Island Games can be summed up in one word: boring :/
Aside from the TNT feature, there isn't a single thing in this game that we haven't seen before, and that is really disappointing. The 'islands in the sky' gimmick is taken from every other game on the server, the ore mining is taken from UHC, and the whole game just feels really reminiscent of EggWars. Everything feels slow, from mining to bridging, from killing players who have iron armour, to bridging again.
Below are my thoughts on how to make this game better.
Incentive
Let's start with achievements and leaderboards...There aren't any. Players have no reason to play the objective (other than to end their boredom) because their wins are meaningless and cannot be compared to the best players the server has to offer. They also have no side-objectives to strive towards that could give them something else to do. Kills don't award anything, not even one measly point! I know that this is a 'BETA' game, but honestly, it feels as though they just threw that label on it yesterday to excuse the lack of content. This is the first change that should be done, for it has long-since become the standard for "Cubecraft's games" (heh) to have these features.
-Award one point for killing another player
-Award two experience for killing another player
-Award five points for every ten kills without dying
-Award fifteen experience for every ten kills without dying
Leaderboards
There should be two leaderboards for this game: one for the number of towers destroyed, and one for kills. Why not wins? Well, because you could end up doing all the work for your team, and still end up losing. This game is fairly difficult to understand after all, especially to le noobs. Not to mention that everybody on your team would get a win, yes all nineteen of them, despite you having done all the work.
Achievement suggestions
Name: The bigger they are...
Requirement: Kill fifteen players without dying
Reward: 200 experience, 1 cubelet
Name: The harder they fall.
Requirement: Kill a player who is on a fifteen+ kill-streak
Reward: 200 experience, 1 cubelet
Name: The castle crumbles
Requirement: Blow up both enemy towers in one game
Reward: 150 experience, 50 points
Name: Hasty detonator
Requirement: Blow up an enemy tower within 90 seconds of the game starting
Reward: 150 experience
Name: True challenge
Requirement: Win the game by earning the tier 6 kill-streak
Reward: 2,000 experience, 1,000 points, 3 cubelets
Name: Fragile fortress
Requirement: Lose the game within three minutes
Reward: 50 points, 1 bag of sympathy
Name: Master of Disguise
Requirement: Equip a set of the other team's armour
Reward: 100 experience
Name: Castle construction
Requirement: Place 372 blocks in one game
Reward: 200 experience
Name: Nomad
Requirement: Run 5,000 blocks in one game
Reward: 300 experience, 100 points
Name: Indestructible!
Requirement: Survive for thirty minutes
Reward: 350 experience, 2 cubelets
This is too bare-bones
There is absolutely nothing to do, aside from killing players and going for the objective. I propose adding kill-streaks, something that players have requested for many different games in the past. It was added to Paintball, though was very unrewarding since all you would get is a grenade.
Currently, you only receive leather armour upon spawning, with the ability to mine for iron armour be that you're willing to spend 30 seconds doing so. Mining is the most boring activity in Minecraft, so the fact that it's the only way to get better gear is disappointing. Perhaps this could work a bit better:
Note: You may select up to four kill-streak rewards, but only one per tier
Tier 1: Three kill-streak (default)
-Sharpness I iron sword
-Protection I chestplate
Tier 1: Three kill-streak (300 points)
-Power I bow
-16 arrows
Tier 1: Three kill-streak (300 points)
-Protection I iron platelegs
-Protection I iron chestplate
Tier 2: Five kill-streak (default)
-Protection II iron chestplate
-16 blocks
Tier 2: Five kill-streak (500 points)
-Sharpness I diamond sword
-Protection II iron platelegs
Tier 2: Five kill-streak (500 points)
-Power II bow
-12 arrows
Tier 3: Seven kill-streak (default)
-Sharpness II diamond sword
-Protection II diamond chestplate
Tier 3: Seven kill-streak (700 points)
-Protection II diamond chestplate
-Protection II diamond platelegs
Tier 3: Seven kill-streak (700 points)
-Speed I potion (3:00)
-32 blocks
Tier 4: Ten kill-streak (1,000 points)
-Sharpness III diamond sword
-Protection II diamond chestplate
Tier 4: Ten kill-streak (1,000 points)
-Protection II diamond platelegs
-Protection II diamond chestplate
Tier 5: Fifteen kill-streak (100 wins)
-Protection II diamond boots
-Protection II diamond helmet
Tier 5: Fifteen kill-streak (100 wins)
-Punch I, Infinity I bow
-1 arrow
Tier 6: Thirty kill-streak (250 wins)
-Wins the game for your team
More information in the lobby
All the lobby currently tells us, is to destroy the enemy castle whilst protecting our own. Nowhere does it mention where TNT spawns, how TNT works, how you are supposed to protect your castle and whether placing blocks on your beacon will protect it, or even that the beacons are what you're supposed to destroy. If players know what it is that they're supposed to be defending, then they'll probably end up having a lot more fun c:
More blocks
I reckon we should be able to either mine or earn different blocks, say obsidian, which can be used to protect our castles. Perhaps for every third kill we get without dying, we receive a piece of obsidian. This obsidian can then be used to shield our vulnerable towers. Maybe there are obsidian mines deep below our castles, which can be broken and then moved inside our towers.
Remove fall damage
"Attack from the sky!" Lol, I'm sure diving from 200 blocks in the air will catch them by surprise!
At the top of your castle you'll find this angry-looking fellow, who implies that you should bridge across from where he's standing. The only problem, is that you do not spawn in with enough blocks to be able to bridge to the safe horizon, and simply jumping down means certain death. Why not reward those who find this high-point, which takes forever to climb to? Removing fall damage won't really change the ground gameplay in any way, but will allow players to make diving points at the top of the map. This would add a lot of strategy, for you could take a much safer but slower sky bridge, and fall into combat.
Please get us out of the sky already!
I get that it's 'Island Games', but why can't that mean an island in the ocean or something? Please do something more unique with this game, it's so stale! It feels exactly like every other game on the server, and the reason I believe, is because of the sky gimmick. Nobody likes having to waste time bridging, nor do they find it pleasing to be hit off the map and losing a fight that they would otherwise have won. If they wanted to do that, they'd just play Skywars or Eggwars. It's also really awkward to fight people when they're four blocks above you, because they decided to bridge upwards to avoid being hit into the void when building.
Imagine spawning in on an island in the middle of the ocean, the boots that you spawn with having crazy Depth Strider or Frost Walker on them. You would be able to swim/run to the enemy castle, which could be this gigantic sandcastle beside a palm tree on an otherwise deserted island. THAT. WOULD. BE. AWESOME. The TNT could reside atop the shells of sea turtles or manta rays, and the weapons of choice could be highly damaging shovels, thereby giving us something different instead of "Eggwars but you instantly lose if your eggs break". Just try it for one map, and if it works out, then do it again. If it flops, then stick to the sky.
Add spawn protection
Allow me to explain to you all why this is needed:
Would you like me to explain it to you again? Lmao, we were trying to make the enemy team leave because the TNT and timer were broken.
Thnx for reading x
As for what I enjoy about the game, I love how there are going to be two other games coming soon. I'm not sure whether they're also going to be in BETA, but if so, please establish this before the game is released, or at least before you add a count-down to its release. I feel this particular game was greatly over-hyped for what it ended up being; an unfinished game that we've all seen before.
I also love how many players the game can support (20v20) :o