A lot of pvp related things were changed in the update, some of them were pretty significant, but the knockback is probably the most significant one of those changes. Before the update, it was possible to come back from being comboed or suprise-attacked, and in my opinion it wasn't even that difficult, now one wrong hit or one wrongly timed jump can cost you the game and the moment you are in the air, you're done, no point in even trying to fight back once you are being comboed unless your opponent has a clickrate of 0.5 cps.
It also feels very inconsistent (though that could just be me being too stupid to understand how knockback actually works now, but based on some of the posts I've seen on the forums most of the server would be just as stupid), how come one hit sometimes send me flying to the other end of the universe while the same hit in a different game would barely cause me to move? Or when I hit someone, and one person just flies off the map after one hit, while another barely moves on that same hit? And just so you know, I am not talking situations where in one case a guy doesn't move, while in another they know how to reduce knockback effectively, I mean situations where the player is barely moving or just straight up afk.
For an update that is supposed to make the game generally more accessible to more casual and generally speaking "worse" players (as stated by some of the server staff, at least in relation to eggwars) I think that the knockback changes really lead to the opposite, where if a good player can get you in the air, there is no way to actually counter them, making all preparations the "worse" player might take to be able to fight back pointless because, even with maxed armor, all that's needed is one wrong jump, one suprise attack or getting comboed once to end the game.
On blockwars, I like making bridges several blocks wide because that makes it harder to get knocked off into the void or sniped off the bridge compared to when the bridge is only 1 block wide. Since the update, one lucky arrow can send you flying on even 3 or 4 blocks wide bridges, compared to the old version where 3 blocks was comfortably enough to be able to walk on it, get shot, and still be able to survive.
The old version, as new-player-unfriendly as it was in eggwars for example, did one thing better: a player who is worse but had good items (armor, sword, etc.) had better chances of fighting back against a good player. Even if it only rarely actually happened of course.
In the current version, good players can very easily dominate the game without even buying a weapon as long as they know how to keep their opponents in the air. The amount of times I've seen someone without armor or a sword take on a person with full diamond or iron armor just with their fist is much higher than I ever remember it being before the update.
As many things as may have needed changing to make eggwars more accessible to "worse" players, the knockback system was not one of them.
It also feels very inconsistent (though that could just be me being too stupid to understand how knockback actually works now, but based on some of the posts I've seen on the forums most of the server would be just as stupid), how come one hit sometimes send me flying to the other end of the universe while the same hit in a different game would barely cause me to move? Or when I hit someone, and one person just flies off the map after one hit, while another barely moves on that same hit? And just so you know, I am not talking situations where in one case a guy doesn't move, while in another they know how to reduce knockback effectively, I mean situations where the player is barely moving or just straight up afk.
For an update that is supposed to make the game generally more accessible to more casual and generally speaking "worse" players (as stated by some of the server staff, at least in relation to eggwars) I think that the knockback changes really lead to the opposite, where if a good player can get you in the air, there is no way to actually counter them, making all preparations the "worse" player might take to be able to fight back pointless because, even with maxed armor, all that's needed is one wrong jump, one suprise attack or getting comboed once to end the game.
On blockwars, I like making bridges several blocks wide because that makes it harder to get knocked off into the void or sniped off the bridge compared to when the bridge is only 1 block wide. Since the update, one lucky arrow can send you flying on even 3 or 4 blocks wide bridges, compared to the old version where 3 blocks was comfortably enough to be able to walk on it, get shot, and still be able to survive.
The old version, as new-player-unfriendly as it was in eggwars for example, did one thing better: a player who is worse but had good items (armor, sword, etc.) had better chances of fighting back against a good player. Even if it only rarely actually happened of course.
In the current version, good players can very easily dominate the game without even buying a weapon as long as they know how to keep their opponents in the air. The amount of times I've seen someone without armor or a sword take on a person with full diamond or iron armor just with their fist is much higher than I ever remember it being before the update.
As many things as may have needed changing to make eggwars more accessible to "worse" players, the knockback system was not one of them.