Last week, I wanted to know what items in lucky islands you guys like the most. This week, I wanted to brainstorm ideas for new items in lucky islands. When making your responses, be sure to include which lucky block(s) your item comes out of, how rare your item is, and what it might do differently in overpowered mode. These ideas don’t have to be well thought out, I will be fine tuning my ideas and possibly your ideas before considering a feedback post requesting them. Feel free to reply with suggestions about my own or other people ideas.
Behavior: This item teleports the user to the location they were at 5 seconds before using the item. When they use it, a cloud of blue particles appears around them before they teleport. It is consumed upon use. This comes out of normal lucky blocks and diamond lucky blocks. In overpowered mode, it teleports them to where they were 10 seconds ago instead of 5.
Description: An item players can use to escape a deadly situation, weather it be running from other players, falling in the void, or swimming in lava.
Behavior: Can be placed as a block, generating a gravestone sprite on top of a sea lantern. When this sprite is interacted with, 5 tnts get launched up at the graves location, which make no noise, and the player gets slowness 2. The player opens a chest menu, and the chest can contain splash potions of health, leather chestplates, iron swords, golden swords, cooked beef, stone blocks, bows, arrows, diamonds, iron ingots, gold ingots, golden apples, golden armor, leather armor, or chain armor. When the sea lantern is broken, an explosion detonates instantly. Comes out of rainbow lucky blocks, the chest contains better loot, causes more tnt, and the player receives 3 of them in overpowered.
Description: A fake sprite that looks like a gravestone, but causes an explosion. Players could trick other players into falling for a tnt explosion. Players who notice the fuse or the person who obtains the item could try to loot the gravestone and escape the explosion.
Behavior: Item that deals 3 damage, has special ability that causes a random piece of armor an opponent is wearing to break instantly upon being hit with this weapon, has a 40 second cooldown. Comes out of normal and diamond lucky blocks. Has half cooldown and does 5 damage in overpowered.
Description: A weapon that focuses on armor durability, rather than brute damage.
Behavior: Can be thrown as a projectile, scrambles and randomizes the inventory of whoever gets hit by it. Comes out of normal and diamond lucky blocks, and players receive 3 in overpowered.
Description: A projectile players could use to buy themselves time by messing with their opponents inventory.
Behavior: A sprite that looks like a lucky block, but can’t be interacted with in any way. An item that can be placed down. Comes out of normal lucky blocks. Players receive 5 in normal mode and 15 in overpowered.
Description: A decoy lucky block that can be used to distract and trick new players.
Behavior: shows text telling player who their bounty is when held. Gives player a special item for killing the listed player. A rare drop from normal and diamond lucky blocks, gives better rewards in overpowered mode.
Description: An item that incentivizes players to go after and hunt other players, a rewarding skill-check.
Behavior, a bow that shoots arrows that turn nearby blocks into honey blocks wherever the arrow lands, has flame 1. Players receive 2 - 6 arrows in normal mode and 4 - 12 in overpowered. Comes out of normal and diamond lucky blocks. In overpowered, Has flame 4 and turns a larger number of blocks into honey blocks.
Description: A special type of bow useful for getting blocks, getting opponents stuck, or making blocks easier to break.
Behavior: sword that turns into a random sword whenever it is used to deal damage, and keeps this ability. Comes out of normal and diamond lucky blocks and keeps permanent sharpness 3 in overpowered mode.
Description: A special weapon that deals a random amount of damage each hit.
Last weeks thread
Rewind:
Appearance: Blue arrow pointing backwards.Behavior: This item teleports the user to the location they were at 5 seconds before using the item. When they use it, a cloud of blue particles appears around them before they teleport. It is consumed upon use. This comes out of normal lucky blocks and diamond lucky blocks. In overpowered mode, it teleports them to where they were 10 seconds ago instead of 5.
Description: An item players can use to escape a deadly situation, weather it be running from other players, falling in the void, or swimming in lava.
Fakestone:
Appearance: Gravestone with a fuse coming out the back.Behavior: Can be placed as a block, generating a gravestone sprite on top of a sea lantern. When this sprite is interacted with, 5 tnts get launched up at the graves location, which make no noise, and the player gets slowness 2. The player opens a chest menu, and the chest can contain splash potions of health, leather chestplates, iron swords, golden swords, cooked beef, stone blocks, bows, arrows, diamonds, iron ingots, gold ingots, golden apples, golden armor, leather armor, or chain armor. When the sea lantern is broken, an explosion detonates instantly. Comes out of rainbow lucky blocks, the chest contains better loot, causes more tnt, and the player receives 3 of them in overpowered.
Description: A fake sprite that looks like a gravestone, but causes an explosion. Players could trick other players into falling for a tnt explosion. Players who notice the fuse or the person who obtains the item could try to loot the gravestone and escape the explosion.
Smasher:
Appearance: A sledgehammer with spikes.Behavior: Item that deals 3 damage, has special ability that causes a random piece of armor an opponent is wearing to break instantly upon being hit with this weapon, has a 40 second cooldown. Comes out of normal and diamond lucky blocks. Has half cooldown and does 5 damage in overpowered.
Description: A weapon that focuses on armor durability, rather than brute damage.
Scrambled egg:
Appearance: Chicken eggBehavior: Can be thrown as a projectile, scrambles and randomizes the inventory of whoever gets hit by it. Comes out of normal and diamond lucky blocks, and players receive 3 in overpowered.
Description: A projectile players could use to buy themselves time by messing with their opponents inventory.
Hollowgram:
Appearance: Just like a normal lucky blockBehavior: A sprite that looks like a lucky block, but can’t be interacted with in any way. An item that can be placed down. Comes out of normal lucky blocks. Players receive 5 in normal mode and 15 in overpowered.
Description: A decoy lucky block that can be used to distract and trick new players.
Bounty:
Appearance: an enchanted piece of paperBehavior: shows text telling player who their bounty is when held. Gives player a special item for killing the listed player. A rare drop from normal and diamond lucky blocks, gives better rewards in overpowered mode.
Description: An item that incentivizes players to go after and hunt other players, a rewarding skill-check.
Glue gun:
Appearance: An enchanted bowBehavior, a bow that shoots arrows that turn nearby blocks into honey blocks wherever the arrow lands, has flame 1. Players receive 2 - 6 arrows in normal mode and 4 - 12 in overpowered. Comes out of normal and diamond lucky blocks. In overpowered, Has flame 4 and turns a larger number of blocks into honey blocks.
Description: A special type of bow useful for getting blocks, getting opponents stuck, or making blocks easier to break.
Mystery Sword:
Appearance: starts out as an enchanted iron swordBehavior: sword that turns into a random sword whenever it is used to deal damage, and keeps this ability. Comes out of normal and diamond lucky blocks and keeps permanent sharpness 3 in overpowered mode.
Description: A special weapon that deals a random amount of damage each hit.
Last weeks thread