As a both Minecraft Hive and CubeCraft player, I think that there are a few problems that CubeCraft Knockback suffers from that makes the PvP super stuffy which i would bulletpoint here.
-First of all, the cubecraft knockback here is too strong. As a Keyboard and mouse skywars player, fighting people here is super difficult as with pretty much a two tap against me would pretty much knock me off the island. I would say that the KB should be reduced to just where you can combo well and allowed clutches easily from the void.
-Secondly, Whilst trying to get into CubeCraft PvP, trying to find out any tutorials how to combo on CubeCraft is pretty much impossible to find compared to the Hive with many tutorials on how to jump reset and hit select. I think by switching to a Hive similar knockback would allow beginners to learn how to improve on the game by using tutorials already made for the Hive
-Last is that maybe improvements for CubeCraft is to improve jump resetting by reducing the knockback which would allow Jump resetting and Hitselecting much easier when PvP
Feel free to express your opinions here
-First of all, the cubecraft knockback here is too strong. As a Keyboard and mouse skywars player, fighting people here is super difficult as with pretty much a two tap against me would pretty much knock me off the island. I would say that the KB should be reduced to just where you can combo well and allowed clutches easily from the void.
-Secondly, Whilst trying to get into CubeCraft PvP, trying to find out any tutorials how to combo on CubeCraft is pretty much impossible to find compared to the Hive with many tutorials on how to jump reset and hit select. I think by switching to a Hive similar knockback would allow beginners to learn how to improve on the game by using tutorials already made for the Hive
-Last is that maybe improvements for CubeCraft is to improve jump resetting by reducing the knockback which would allow Jump resetting and Hitselecting much easier when PvP
Feel free to express your opinions here