this is a good gamemode this will get a alot of players i know it :DThank you :)
Kingdom Wars Tryhard
I could try and make some kind of rush/fast mode as a voting option. Like, fog time gets halved, mob spawning when breaking ores gets disabled, etcI don't like these kind of games, eventhough it looks cool I don't like to make stuff I just wanna get stuff quickly out of a chest/villager and push
That would be great :DI could try and make some kind of rush/fast mode as a voting option. Like, fog time gets halved, mob spawning when breaking ores gets disabled, etc
Nice I bet they will finally notice this :D@Buuuddy @GingerGeek @Camezonda @Younisco seeing the suggestion has had a pretty good feedback (32 positive votes), thoughts? tagging you because you're more related to suggestions/community?
also made an animation because im bored
Thanks!It looks amazing
“Get footage to make the suggestion look better” is a better term lol doubt they’ll ever use my code... unless? Haha just kidding unless?play test it
Sure, it’s possible. I’m not sure about performance, though (20+, disasters things, etc)Honestly amazing concept. I have a few ideas of my own though I'm not sure if they would be possible to be implemented. For one, I like the idea of a TNT cannon and your wall ideas are great. It would also be cool if players could summon a "barracks" that summons troops over time, these could attack players and potentially cores (if it's impossible to code them so that they do damage to the core they could still be useful for annoying players). Upon summoning the barracks it will ask you which team the mobs should focus on. Maybe we could have 3 types of troops? Knights(Zombies), Archers (Skeletons), and Bombers (creepers). The barracks would be broken by breaking the "spawner" inside which maybe starts off with a layer of obsidian protecting it. Knights, Archers, and Bombers will attack each other if they are not on the same team. This could give a truly chaotic and "military" vibe to the game. OR perhaps troops spawn over time as long as players of a single team color is in the "no man's Land" to help the team. I know these ideas sound kinda crazy (and potentially sound like they might cause lag) but we've seen similar ideas in Tower Defense.
Thanks :)Seems very fun.
They never will, they just voted no because they refuse to see the change even though this is such a fun game idea. I would be addicted to it!The 3 people who voted no, mind telling your reasons? I spent a lot of free time doing this, it’d nice if you could spend 3 seconds in telling what you dislike
Maybe we will add it but people with low specs can't their frame rate will explodeHonestly amazing concept. I have a few ideas of my own though I'm not sure if they would be possible to be implemented. For one, I like the idea of a TNT cannon and your wall ideas are great. It would also be cool if players could summon a "barracks" that summons troops over time, these could attack players and potentially cores (if it's impossible to code them so that they do damage to the core they could still be useful for annoying players). Upon summoning the barracks it will ask you which team the mobs should focus on. Maybe we could have 3 types of troops? Knights(Zombies), Archers (Skeletons), and Bombers (creepers). The barracks would be broken by breaking the "spawner" inside which maybe starts off with a layer of obsidian protecting it. Knights, Archers, and Bombers will attack each other if they are not on the same team. This could give a truly chaotic and "military" vibe to the game. OR perhaps troops spawn over time as long as players of a single team color is in the "no man's Land" to help the team. I know these ideas sound kinda crazy (and potentially sound like they might cause lag) but we've seen similar ideas in Tower Defense.
Yes I understand, this should be a game everyone could enjoy regardless of how good their PC is. I just wanted to get my idea out there and see what people thought of it.Maybe we will add it but people with low specs can't their frame rate will explode