Please read the entire post before commenting. Thanks. I don't want to repeat myself.
Yes hello, 'tis I back with yet another suggestion. This time, It's about adding fishing rods in 1.8 Eggwars
I've seen a few suggestion about this way back in 2018-17 (https://www.cubecraft.net/threads/fishing-rods-3.204621/ to name one), and the counterarguments were... weak at best. I'll get into those in a bit.
Now you might be asking, why would you want fishing rods in Eggwars? There's no water!
Fishing rods are an extremely versatile tool when it comes to melee combat. When the bobber hits, players take minor knockback. This opens a lot of opportunities, such as:
-Combo starting
When you hit a player with the rod, they take minor knockback as stated earlier. This means they also take vertical knockback, which makes you get the low ground advantage (that's a thing), and it also breaks their sprint. This makes it far easier to start a combo on a player instead of relying on a luck of the draw first hit.
-Combo breaking
Now, when YOU are getting yourself in a combo, you can just swap to your rod and try to rod them (this might be difficult, depending on their strafe pattern), this creates an opportunity for you to break out of it. a ''get-off-me'' move, so to speak.
-Retreating
People in Eggwars tend to take very little knockback (ping dependant), this can make it difficult for you to retreat when an opponent is too aggressive. I've had it happen occasionally where I couldn't get away because my knockback wasn't great enough, resulting in the opponent killing me from behind, because he kept catching up to me. Now I know you can spam blocks under you, but any player with more than 3 brain cells knows how to avoid the blocks and still manage to hit you
Now what I'm getting at here is that you can retreat (holding s) while looking at the opponent, and basically ''spam'' the rod so the opponent keeps taking that little kb, allowing you to run away successfully. Now, you can't just spam the rod, because the bobber's velocity is quite slow, so spamming it only works up real close, which isn't the scenario here. You have to time & aim the rod so no this isn't some braindead strategy
-Catching up
Now, as opposite to the scenario mentioned above ^, rods can also be used to catch up to someone. Just run after the opponent and keep rodding him. This breaks his sprint, and makes you able to catch up to them. It's even more effective against block spammers because the hit messes them up and there's a possibility they place a block in front of themselves instead of under them. (I seriously hate people that spam blocks everywhere. It's so braindead yet so effective. Rods can counter this.)
There are more opportunities but I won't be going over those.
Currently, the combat metagame in Eggwars is pretty bland. It all depends on who gets the first hit and who takes the least knockback (in a fight, not in a chase). I've had so many fights where I just trade hits with the guy until one of us finally dies or decides to dip. I find this pretty boring.
Also, the setting of Eggwars and its combat aren't really the same. The way I see it as is:
The Setting of Eggwars is relatively similar to that of (Build)UHC duels, or even regular UHC. (without the heads, buckets, and UHC regeneration of course.) And not just similar to UHC, but arguably Skywars too! And what do UHC and Skywars have which Eggwars doesn't? Rods! This is what a UHC duels hotbar usually looks like
Now here's what (most of) MY Eggwars hotbar(s) look like. (Midgame stage)
Now I don't mean to say that all Eggwars hotbars look like this, but you can see the similarities, right? Change the axe & wood to the clay & pickaxe, remove the buckets and change the head to a Notch apple and you've basically got your average Eggwars hotbar.
Now, the COMBAT of Eggwars is similar (almost identical) to that of (nodebuff) pot pvp. (Well, without the pots)
In pot pvp, an important aspect is the first hit, just like in this game. A lot of hit trading happens too, until someone decides to splash themselves. This is awfully similar to Eggwars fights, except they run away or die here. (at least in my experience)
What I'm trying to say here is that a rod can change the combat of Eggwars to fit its theme more, because rods are a very important aspect in UHC (and arguably in Skywars too, though I don't see many people except sweats use those on this server, as opposed to other servers' Skywars)
Now, I have read a few threads where this got suggested way in the past, and in all honesty... The comments where really, REALLY bad. Not only did a lot of people not realize they suggested the rod for 1.8, they also gave the most... odd counter''arguments'' ever
Some mentions:
''Players won't like this/it's annoying''
Well I, and many, MANY others, also don't like punch bows yet they're still in the game, and arguably far stronger than a rod.
''It will be pointless'' Why do I see SO MANY of these replies? If you watch any 1.8 combat video that isn't pot pvp you can see how useful it is. Also, if it's pointless, why is it in Skywars?
''It's OP, It will be used for camping'' Actually, it's really not OP. Rods have very limited use outside of melee combat scenarios. The bobber's velocity is really slow, and doesn't travel far at all. (As opposed to a bow)
When thrown up, it travels about 12-13 blocks, and takes 1.5-2 seconds to do so.
When thrown at around a 30-45 degree angle, it travels around 15 blocks and takes about 2 seconds to do so.
Now, a bow also takes 2 seconds to wind up, and will travel much farther. Rods also deal less knockback than even a clean bow, so it's pretty bad for camping purposes. A bow will do all things a rod can (for camping) but far better.
Another thing to mention is that the fishing rod has very little durability (64) and will take triple damage when hooking an entity in vanilla 1.8 survival, essentially cutting its durability significantly (21)
So tl;dr: rods have very little uses outside of melee combat, a bow will always be a better alternative for camping purposes.
If you want to camp, use a bow.
''Players that aren't good will fall behind even more'' That's just how it be sometimes. Seriously, who cares? You get better by practicing, and if you've reached your skillcap, that's on you. It's not hard to pick up the way to rod effectively. Even the worst players on other servers that have rods in their game, try to use the rod. The ''bad'' players will just have to adapt, or fall behind.
''You can do the same things with a bow'' Actually, Not quite. Winding up a bow, even for the shortest possible time, eats ALL your momentum at once, as opposed to the rod. Momentum is extremely important in 1.8 combat. Rods are just more versatile when used for combat. And the arrow goes nowhere too.
''Bows will become useless'' Not really. Bows are great for what they're intended for: Range. As stated earlier, rods have pathetic range and speed, but bows are, well, bows. They will always be useful for either camping or just trying to get someone off you that's outside the fishing rod range.
''Rods will make bridging harder if not impossible'' Again, no. A tiny bit more tedious, sure. But all you have to do to counter a rod is to build up or build a staircase, which a lot of people do already. Again, rods have low knockback, slow speed & range, AND low durability! Also, you have to go to mid first to get a rod, because of the price I'm about to suggest.
''I hate the fishing rod'' (Yes, a lot of people used this as an argument) Well people also hate the punch bow. BOOM!
So these are pretty much all arguments I've read against the rod and what I have to say about them.
Now to finally suggest the item itself!!!
NORMAL FISHING ROD (NO ENCHANTS!!)
PRICE: 5-10 DIAMONDS
I'm personally more favored in making the price 10, if not more. This provides some variety in whether you should buy a bow or a rod, because both have their pros n cons. Here's a few:
Bow
Pros: Good for actual ranged combat, good durability, punch variant, good for camping purposes, relatively cheap Price-durability wise
Cons: Terrible up close (I mean it's a bow), requires ammo
Fishing rod
Pros: Makes combat less luck based (first hit), good get-off-me option and all other aforementioned scenarios, high skillcap
Cons: Extremely low durability, limited uses outside of combat, slow, short distance projectile, high skillcap
So, extreme tl;dr: Add rods to make the combat less bland & luck based. Bows won't be outclassed. Rods can't be used for camping purposes, bows are for that.
Also, if I even see ONE comment about ''rods being useless in 1.9'' I'm gonna lose my mind because I'M SUGGESTING IT FOR 1.8 AND 1.8 ONLY
Yes hello, 'tis I back with yet another suggestion. This time, It's about adding fishing rods in 1.8 Eggwars
I've seen a few suggestion about this way back in 2018-17 (https://www.cubecraft.net/threads/fishing-rods-3.204621/ to name one), and the counterarguments were... weak at best. I'll get into those in a bit.
Now you might be asking, why would you want fishing rods in Eggwars? There's no water!
Fishing rods are an extremely versatile tool when it comes to melee combat. When the bobber hits, players take minor knockback. This opens a lot of opportunities, such as:
-Combo starting
When you hit a player with the rod, they take minor knockback as stated earlier. This means they also take vertical knockback, which makes you get the low ground advantage (that's a thing), and it also breaks their sprint. This makes it far easier to start a combo on a player instead of relying on a luck of the draw first hit.
-Combo breaking
Now, when YOU are getting yourself in a combo, you can just swap to your rod and try to rod them (this might be difficult, depending on their strafe pattern), this creates an opportunity for you to break out of it. a ''get-off-me'' move, so to speak.
-Retreating
People in Eggwars tend to take very little knockback (ping dependant), this can make it difficult for you to retreat when an opponent is too aggressive. I've had it happen occasionally where I couldn't get away because my knockback wasn't great enough, resulting in the opponent killing me from behind, because he kept catching up to me. Now I know you can spam blocks under you, but any player with more than 3 brain cells knows how to avoid the blocks and still manage to hit you
Now what I'm getting at here is that you can retreat (holding s) while looking at the opponent, and basically ''spam'' the rod so the opponent keeps taking that little kb, allowing you to run away successfully. Now, you can't just spam the rod, because the bobber's velocity is quite slow, so spamming it only works up real close, which isn't the scenario here. You have to time & aim the rod so no this isn't some braindead strategy
-Catching up
Now, as opposite to the scenario mentioned above ^, rods can also be used to catch up to someone. Just run after the opponent and keep rodding him. This breaks his sprint, and makes you able to catch up to them. It's even more effective against block spammers because the hit messes them up and there's a possibility they place a block in front of themselves instead of under them. (I seriously hate people that spam blocks everywhere. It's so braindead yet so effective. Rods can counter this.)
There are more opportunities but I won't be going over those.
Currently, the combat metagame in Eggwars is pretty bland. It all depends on who gets the first hit and who takes the least knockback (in a fight, not in a chase). I've had so many fights where I just trade hits with the guy until one of us finally dies or decides to dip. I find this pretty boring.
Also, the setting of Eggwars and its combat aren't really the same. The way I see it as is:
The Setting of Eggwars is relatively similar to that of (Build)UHC duels, or even regular UHC. (without the heads, buckets, and UHC regeneration of course.) And not just similar to UHC, but arguably Skywars too! And what do UHC and Skywars have which Eggwars doesn't? Rods! This is what a UHC duels hotbar usually looks like
Now here's what (most of) MY Eggwars hotbar(s) look like. (Midgame stage)
Now I don't mean to say that all Eggwars hotbars look like this, but you can see the similarities, right? Change the axe & wood to the clay & pickaxe, remove the buckets and change the head to a Notch apple and you've basically got your average Eggwars hotbar.
Now, the COMBAT of Eggwars is similar (almost identical) to that of (nodebuff) pot pvp. (Well, without the pots)
In pot pvp, an important aspect is the first hit, just like in this game. A lot of hit trading happens too, until someone decides to splash themselves. This is awfully similar to Eggwars fights, except they run away or die here. (at least in my experience)
What I'm trying to say here is that a rod can change the combat of Eggwars to fit its theme more, because rods are a very important aspect in UHC (and arguably in Skywars too, though I don't see many people except sweats use those on this server, as opposed to other servers' Skywars)
Now, I have read a few threads where this got suggested way in the past, and in all honesty... The comments where really, REALLY bad. Not only did a lot of people not realize they suggested the rod for 1.8, they also gave the most... odd counter''arguments'' ever
Some mentions:
''Players won't like this/it's annoying''
Well I, and many, MANY others, also don't like punch bows yet they're still in the game, and arguably far stronger than a rod.
''It will be pointless'' Why do I see SO MANY of these replies? If you watch any 1.8 combat video that isn't pot pvp you can see how useful it is. Also, if it's pointless, why is it in Skywars?
''It's OP, It will be used for camping'' Actually, it's really not OP. Rods have very limited use outside of melee combat scenarios. The bobber's velocity is really slow, and doesn't travel far at all. (As opposed to a bow)
When thrown up, it travels about 12-13 blocks, and takes 1.5-2 seconds to do so.
Another thing to mention is that the fishing rod has very little durability (64) and will take triple damage when hooking an entity in vanilla 1.8 survival, essentially cutting its durability significantly (21)
If you want to camp, use a bow.
''Players that aren't good will fall behind even more'' That's just how it be sometimes. Seriously, who cares? You get better by practicing, and if you've reached your skillcap, that's on you. It's not hard to pick up the way to rod effectively. Even the worst players on other servers that have rods in their game, try to use the rod. The ''bad'' players will just have to adapt, or fall behind.
''You can do the same things with a bow'' Actually, Not quite. Winding up a bow, even for the shortest possible time, eats ALL your momentum at once, as opposed to the rod. Momentum is extremely important in 1.8 combat. Rods are just more versatile when used for combat. And the arrow goes nowhere too.
''Bows will become useless'' Not really. Bows are great for what they're intended for: Range. As stated earlier, rods have pathetic range and speed, but bows are, well, bows. They will always be useful for either camping or just trying to get someone off you that's outside the fishing rod range.
''Rods will make bridging harder if not impossible'' Again, no. A tiny bit more tedious, sure. But all you have to do to counter a rod is to build up or build a staircase, which a lot of people do already. Again, rods have low knockback, slow speed & range, AND low durability! Also, you have to go to mid first to get a rod, because of the price I'm about to suggest.
''I hate the fishing rod'' (Yes, a lot of people used this as an argument) Well people also hate the punch bow. BOOM!
So these are pretty much all arguments I've read against the rod and what I have to say about them.
Now to finally suggest the item itself!!!
NORMAL FISHING ROD (NO ENCHANTS!!)
PRICE: 5-10 DIAMONDS
I'm personally more favored in making the price 10, if not more. This provides some variety in whether you should buy a bow or a rod, because both have their pros n cons. Here's a few:
Bow
Pros: Good for actual ranged combat, good durability, punch variant, good for camping purposes, relatively cheap Price-durability wise
Cons: Terrible up close (I mean it's a bow), requires ammo
Fishing rod
Pros: Makes combat less luck based (first hit), good get-off-me option and all other aforementioned scenarios, high skillcap
Cons: Extremely low durability, limited uses outside of combat, slow, short distance projectile, high skillcap
So, extreme tl;dr: Add rods to make the combat less bland & luck based. Bows won't be outclassed. Rods can't be used for camping purposes, bows are for that.
Also, if I even see ONE comment about ''rods being useless in 1.9'' I'm gonna lose my mind because I'M SUGGESTING IT FOR 1.8 AND 1.8 ONLY