Look, those prices were examples. I could have mentioned that in my post, so that is my bad :s
However, how many times do you see any signs of point multipliers on the server? I play every day and I never see any active multipliers in the games in which you can activate them. Also, if you were a customer, would you rather buy multipliers which cost €4 (or something similar) or multipliers which cost €16? I believe more customers would buy multipliers if they'd cost €4-€8, instead of €16.
I never see point multipliers because I don't play on the server anymore :p
Point multipliers are indeed not popular, but you should also take into account that point are quite useless after you got the most important kits.
And yes, as a customer I would of course rather buy the items cheap, but we're talking about Cubecraft and what's best for their business.
Yes, more customers would buy but these customers would give Cubecraft less money, it's not about making the most customers happy ;)
Albert Heijn has pretty high quality for pretty high prices, but I mentioned Jumbo because I know more about Jumbo than about the AH, and I consider Jumbo a better supermarket. (But that's my opinion)
By the way, I don't want to compare everything about supermarkets to MineCraft servers. That was not really my main goal. I just wanted to compare certain prices to online things, because I think online products on this server are overpriced, compared to irl products.
Well, thanks for your opinion, but don't state it as a fact. Albert Heijn has high quality products compared to decent quality product of Jumbo? Both supermarkets have the standard A-brands, some B-brands, C-brands, etc.
Yes, online products are way more expensive than irl products because irl products are needed on a daily basis to survive (food) but you don't need online products to survive at all (rank). Comparing these prices shows nothing.
If a MineCraft server has no production/purchasing costs, why wouldn't it be worth trying?
Why wouldn't it be worth trying? So you're saying just lower the price to try it out? That wouldn't be a good idea, because people who would buy a rank in the future would buy it then for a lot less money, thus bringing the future of Cubecraft in danger when they lose a big part of their future buyers.
I've never said the sales should stay the same. How about the 50% sales get reduced to 40% sales? If people complain, the staff team could mention that the prices were lowered, so the sales had to be lowered too.
Also, commenting on 'I've heard you before making statements that lowering a price means more profit. That's is far from the truth.'.
If you lower the prices (not too much because then your comment will be the truth), more players will probably buy the product. That's because you offer decent quality for a decent price. (Correct me if I'm wrong tho)
I really don't try to insult or offend you in any way, but do you know where you are talking about?
The prices are reduced, so the sales reduce as well? It's the other way around, prices are reduced so the sales are increased (more people buy because it's cheaper).
And yes, if you lower the prices, more people will buy the product. But you don't seem to get that when you count it up, you might lose money in total.
I'll try to explain it with an example. Yes, that's just an example I made up and I have no proof or source to support any of these numbers, but I'm trying to explain why lowering prices doesn't always give more profit:
Price of obsidian rank: € 150, 100 people buy it, so in total Cubecraft earns €15.000. Then the prices are lowered, more people will buy it:
Price of obsidian rank: € 100, 140 people buy it, so in total Cubecraft earns €14.000. This means Cubecraft earns less money.
Two last things to take into account about this:
1. There are sales, if Cubecraft lowers the prices, they can't do sales anymore, and sales are a great way of making money (people who might want to buy a rank will do it before the sale ends).
2. If you lower the price, more people buy a rank, so that means there are less people who can buy a rank in the future. This brings the future of Cubecraft in danger.
Conclusion:
Lowering the prices may or may not be a good thing to do for Cubecraft. We, as normal players, can only make guesses about it. Cubecraft will calculate all this and keep the prices how they want it. They may seem ridiculously high to you, but so far Cubecraft has survived with these prices. It's impossible for any player to say whether Cubecraft should change their prices or not, because apart from the price, there are countless other factors:
How well does the economy do in general, playerbase of Minecraft, playerbase of Cubecraft, inflation / deflation of money, quality of ranks, and so on.