaper I'd guarantee this kill rate would be better.
Normal Half: Around 80%
Same as hardcore for the same reasons. And the fact that you can one shot people lol
Normal: Around 35%
The drop off here is extreme due to the fact that a team at an above average skill level will be smart - they'll have people at low health run while the others continue to attack. You can't gapple while being triple teamed. Period.
OP Half: Around 25%
The drop off from normal mode is due to the fact that each hit in OP half health does less damage meaning a focus technique won't work quite as well. Still similar mechanics however.
Other OP Modes: Near 0%
This is the exact problem I have. You guys keep assuming that every team you face will be an idiot and never carry extra sets and gapple themselves. Wrong. If they do this the only option you have is to bowspam. Otherwise you will die 100%. And you better hope they don't bowspam you back or you don't have a chance.
There's no way to win this argument. If you keep my percentages the same, you're admitting both issues are a problem. If your kill rates are higher (like my normal half percentages) you're self-admitting you don't need gapples to win group fights, making there be no reason to keep them the same. If you are worse at PvP and your group fight percentages are lower, you're admitting mid camping is a major problem and we need to increase gapple prices to give us a better chance to kill them.
Bye.