So, I have been frustrated with cubecraft for a lot of months now. I play mostly eggwars, and it really is frustrating to deal with laggers.
I mean, when someone has a hacked client and has reach or anti-kb, they get banned for it. But laggers get to roam freely with the same advantages. Due to their lag, they get reach (spamclicking back doesn't hit them at all, even though you get knocked back time after time. Laggers also have partial anti-kb, because whenever I sprint attack them, they get a normal knockback instead of an increased one a lot of the time. Sometimes the sprint attack registers correctly and they do get the proper kb, but a lot of the time they just don't.
I really don't understand why some people are banned for having these advantages, while others can use it freely and win more easily due to these advantages.
Additionally, I believe laggers don't get all the damage points they should have. Because they lag, some packets arrive sooner and later. Their client registers a second hit as too soon after the first, while the server knows its a fully charged hit. The lagged client takes less damage points.
And sure, laggers tell me they have it hard too with their lag, but that doesn't mean they can ruin the game for others. Also, there are laggers who have learnt to deal with it and are pretty good with that lag. For instance, someone who can deal combo's in their lag will win, because their lag provides the reach and their opponent is at a huge disadvantage, no matter their skill.
Cubecraft has said before that even players with a huge ping should be able to come and play.
That is why I want to propose 2 different playstyles for all games. One will be for players who are lagless, let's say a ping not higher than 50 or 100. And the other will be for laggers, those who have a ping higher than that threshold. This way everyone can play and ENJOY their time on cubecraft. It is frustrating me so much that every game there are laggers.
I mean, when someone has a hacked client and has reach or anti-kb, they get banned for it. But laggers get to roam freely with the same advantages. Due to their lag, they get reach (spamclicking back doesn't hit them at all, even though you get knocked back time after time. Laggers also have partial anti-kb, because whenever I sprint attack them, they get a normal knockback instead of an increased one a lot of the time. Sometimes the sprint attack registers correctly and they do get the proper kb, but a lot of the time they just don't.
I really don't understand why some people are banned for having these advantages, while others can use it freely and win more easily due to these advantages.
Additionally, I believe laggers don't get all the damage points they should have. Because they lag, some packets arrive sooner and later. Their client registers a second hit as too soon after the first, while the server knows its a fully charged hit. The lagged client takes less damage points.
And sure, laggers tell me they have it hard too with their lag, but that doesn't mean they can ruin the game for others. Also, there are laggers who have learnt to deal with it and are pretty good with that lag. For instance, someone who can deal combo's in their lag will win, because their lag provides the reach and their opponent is at a huge disadvantage, no matter their skill.
Cubecraft has said before that even players with a huge ping should be able to come and play.
That is why I want to propose 2 different playstyles for all games. One will be for players who are lagless, let's say a ping not higher than 50 or 100. And the other will be for laggers, those who have a ping higher than that threshold. This way everyone can play and ENJOY their time on cubecraft. It is frustrating me so much that every game there are laggers.