Gainfullterror
Forum Professional
Title pretty much says it all.
So in OP eggwars, you can get insane amounts of golden apples extremely quickly. This usually means that people will rely on chugging their apples to make sure they don't die, and then attack you after eating one or two.
The problem is, they have more apples than you do. This means that they can eat much more than you can, ultimately leading to your death due to not having the golden apples. I've had this happen to me, and I usually play OP half health to negate this.
The example I gave here shows that the amount of golden apples the person had was the reason they won, regardless of his/her skill. All they need to know is when to eat on time & keep their armour in check.
You never run into chugging players on Speed Eggwars because of the price, and I don't see anyone complaining about the apple price there. If you're going to say "well less chugging means faster game, hence the name "speed eggwars"", don't bother. The suggestion is not directly about faster fights leading to faster games.
What am I suggesting?
As the title states, I'm suggesting that they increase the price of a golden apple in OP eggwars. These things are ridiculously overpowered when being chugged, as it can literally the ticket to winning a fight.
If a person has around 8 or so, you usually wouldn't be in trouble. When they have at least 32, you'll start to be in trouble.
This change doesn't necessarily have to apply to normal, but I think that it's a must-have for OP mode. It's unreal how common chugging is, and how many times fights have lasted exponentially longer because of it. Most of the time if you can't beat someone in OP, it is NOT due to their armour or anything, but rather due to the sheer amount of golden apples that they're eating.
Going off of the average 8 here:
32 apples = 32 gold on OP.
1 apple =1 gold on OP
I'm suggesting the change to be as follows:
1 apple = 5 gold on OP (optional change to normal too)
32 apples = 192 gold on OP (optional change to normal too)
This change will make apple-chugging much rarer to come by, and makes golden apples more of a special tool that can only be used every so often. Chugging is way too annoying, and dare I say, even a broken tactic sometimes.
Possible reasons against this:
"You could chug too!"
-Not if the game doesn't give you the opportunity to get as many apples as them. They could easily knock you off of the edge while you're shopping, or kill you before you can even recover from the hits taken during your shopping.
"I like it at 2, as others may not have a chance otherwise"
-Exactly proves the point I made earlier.
Thanks for reading!
So in OP eggwars, you can get insane amounts of golden apples extremely quickly. This usually means that people will rely on chugging their apples to make sure they don't die, and then attack you after eating one or two.
The problem is, they have more apples than you do. This means that they can eat much more than you can, ultimately leading to your death due to not having the golden apples. I've had this happen to me, and I usually play OP half health to negate this.
The example I gave here shows that the amount of golden apples the person had was the reason they won, regardless of his/her skill. All they need to know is when to eat on time & keep their armour in check.
You never run into chugging players on Speed Eggwars because of the price, and I don't see anyone complaining about the apple price there. If you're going to say "well less chugging means faster game, hence the name "speed eggwars"", don't bother. The suggestion is not directly about faster fights leading to faster games.
What am I suggesting?
As the title states, I'm suggesting that they increase the price of a golden apple in OP eggwars. These things are ridiculously overpowered when being chugged, as it can literally the ticket to winning a fight.
If a person has around 8 or so, you usually wouldn't be in trouble. When they have at least 32, you'll start to be in trouble.
This change doesn't necessarily have to apply to normal, but I think that it's a must-have for OP mode. It's unreal how common chugging is, and how many times fights have lasted exponentially longer because of it. Most of the time if you can't beat someone in OP, it is NOT due to their armour or anything, but rather due to the sheer amount of golden apples that they're eating.
Going off of the average 8 here:
32 apples = 32 gold on OP.
1 apple =1 gold on OP
I'm suggesting the change to be as follows:
1 apple = 5 gold on OP (optional change to normal too)
32 apples = 192 gold on OP (optional change to normal too)
This change will make apple-chugging much rarer to come by, and makes golden apples more of a special tool that can only be used every so often. Chugging is way too annoying, and dare I say, even a broken tactic sometimes.
Possible reasons against this:
"You could chug too!"
-Not if the game doesn't give you the opportunity to get as many apples as them. They could easily knock you off of the edge while you're shopping, or kill you before you can even recover from the hits taken during your shopping.
"I like it at 2, as others may not have a chance otherwise"
-Exactly proves the point I made earlier.
Similar take on this issue suggested by one of the active Eggwars suggestion authors, DJTthe amount of golden apples the person had was the reason they won, regardless of his/her skill. All they need to know is when to eat on time & keep their armour in check.
Thanks for reading!
Changed the prices slightly down to 5 gold, and added a part under "What am I suggesting" so that it's more directed at OP mode.
I've changed the suggestion to primarily focus on OP eggwars, as it's safe to say that you don't have much trouble dealing with chugging on normal eggwars.
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