Lucky block skins could work on Java, but it's more difficult. On Bedrock the Lucky Blocks are just entities/models with a different texture. And because the skins are on the store, the client and our server locks-down the textures to avoid people from giving the skins to other players. If skins were added to Java, they would need to be added into the resourcepack which can easily extracted and we'd need more blocks than just sponge for them to work, gets messy! - Sorry! :(Will the lucky block skins be added to java? Because they could be easily
Sadly you cannot edit/change custom kill messages, it's like our other Bedrock games and our Java network :Dnice work!
just one question, how do you change kill messages? (If custom kill messages are on bedrock)
Ok :(Sadly you cannot edit/change custom kill messages, it's like our other Bedrock games and our Java network :D
Couldn't you just give the players with the skin a different resource pack with that skin as the sponges? Also maybe add a 'skins' section to the cosmetics menu, and if you don't have the skin listed there then you know it's fake.Lucky block skins could work on Java, but it's more difficult. On Bedrock the Lucky Blocks are just entities/models with a different texture. And because the skins are on the store, the client and our server locks-down the textures to avoid people from giving the skins to other players. If skins were added to Java, they would need to be added into the resourcepack which can easily extracted and we'd need more blocks than just sponge for them to work, gets messy! - Sorry! :(
I mean, they can be in the main resourcepack, and yeah you could extract the resourcepack and get the files but they would be pointless because the game wouldn't change the block for other players. Yeah you could change the sponge block for yourself, but that's rather sad lol. The issue here is that we'd run out of blocks that can be used for skins, especially with maps having a variety of blocks.Couldn't you just give the players with the skin a different resource pack with that skin as the sponges? Also maybe add a 'skins' section to the cosmetics menu, and if you don't have the skin listed there then you know it's fake.
What I'm saying is, players with the skins get a different texture pack to players without it, where players without it have sponges textured as normal lucky blocks, and players with the skin have a different texture pack where sponges textured as the skinned lucky block.I mean, they can be in the main resourcepack, and yeah you could extract the resourcepack and get the files but they would be pointless because the game wouldn't change the block for other players. Yeah you could change the sponge block for yourself, but that's rather sad lol. The issue here is that we'd run out of blocks that can be used for skins, especially with maps having a variety of blocks.