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Priley

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Jul 6, 2015
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Hi hi,

Was playing around with the /title command the other day and I came up with a few fun animations :) These are pretty basic, but if combined together/looped could result in very cool stuff!


We'll get things started with some basic ones!

XqXmMhq.gif


qxlrkUS.gif




And here are a few more advanced animations..

JZ3jpzt.gif


tVHWhtJ.gif




And my favourite, the typewriter animation! I did a lot of tweaking to make sure the timing was near perfection! I'm really pleased with the result.

f9pIUbz.gif




Thanks for checking out, stay cool x
~ Riley
 

Priley

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@SanCookie wanted credit so here ya go sweetie :) x

And while I'm at it, I'll reveal some code behind two of these animations

This was the code for the basic red animation

JhFSZep.png




Aaaaand this was the code for the second advanced animation (where the red letter travels through the phrase "Hello world!")

6qOrQQ6.png




So yeah, it's nothing too difficult but just super tedious. Once you get the hang of it, it's fairly easy, actually!
 

Fesa

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Oh, yes! I adore and love everything that involves command block/ commands. I myself am really excellent with them. And to see this beautiful creation made without too much extra command lines (except the usage of an amorstand) just makes my heart melt! Thank you for this blessed post!
CrispCourteousAnt-size_restricted.gif
 
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TheBrownster

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@SanCookie wanted credit so here ya go sweetie :) x

And while I'm at it, I'll reveal some code behind two of these animations

This was the code for the basic red animation

JhFSZep.png




Aaaaand this was the code for the second advanced animation (where the red letter travels through the phrase "Hello world!")

6qOrQQ6.png




So yeah, it's nothing too difficult but just super tedious. Once you get the hang of it, it's fairly easy, actually!
Looks pretty cool!

I am curious on why you are using an armor stand for your timer. It seems a bit unecessary to have another entity in the world for the sole purpose of counting. You could just set any sort of characters as a scoreboard player and use that as your timer. That way your program doesn't break if the armor stand gets unloaded. I also believe that if you use a # as a prefix for a player name in scoreboard, it doesn't showup on the sidebar at all meaning you don't have to deal with a long string of characters that make up an armor stand's identification.

So you could use
execute if score #Timer timer matches 1 run title @a ....
where #Timer is the player name. Then just change the number to whatever timer number you needed for that line.

Just a tip that could help reduce some of the tedious repetitive bits and helps keep the code more readable. Keep it up!
 
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Priley

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Looks pretty cool!

I am curious on why you are using an armor stand for your timer. It seems a bit unecessary to have another entity in the world for the sole purpose of counting. You could just set any sort of characters as a scoreboard player and use that as your timer. That way your program doesn't break if the armor stand gets unloaded. I also believe that if you use a # as a prefix for a player name in scoreboard, it doesn't showup on the sidebar at all meaning you don't have to deal with a long string of characters that make up an armor stand's identification.

So you could use
execute if score #Timer timer matches 1 run title @a ....
where #Timer is the player name. Then just change the number to whatever timer number you needed for that line.

Just a tip that could help reduce some of the tedious repetitive bits and helps keep the code more readable. Keep it up!
Thanks for the feedback! Though, old habits die hard I guess? :P
 
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