Currently, Survival Games has only so many items to go around PvP wise and I was thinking about how we could improve this. I have accumulated a list of Items to introduce to SG and on what GameMode they should be in.
Tipped Arrows(OP only)- It would add a nice twist on PvP and could really change the tide of battles, the only downfall I find is that it encourages bow spam in a sense if you're getting instant damage arrows or poison arrows though it can be countered with more bow spam ;)
Gold Ingots(Normal and OP)- You would along with this have to decrease the spawn of Apples or just keep the gold spawn low but this makes crafting gapples possible so that fights can last longer/ gives inexperienced PvP'ers a better chance at the game.
More Variety in Enchants(Basic, Normal, OP)- So enchants even in OP go to protection 2 max, and sharp 3 max, unbreaking 3 max etc. I believe that the lower tier armor you go, the higher the enchants can be to install a more mysterious and unknowing gameplay.
EX: A full diamond guy vs. a guy with protection 3 Iron but he doesn't know what enchants are, therefore, before he would normally just fight him but now the enchants are more scattered there is a bigger chance of closer fights.
Tipped Arrows(OP only)- It would add a nice twist on PvP and could really change the tide of battles, the only downfall I find is that it encourages bow spam in a sense if you're getting instant damage arrows or poison arrows though it can be countered with more bow spam ;)
Gold Ingots(Normal and OP)- You would along with this have to decrease the spawn of Apples or just keep the gold spawn low but this makes crafting gapples possible so that fights can last longer/ gives inexperienced PvP'ers a better chance at the game.
More Variety in Enchants(Basic, Normal, OP)- So enchants even in OP go to protection 2 max, and sharp 3 max, unbreaking 3 max etc. I believe that the lower tier armor you go, the higher the enchants can be to install a more mysterious and unknowing gameplay.
EX: A full diamond guy vs. a guy with protection 3 Iron but he doesn't know what enchants are, therefore, before he would normally just fight him but now the enchants are more scattered there is a bigger chance of closer fights.