the hackers are beyond control at this point.. and the bans are too leniant.. its to the point where people just flat out dont care if they get banned.. they have alts or use mcleaks or something so if they get banned they just hop on another character... ive recorded many hackers that after i tell them i got them recorded, they just say they dont care or they have alts or something.. and youtubers (people that bring more people to the server) are noticing and getting sick of it too.. like PeteZahHutt's recent vid
im sure they dont even deal with as many hackers as the average person does because the smart ones turn it off when in game with them
i'm no coder so i dont know how difficult it would be, but im sure there is some simple way of just keeping tabs on a players coords to eliminate probably a good 2/3 of hackers.. or atleast limit the hacks they can use..
for fly hacks, just watch the jump state and the Z coordinate, if the jumpstate shows them in the air, but the Z coord isnt changing for more then a second (to allow for lag) then kick them.
if the x/y coords are moving too fast (like for speeders and bunny hoppers) then kick them.. obviously not in modes like skywars where you get speed pots or something
as for other hacks, i dont know if the game tracks this kind of information to make it viable, but im pretty sure it does (if it can actually be implemented is another story)
for kill aura, if they repeatedly strike a villager, kick them.. if someone is suspected of having KA they can just lead them to a villager if they can to get rid of them.. although this could cause an issue with legitimate players too i guess if someone is just bobbing through the villager to avoid blows (i have done this while fighting people with better gear, i dont think its against the rules, but if it is, im sorry) but that could be fixed by adding barrier blocks, just 4 at the feet around the villager and one on top of his head, so no player can get "inside" the villager, just run around it
for anti knockback, this one is a bit trickier, and probably isnt workable.. but anti kb hackers are easily dealt with so its not too bad if you cant do this one.. but when they receive damage, if they dont momentarily go into the jumpstate, then kick them, because even if they are in a 2 block gap, they still pop up slightly when hit... like i said not sure if you can actually pair the jump state with the damage
i'm no coder so i dont know how difficult it would be, but im sure there is some simple way of just keeping tabs on a players coords to eliminate probably a good 2/3 of hackers.. or atleast limit the hacks they can use..
for fly hacks, just watch the jump state and the Z coordinate, if the jumpstate shows them in the air, but the Z coord isnt changing for more then a second (to allow for lag) then kick them.
if the x/y coords are moving too fast (like for speeders and bunny hoppers) then kick them.. obviously not in modes like skywars where you get speed pots or something
as for other hacks, i dont know if the game tracks this kind of information to make it viable, but im pretty sure it does (if it can actually be implemented is another story)
for kill aura, if they repeatedly strike a villager, kick them.. if someone is suspected of having KA they can just lead them to a villager if they can to get rid of them.. although this could cause an issue with legitimate players too i guess if someone is just bobbing through the villager to avoid blows (i have done this while fighting people with better gear, i dont think its against the rules, but if it is, im sorry) but that could be fixed by adding barrier blocks, just 4 at the feet around the villager and one on top of his head, so no player can get "inside" the villager, just run around it
for anti knockback, this one is a bit trickier, and probably isnt workable.. but anti kb hackers are easily dealt with so its not too bad if you cant do this one.. but when they receive damage, if they dont momentarily go into the jumpstate, then kick them, because even if they are in a 2 block gap, they still pop up slightly when hit... like i said not sure if you can actually pair the jump state with the damage