Hello!
My name is _EliteNightmare and I've got (hopefully) a good idea about a revamp of the Lobby Fishing and Relic Hunting minigames within the lobby.
For most people this may be worth reading because at the moment, fishing and relic hunting seems kinda boring, so why don't we spice it up a little? (If you [don't] like these ideas please react with a , or .
Lobby Fishing
Well, we all know how boring fishing can be.. but what if we can make it a little more fun?
Seasonal Fishing Items!
As we all know, when you left click with the fishing rod, you open the menu. There's 4 pages in total, 2 with normal items that are always obtainable, but then we have a full page, and a fourth page with 1 row. These 5 rows of items all have a different season connected to them: Valentines, Easter, Summer, Halloween and Christmas. But this means there's only 9 items for every season?
Proposal:
Easy! My proposal is to MAKE SEPARATE PAGES FOR SEASONAL ITEMS and this way add 27 more new items for the different seasons! This adds ofcourse more items, but also increases chances to get seasonal items during that season, because there's more different items. (Okay maybe not do this for valentines cuz that only lasts a day and it would take years to get everything.)
Fishing Rod Upgrades!
Right now, the fishing rod is just a plain old rod, so why don't we upgrade it a little using our points/loot points?
Proposal:
So, as I already said, the fishing rod is just plain old... We could add a new system so that when you go to the lobby fishing NPC, you open a menu where you can select if you want to have a fishing rod (so your inventory gets changed) or if you want to open a shop:
Now, what do I mean with a shop? Well, I mean that this could become an upgradable system to a second rod? With this I mean that it's kinda like the abilities... You upgrade lure and luck-of-the-sea enchantments to lvl 5, then for example pay 10k coins, and unlock a new rod with a little higher chance of catching a very rare item (information: check next idea). Just look at the GIF! (I forgot pricing for enchantments, but this could be 1.000 points per level [so lvl 1 = 1k, 2= 2k etc.])
Cubelets out of Fishing?!
Now now don't get too excited! This won't be about super or uber cubelets! But the problem is, we can only get a max of 50 points out of fishing, and nothing else exciting?
(This could be the message, please don't sue me for kinda copying :c )
Proposal:
As I already said, do NOT add super or uber cubelets as a drop chance, rather add normal cubelets. As you can see in the previous GIF, the Advanced Rod gives you an extra 2% chance of a seasonal or normal cubelet to drop. But! I don't want this to be too easy to get ofcourse, because that would ruin the cubelet system. With the normal (basic) rod, you have a 1% chance of fishing up a cubelet, with the advanced an extra 2%, giving a total of 3%. But, during seasonal events, still add the chance for a normal cubelet, and keep the seasonal at a 1%. With this, max out the amount of cubelets to 1 for stone -> diamond. And 2 for Emerald and Obsidian. This will balance out the initial idea of adding cubelets.
Relic Hunting
We should all know (I hope for your sake) about this minigame.
Seasonal Treasures!
So, just like with the lobby fishing game, relic hunting only has 9 relics per season, maybe we could increase this amount aswell? And there's no real new treasures huh?
Proposal:
Just like with lobby fishing, give every season except valentines a full page of treasures, introducing 1-Star Seasonal Items ofcourse!
Upgradable Digging Tool?
Yes! You read it right! Upgradable tools! Right now we only have an iron shovel, blurgh!
Proposal:
Just like with the fishing rods, why don't we add upgradable tools? This could go from an iron shovel, to a diamond, to shears! But why shears??? Well, shears break wool the fastest, so it would be fair to price them by 10k points, and the diamond shovel with 5k points! No enchantments needed, just an extra chance to get rarer items with every tool!
The NPC's!
The location of these NPC's is a little bit hidden away: It is diagonally behind the spawn podium.
Proposal:
I would let's say replace the 2 store npc's with the relic hunting and lobby fishing npc's, and maybe place the store npc somewhere else (cuz there's no need for 2 npc's)
My name is _EliteNightmare and I've got (hopefully) a good idea about a revamp of the Lobby Fishing and Relic Hunting minigames within the lobby.
For most people this may be worth reading because at the moment, fishing and relic hunting seems kinda boring, so why don't we spice it up a little? (If you [don't] like these ideas please react with a , or .
Lobby Fishing
Well, we all know how boring fishing can be.. but what if we can make it a little more fun?
Seasonal Fishing Items!
As we all know, when you left click with the fishing rod, you open the menu. There's 4 pages in total, 2 with normal items that are always obtainable, but then we have a full page, and a fourth page with 1 row. These 5 rows of items all have a different season connected to them: Valentines, Easter, Summer, Halloween and Christmas. But this means there's only 9 items for every season?
Proposal:
Easy! My proposal is to MAKE SEPARATE PAGES FOR SEASONAL ITEMS and this way add 27 more new items for the different seasons! This adds ofcourse more items, but also increases chances to get seasonal items during that season, because there's more different items. (Okay maybe not do this for valentines cuz that only lasts a day and it would take years to get everything.)
Fishing Rod Upgrades!
Right now, the fishing rod is just a plain old rod, so why don't we upgrade it a little using our points/loot points?
Proposal:
So, as I already said, the fishing rod is just plain old... We could add a new system so that when you go to the lobby fishing NPC, you open a menu where you can select if you want to have a fishing rod (so your inventory gets changed) or if you want to open a shop:
Now, what do I mean with a shop? Well, I mean that this could become an upgradable system to a second rod? With this I mean that it's kinda like the abilities... You upgrade lure and luck-of-the-sea enchantments to lvl 5, then for example pay 10k coins, and unlock a new rod with a little higher chance of catching a very rare item (information: check next idea). Just look at the GIF! (I forgot pricing for enchantments, but this could be 1.000 points per level [so lvl 1 = 1k, 2= 2k etc.])
Cubelets out of Fishing?!
Now now don't get too excited! This won't be about super or uber cubelets! But the problem is, we can only get a max of 50 points out of fishing, and nothing else exciting?
(This could be the message, please don't sue me for kinda copying :c )
Proposal:
As I already said, do NOT add super or uber cubelets as a drop chance, rather add normal cubelets. As you can see in the previous GIF, the Advanced Rod gives you an extra 2% chance of a seasonal or normal cubelet to drop. But! I don't want this to be too easy to get ofcourse, because that would ruin the cubelet system. With the normal (basic) rod, you have a 1% chance of fishing up a cubelet, with the advanced an extra 2%, giving a total of 3%. But, during seasonal events, still add the chance for a normal cubelet, and keep the seasonal at a 1%. With this, max out the amount of cubelets to 1 for stone -> diamond. And 2 for Emerald and Obsidian. This will balance out the initial idea of adding cubelets.
Relic Hunting
We should all know (I hope for your sake) about this minigame.
Seasonal Treasures!
So, just like with the lobby fishing game, relic hunting only has 9 relics per season, maybe we could increase this amount aswell? And there's no real new treasures huh?
Proposal:
Just like with lobby fishing, give every season except valentines a full page of treasures, introducing 1-Star Seasonal Items ofcourse!
Upgradable Digging Tool?
Yes! You read it right! Upgradable tools! Right now we only have an iron shovel, blurgh!
Proposal:
Just like with the fishing rods, why don't we add upgradable tools? This could go from an iron shovel, to a diamond, to shears! But why shears??? Well, shears break wool the fastest, so it would be fair to price them by 10k points, and the diamond shovel with 5k points! No enchantments needed, just an extra chance to get rarer items with every tool!
The NPC's!
The location of these NPC's is a little bit hidden away: It is diagonally behind the spawn podium.
Proposal:
I would let's say replace the 2 store npc's with the relic hunting and lobby fishing npc's, and maybe place the store npc somewhere else (cuz there's no need for 2 npc's)
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